If you're not trying to put it in a sneaky spot(which tbf you rarely have time for), I think it's better to place them a little closer to the spawn door so that when you get pushed you can hit it a few times and still be able to escape to spawn.
Account Details | |
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SteamID64 | 76561198009369945 |
SteamID3 | [U:1:49104217] |
SteamID32 | STEAM_0:1:24552108 |
Country | United Kingdom |
Signed Up | May 13, 2014 |
Last Posted | August 28, 2016 at 5:50 PM |
Posts | 504 (0.1 per day) |
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In-game Sensitivity | 2.76 |
Windows Sensitivity | (7.4"/360) |
Raw Input | 1 |
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800 |
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1280x720 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
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Mouse | Razer DeathAdder Black |
Keyboard | Razer BlackWidow |
Mousepad | Razer Goliathus Speed |
Headphones | Sennheiser HD598 |
Monitor | Samsung LED 24" |
sold a shotgun for $4 after buying a key for $2.5 when I could've sold the case for $5 hmm...
what does it mean if a section is highlighted red/green in the commit?
see what we have to deal with in europe
When you sort your inventory by quality does anybody else now see stranges on the first page instead of at the end?
Kanecopamphleti like halftime and i dont like playing 2 maps a weekWell between both maps it's technically halftime.
what they use at iseries isnt important because iseries might not always be the big tf2 lan
A team that needs and uses the 'halftime' in europe to talk things through will already have condeded the points for one whole map. While in NA, both maps in the week have a half time so you get the chance to gather your heads and pull it back and get points for each map.
new to dx9 but have the item quality borders always been a thing, also the detail on the top right of the unusual?
no freezetime is probably due to the new cvars not being set up on the servers I would think.
my steam overlay works after more than a year :D
edit: nvm that was just dx9 x_x
rock-Bubbait's almost like tf2 and cs:go are developed at the same place
thank god it wasn't developed by the same people
yeah I'd hate for our game to be as big
bump. please don't waste this oppurtunity.
loadout changes on the fly could be extremely broken depending on what extent they take it to. If you run out of ammo or empty your clip in the middle of a fight can you instantly have full ammo by just switching loadouts with a bind? or if you're rocket/sticky jumping can you use a bind to switch to a rocket/sticky jumper, jumpshoot and then switch back to whatever weapon you want?