[oops]
Account Details | |
---|---|
SteamID64 | 76561198024760828 |
SteamID3 | [U:1:64495100] |
SteamID32 | STEAM_0:0:32247550 |
Country | United States |
Signed Up | May 26, 2014 |
Last Posted | August 31, 2019 at 12:05 AM |
Posts | 19 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
3200 |
Resolution |
1600x900 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
---|---|
Mouse | ROCCAT Kova+ |
Keyboard | Logitech G710+ |
Mousepad | ROCCAT Sota |
Headphones | |
Monitor | 3x HP S2031 |
nerdzzz_http://puu.sh/q6tE2/dad1de67d2.jpg
How do I make the invisible box bigger so the "Ubercharge" fits and looks better?
That's the TargetID you're looking at. Specifically, the "secondary" one since it's the Medic's where you heal people. You can change the size of it by going into scripts/hudlayout.res, finding CSecondaryTargetID, and modifying the "tall" variable on that. Note you may need to rework the background to accommodate this change.
Guess I got another one:
I'm looking for the round timer on PL, CP, AD and any other mode that uses one single timer. I looked in hudobjectivestatus.res for it to be empty. I looked in hudobjectivetimepanel.res for it to show me everything from the background for the timer to the "waiting for players" or "setup" text... but not the timer itself. Been looking around like a madman but can't find it.
Where is the round timer for these modes? Thanks again in advance.
Hey guys, I'm trying to edit the color of a label (CExLabel) on my HUD:
"ItemEffectMeterLabel"
{
"fgcolor_override" "IceBlack"
}
The value is pure black; from clientscheme.res:
Colors
{
"IceBlack" "0 0 0 255"
]
This color works fine for drawing a rectangular box and filling it solid, however applying this color to text makes it disappear. With some testing and adjusting the RGB values, the closer I bring them to 0, the more transparent it seems, even though I do keep the alpha value at 255.
Anyone hear of this or know what might be wrong? Thanks in advance. :)
Edit: Seems because the font size was so small, it had possible smoothing issues. Dunno. Made the font bigger and it appears fine. Let anyone be warned of this stupid issue if they make a HUD