Next up: competitive Candy Crush esports
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SteamID64 | 76561198073040342 |
SteamID3 | [U:1:112774614] |
SteamID32 | STEAM_0:0:56387307 |
Country | United States |
Signed Up | November 30, 2014 |
Last Posted | April 16, 2016 at 4:05 PM |
Posts | 6 (0 per day) |
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chateauHe said today on stream he's going to try to make c9 6's happen.
What if 20b re-branded as C9 thanks to mango?
I was a mang0 fan before and I'm an even bigger fan now
Wall of text incoming; you have been warned.
Some of the comments mentioned smash bros, and now that I think about it, there actually are some parallels between TF2 and Smash Bros (especially Melee).
Both appear on the surface to be silly, free-for-all, and cartoon-y games, especially because of items and the overall look and cast for Smash, and the built-for-pubbing slew of weapon unlocks, maps, and modes for TF2. But, beneath all that the core mechanics of both allow for very deep, competitive styles of play. Both had the problem of seeming too casual at one point, though obviously smash bros has moved beyond that as the competitive scene is now in the spotlight. TF2 hasn't yet. Some discover the competitive side and don't like it because it deviates from what they consider to be the "right (and only) way" to play the game.
Competitive Smash Bros was underground for most of its life until it got huge pretty recently. Competitive TF2 is small but kept alive pretty much by the community alone for now, similar to how Smash was many years ago (Smash is still largely community-driven, but it has attracted lots of large esports organizations and sponsors). I really hope TF2 can follow the same path that Smash has. I hope matchmaking breaks the boundary between pubs and competitive, and introduces more people to competitive and gets them interested, and perhaps we will have the same success eventually!
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