ThatGuyInADress
Account Details
SteamID64 76561198178223350
SteamID3 [U:1:217957622]
SteamID32 STEAM_0:0:108978811
Country Russian Federation
Signed Up February 26, 2018
Last Posted January 17, 2020 at 7:19 PM
Posts 22 (0 per day)
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#9 Viewmodel editing in Customization

[deleted]

posted about 5 years ago
#7 Viewmodel editing in Customization

[deleted]

posted about 5 years ago
#5 Viewmodel editing in Customization

[deleted]

posted about 5 years ago
#3 Viewmodel editing in Customization

[deleted]

posted about 5 years ago
#1 Viewmodel editing in Customization

[deleted]

posted about 5 years ago
#5771 HUD editing: short questions, quick answers in Customization

Hey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.

posted about 5 years ago
#12 Spy disguise aliases not working in Q/A Help

Source console executes commands in a specific manner. In your case, typing "disguise 4 1" makes the engine do "disguise 4", because the game treats spacebars as an end in this case. If you want your scripts to work use quotation marks when a command has more than one word or number, such as (disguise "4 1") or (bind t "IncrementVar voice_enable 0 1 1"), otherwise the game executes "disguise 4" and "bind t IncrementVar", which do nothing good.

posted about 6 years ago
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