[deleted]
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SteamID64 | 76561198178223350 |
SteamID3 | [U:1:217957622] |
SteamID32 | STEAM_0:0:108978811 |
Country | Russian Federation |
Signed Up | February 26, 2018 |
Last Posted | January 17, 2020 at 7:19 PM |
Posts | 22 (0 per day) |
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Hey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.
Source console executes commands in a specific manner. In your case, typing "disguise 4 1" makes the engine do "disguise 4", because the game treats spacebars as an end in this case. If you want your scripts to work use quotation marks when a command has more than one word or number, such as (disguise "4 1") or (bind t "IncrementVar voice_enable 0 1 1"), otherwise the game executes "disguise 4" and "bind t IncrementVar", which do nothing good.