Oh. So that POV that mentioned by Starkast was just a soldier who hadn't done that? So I'm assuming there were soldiers who had better control over their rockets? Scouts don't seem as crazy now I suppose.
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SteamID64 | 76561198010173069 |
SteamID3 | [U:1:49907341] |
SteamID32 | STEAM_0:1:24953670 |
Country | United States |
Signed Up | August 20, 2013 |
Last Posted | February 28, 2014 at 1:24 PM |
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I started TF2 on PC around... I wanna say 2009 maybe? Never tried it on 360.
I'm curious. After watching that PUG video, do you think scouts are/were even more dominate in 6s on 360? I mean, at least from that POV, it seems that soldiers are really hindered when using their RL. Weird jumps, harder time aiming at the ground, and low sensitivity all seem to hold soldiers back. I'd assume demo as well, though maybe only for pipes and the sticky launcher wouldn't be affected as much.
I've grown accustomed to seeing scouts on PC, running at a certain "speed" and understanding how that class moves. But if I were to put myself in a soldier's shoes on 360, it just seems like scouts are so much faster and more agile (because of the aforementioned draw backs, not because of a difference in movement speed.)
Console TF2 just seems so foreign. Crazy.