stream is down (again)
Account Details | |
---|---|
SteamID64 | 76561198004008064 |
SteamID3 | [U:1:43742336] |
SteamID32 | STEAM_0:0:21871168 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | November 24, 2015 at 11:17 AM |
Posts | 324 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
TheFragileI don't know how justin was mentioned only twice in 41 posts.
i assume due to the fact that he has not been seen as much as most people? nor is he as active (AFAIK) in the "community" (or as high profile) as people like powah, max, etc
Comedianif i remember from last year there was like a speedrun contest, a building contest of sorts or whatever.
eh, its good fun if you like minecraft, the guys running it are really nice. i always swing by for a chat every year
this is neither here nor there, but i always appreciate your involvement with the TF2 community -- your early work is what first opened up the concept of "competitive TF2" to me -- thanks!
atmoenigma@i46 Mixup > infused 2-1
@i46 Mixup > LG 1-0
@S14 HRG > Mixup 3-2
common factor: americans
ETF2L S15 Gullywash
infs (3rd) 7 - 2 broder (2nd) [playoffs]
broder 4 - 3 infs [season]
ETF2L S14
crack clan 3 - 6 broder [playoffs]
plus a handful of 5-0s
well to be fair the other LAN results on gullywash:
mix^ 5, trihards 2
tri hards 5, AG 1
HRG 3, mix^ 2
mix^ 5, trihards 1
brownstoneIf we take out the quickfix for one season, with everything else being constant (i.e., same amount of prize money, same maps...) then we can determine whether or not it was the quickfix's fault for the stalemates. Taking away one variable and keeping everything else as a controlled variable to run a "experiment" has always been the proper (scientific) approach to determine how one variable affects another.
If S15 LAN turns out to be as stalematey as it was this LAN without the quickfix then why not let it back in? However, if it's absence does seem to improve the pacing of the game then I don't see why it should be unbanned (unless there is a proper nerf that is...).
the addition of one variable (QF) to the puzzle is not what made stalemates occur...in part it is the situation (money on the line), the map (gully), the teams (mix^ + HRG) and the location of the game in the bracket (win = in finals, lose = have to play tri hards)
the addition of QF did not suddenly make gullywash stalemate-y --
enigmathe majority of the complaints levied against the QF were raised during and after a single game played on what is historically the most stalemate prone map in the game: gullywash
@i46 Mixup > infused 2-1
@i46 Mixup > LG 1-0
@S14 HRG > Mixup 3-2
having played in all of these matches, I can assure you that the real cause of stalemates is a high-stakes environment compounded by a map that's defined by chokepoints and an incredibly easy-to-defend last point
and while there are valid merits to banning to the quick fix, pushing for the removal of an unlock as a panacea to the sometimes slow and boring nature of high-level, high-stakes tf2 isn't one
removing QF will not suddenly make that single map less of a stalemate -- it is inherently stalemate-y by nature -- nor will it solve the issue of "the sometimes slow and boring nature of high-level, high-stakes tf2"
TerywjThere was never a previous LAN where Heavy was used to this extent. No one ever said "Hey we should run Heavy a lot" when Quick Fix was irrelevant (or they were just massive douchebags).
so what was the reason for the stalemates?
...the quick fix?
...the map?
...the HWG?
...the fact that there was a ton of real money on the line?
or was it potentially a combination of all of the above?
instead of considering the last point, many people (including ESEA evidently) blamed the QF and determined that was THE reason there were so many stalemates.
breaking news, everyone: gullywash is not suddenly going to become a fast map without ever having another stalemate simply because the quick fix is now banned in ESEA.
2sy_morphiendI'd like to observe for you, Mr. Man With No Name, that people like you are the reason the founding fathers only wanted white, land-owning males to vote.
that was an unexpected response
say what you want about QF "not being an uber" -- but it is technically, just like kritz and vaccinator
so 3 of 4 team captains at LAN (out of 10 total invite teams this year) vote to ban QF AT LAN WHERE EVERYONE HAS STRONG FEELINGS ABOUT IT. ESEA fails to even ask the 4th TC about it and openly admit that there are only 2 invite teams out of the 10 this year that are currently still alive. ESEA then bans the QF.
instead of waiting to make the decision later in the offseason (are you now saying that the ban list is finalized for next year, with the only change being the addition of the QF?) -- ESEA has the vote of 1 of the 8 (or 10?) invite team captains on banning the Quick Fix for S15 & as a result the decision is now final that the QF is banned for next season.
to be clear, at this point ONE team in invite next year has voted to ban the Quick Fix...and the Quick Fix is now disallowed for S15 despite the fact that the other 7 or 9 teams in invite (all TBD at this point other than mix^?) have not even been asked? really?
...this is exactly the way UGC would have handled the situation. ask one plat/invite team their thoughts and then make a decision that impacts every single competitive TF2 team in their league.
i always thought ESEA was better than this.
Phaser
http://www.youtube.com/watch?v=sBJnfB7O9qw&hd=1
I mean the guy domes the medic 3 times in 5 seconds and he doesn't die...that's just crazy lol.
eh, what would have happened if he got a headshot on the medic who had uber? same result.
not really a valid concern imho
is there a video or timecode where we can see the actual use of it from LAN?
change the meta: BAN MEDIC.
/s