Maybe the voices can be subdivided into playcommands of mp3 files and the voices just could be split whenever comms are silent or at regular intervals
| Account Details | |
|---|---|
| SteamID64 | 76561198128793141 |
| SteamID3 | [U:1:168527413] |
| SteamID32 | STEAM_0:1:84263706 |
| Country | United States |
| Signed Up | April 30, 2018 |
| Last Posted | October 27, 2026 at 10:21 PM |
| Posts | 255 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.01 |
| Windows Sensitivity | 5/11 |
| Raw Input | 1 |
DPI |
1000 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Razer Basilisk |
| Keyboard | Logitech G710+ |
| Mousepad | Glorious XL 16"x18" 5-6mm |
| Headphones | Generic Sony IDK |
| Monitor | Acer XFA240 |
SurnyThespikedballofdoomI even managed to get after effects working after following a somewhat dubious looking tutorial, but that's way beyond this post.
yo man this is the part that actually really caught my attention. How's the performance, is it usable? Are you dragging a GPU through into a VM or is it just Wine and stuff?
idm learning resolve but if I could just use AE on linux that'd be awesome
https://www.youtube.com/watch?v=OgUylxhlNTg
Note that I didn't stress test it really at all, but it did run seemingly normally and did spin a thing of text I tried. I didn't even try rendering, and I know this method uses wine. But I only vouch for it as much as that test showed me.
Also I tried proton-ge but it didn't fix the black models. -no_texture_stream did though and I use that normally anyways. I don't know why it would fix it, because I think the game still uses mipmaps. But it did
2026 update with more formal setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3219599204
I'm sorry to kind of shill my unlisted video here, this is just really exciting to me:
To help you understand why this is so interesting and more importantly useful, this is memory injection, working across programs, on a system that knows neither DLL nor EXE, on antagonistic hardware, nvidia. If that's not the most unlikely scenario to work I don't know what to say. Even for me it's not flawless, like some models are black sometimes [I think it's mipmap related], but it seems to be mostly there!
Here is a video of the campaths working: https://rapidgrab.net/u/95ouuMB3.mp4
I pulled this off on Proton experimental, with HLAE added as a non-steam game in steam on Debian 12, with the newest proprietary NVIDIA drivers [575.57.08], installed by following their website's instructions.
HLAE's gui loader launched TF2, which was installed with Proton Experimental compatibility mode selected, with the following launch options and NO environment variables:
-insecure +sv_lan 1 -windowed -force32bit -console -novidI think -insecure might be the key to making it work, I couldn't launch even local maps without it when I was testing without HLAE.
Obligatory neofetch:
kmd@lhD:~$ neofetch_,met$$$$$gg. kmd@lhD ,g$$$$$$$$$$$$$$$P. ------- ,g$$P" """Y$$.". OS: Debian GNU/Linux 12 (bookworm) x86_64 ,$$P' `$$$. Host: MS-7C56 2.0 ',$$P ,ggs. `$$b: Kernel: 6.1.0-37-amd64 `d$$' ,$P"' . $$$ Uptime: 1 hour, 49 mins $$P d$' , $$P Packages: 2702 (dpkg), 22 (flatpak) $$: $$. - ,d$$' Shell: bash 5.2.15 $$; Y$b._ _,d$P' Resolution: 1080x1920, 1920x1080 Y$$. `.`"Y$$$$P"' DE: Plasma 5.27.5 `$$b "-.__ WM: KWin `Y$$ WM Theme: plastik `Y$$. Theme: [Plasma], Breeze [GTK2/3] `$$b. Icons: [Plasma], breeze-dark [GTK2/3] `Y$$b. Terminal: konsole `"Y$b._ CPU: AMD Ryzen 7 5800X (16) @ 3.800GHz `""" GPU: NVIDIA GeForce RTX 3070 Ti Memory: 10193MiB / 32015MiB
Like this, I think we can play games, record demos, and make movies, without ever leaving linux. I even managed to get after effects working after following a somewhat dubious looking tutorial, but that's way beyond this post.
A bugreport is here too: https://github.com/ValveSoftware/Source-1-Games/issues/7032
Edit: -force32bit, it was added without notice with the new update and this strange bit-'upgrading'
Launching tf.exe or tf.exe -game tf alone now is not enough. They get force-switched to x64.
As far as I know, this is the only way, targeting -game with something besides tf but with the same intent:
https://www.youtube.com/watch?v=lH4scK3uB_s
If anyone knows a different way please comment.
https://ar.mevl2.duckdns.org/tf/maps/
Submit it!!
This recently broke if you already had set it up before the halloween update, but can be fixed. Just re-copy the entire scripts folder of your main install to your custom install.
This is happening to me and my friend in Turkey too. We normally have him go on a VPN so we don't get Frankfurt servers, but now we can't play together at all. Its sad and its clear we aren't the only ones with this issue, it seems like something valve did.
NikIs it possible to have "pre_07_25_23_demos" branch and 64-bit version at the same time on a same PC? One for watching demos and other just to play the actual game. Because redownloading everything everytime is a torture
Sure. just rename the team fortress 2 folder to "TF2 beta 07 25" or something and use the same bat file. Steam won't do anything like try to target them for updates since it only seeks the "Team Fortress 2" folder.
Also, this video isnt really for betas but I became interested in seperate install's abilities to have their own configs and found a way to make a install which reads off the original game files instead of having its own, except for configs and mods, thus saving a shit ton of space and giving me a seperate configuration instance of tf2 to play with. And, it's just a single text file edit to make it. You may find it useful too.
You have to make a bat file to launch it
start hl2 -game tf Also it's gonna crash unless you go offline mode (not friendslist-offline) on steam
if you need the steam services still running (objectors wont work without it), instead of going offline mode install this addon in tf/addons, and add -insecure to the batch file.
https://github.com/ficool2/custom_items_games
I didnt know you could add custom site links in huds, can you link some huds or a tutorial that does this?
billwif a bunch of popular huds added a main menu "quickplay" button that launches this site, I feel like it could slowly save the pubbing scene as more and more people start using it
https://github.com/ficool2/custom_items_games#beta-branches
This is the best way because it will keep custom decal items still intact.
You can also go offline mode on steam (true offline mode in the main client window, not friends list offline) to get it to not crash.
Since everyone is sad lawena is gone I'll post this as I think it will help some.
https://www.youtube.com/watch?v=lH4scK3uB_s
HLAE still doesn't work right now though.
I hope some PREC functions like map names in demo names can be added to demosupport