TimTum
Account Details
SteamID64 76561198042932741
SteamID3 [U:1:82667013]
SteamID32 STEAM_0:1:41333506
Country Netherlands
Signed Up June 3, 2014
Last Posted December 14, 2024 at 10:23 PM
Posts 522 (0.1 per day)
Game Settings
In-game Sensitivity 8.75
Windows Sensitivity
Raw Input  
DPI
400
Resolution
1920 x 1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Das Keyboard 4 Ultimate
Mousepad Steelseries QcK+
Headphones HyperX Cloud Alpha Pro
Monitor Asus VG248QE
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#6 ETF2L Season 32 announced in News

top 7 maps looks like a solid map pool

posted about 6 years ago
#8016 stream highlights in Videos

https://clips.twitch.tv/OriginalEncouragingKoalaTTours
https://clips.twitch.tv/SpikySincereAlfalfaDuDudu

posted about 6 years ago
#5 Looking for a team to scrim against (Top Mid / EU) in TF2 General Discussion

when the tables are made just add teamleaders if they are interested to scrim

posted about 6 years ago
#514 cp_logjam (5CP) in Map Discussion

I think we've briefly mentioned this on your stream yesterday, so I'm not sure if you forgot about it, if you disagree or if you wanted to work on this in a later version. But personally I feel like the gap between the point and the bridge(?) should be the same on each side of the point. Right now it's much easier to spam the point from the right side of the spawn.

https://i.imgur.com/WiNnp8p.jpg

https://i.imgur.com/UCSZQGs.jpg

Another thing I noticed is that the window above the main shutter allows players to call when the medic walks out of the left spawn. Your sniper can quickly open the shutter and kill the medic. I'm not sure if it's easy to do.

https://i.imgur.com/cXJ3bgc.jpg

https://i.imgur.com/olDQLEg.jpg

I think you can solve both problems by copying the left side of last point (second picture) and use that for the right side as well, this way you eliminate that angle from the shutter. But hey if you disagree it's totally fine, it's just a suggestion :]

posted about 6 years ago
#11 Insomnia 63 Medals - The current situation. in TF2 General Discussion

Thanks Jon!

posted about 6 years ago
#4 Insomnia 63 Medals - The current situation. in TF2 General Discussion

That's also what Jon said in Discord (after 20 days)

https://i.imgur.com/fAfBXhg.jpg

posted about 6 years ago
#7 TF2 Lobby in TF2 General Discussion

Even if mumble was required in EU, most people aren't going to call. Personally I prefer to play with music in the background without any comms in lobbies. If you want to play with comms you can play mixes or pugchamp. Even in NA I played a few (mumble required) lobbies where only 2-3 people were talking and the other players didn't say a single thing.

posted about 6 years ago
#7934 stream highlights in Videos

https://clips.twitch.tv/ObedientEnchantingArtichokeShadyLulu

posted about 6 years ago
#30 ESEA S30 Map Pool? in TF2 General Discussion
SpaceCadetHence it will get banned every week just like Cardinal was these past 2 seasons.

This is also the reason why I think the Pick/Ban system doesn't really work with the 'map testing during a season'. People are just going to ban it, thus it's not getting played and tested and the map maker doesn't get enough feedback as with the old system.

posted about 6 years ago
#7 ESEA S30 Map Pool? in TF2 General Discussion
bearodactyl...removed badlands and granary

Honestly I wouldn't mind if prolands (and maybe granary) wasn't played for one or two seasons. Just give other maps a chance, they can always be added again next season of the season after if there's no potential in the newer maps.

Even though the changes to prolands were nice, it didn't really make the map better imo. For example, it's a lot easier to get on the point if someone is behind the point. As far as I understood the map, if you are defending and there's a player behind the point during the fight, you can just ignore him for a bit because he can't do anything in that position. He had to go all the way around the point to cap, but in the newer version he can just walk on the point before you can even see him from top.

posted about 6 years ago
#10 S32 Preseason Map Cup in TF2 General Discussion

If one (or more) maps are good enough, how are you going to decide which maps of the current map pool are going to be removed? There was a poll season 25

posted about 6 years ago
#30 Community Frags by Se7en DEMOCALL in Videos

Any updates?

posted about 6 years ago
#7776 stream highlights in Videos

https://clips.twitch.tv/AggressivePlainConsoleDeIlluminati

posted about 6 years ago
#12 spotify 2018 in review in Music, Movies, TV

https://i.gyazo.com/3a27f1da201cef2a83f39b64557a3cac.png

posted about 6 years ago
#489 cp_logjam (5CP) in Map Discussion
_KermitPlease ETF2L let us at least have a pre-season cup for this, if not just putting it straight into S32.

Pre-season cup with maps like logjam, reckoner and even metalworks will be sick

posted about 6 years ago
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