top 7 maps looks like a solid map pool
Account Details | |
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SteamID64 | 76561198042932741 |
SteamID3 | [U:1:82667013] |
SteamID32 | STEAM_0:1:41333506 |
Country | Netherlands |
Signed Up | June 3, 2014 |
Last Posted | December 14, 2024 at 10:23 PM |
Posts | 522 (0.1 per day) |
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In-game Sensitivity | 8.75 |
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Raw Input | |
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1920 x 1080 |
Refresh Rate |
144 Hz |
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Mouse | Logitech G403 |
Keyboard | Das Keyboard 4 Ultimate |
Mousepad | Steelseries QcK+ |
Headphones | HyperX Cloud Alpha Pro |
Monitor | Asus VG248QE |
https://clips.twitch.tv/OriginalEncouragingKoalaTTours
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when the tables are made just add teamleaders if they are interested to scrim
I think we've briefly mentioned this on your stream yesterday, so I'm not sure if you forgot about it, if you disagree or if you wanted to work on this in a later version. But personally I feel like the gap between the point and the bridge(?) should be the same on each side of the point. Right now it's much easier to spam the point from the right side of the spawn.
https://i.imgur.com/WiNnp8p.jpg
https://i.imgur.com/UCSZQGs.jpg
Another thing I noticed is that the window above the main shutter allows players to call when the medic walks out of the left spawn. Your sniper can quickly open the shutter and kill the medic. I'm not sure if it's easy to do.
https://i.imgur.com/cXJ3bgc.jpg
https://i.imgur.com/olDQLEg.jpg
I think you can solve both problems by copying the left side of last point (second picture) and use that for the right side as well, this way you eliminate that angle from the shutter. But hey if you disagree it's totally fine, it's just a suggestion :]
Thanks Jon!
That's also what Jon said in Discord (after 20 days)
Even if mumble was required in EU, most people aren't going to call. Personally I prefer to play with music in the background without any comms in lobbies. If you want to play with comms you can play mixes or pugchamp. Even in NA I played a few (mumble required) lobbies where only 2-3 people were talking and the other players didn't say a single thing.
SpaceCadetHence it will get banned every week just like Cardinal was these past 2 seasons.
This is also the reason why I think the Pick/Ban system doesn't really work with the 'map testing during a season'. People are just going to ban it, thus it's not getting played and tested and the map maker doesn't get enough feedback as with the old system.
bearodactyl...removed badlands and granary
Honestly I wouldn't mind if prolands (and maybe granary) wasn't played for one or two seasons. Just give other maps a chance, they can always be added again next season of the season after if there's no potential in the newer maps.
Even though the changes to prolands were nice, it didn't really make the map better imo. For example, it's a lot easier to get on the point if someone is behind the point. As far as I understood the map, if you are defending and there's a player behind the point during the fight, you can just ignore him for a bit because he can't do anything in that position. He had to go all the way around the point to cap, but in the newer version he can just walk on the point before you can even see him from top.
If one (or more) maps are good enough, how are you going to decide which maps of the current map pool are going to be removed? There was a poll season 25
_KermitPlease ETF2L let us at least have a pre-season cup for this, if not just putting it straight into S32.
Pre-season cup with maps like logjam, reckoner and even metalworks will be sick