TimTum
Account Details
SteamID64 76561198042932741
SteamID3 [U:1:82667013]
SteamID32 STEAM_0:1:41333506
Country Netherlands
Signed Up June 3, 2014
Last Posted December 14, 2024 at 10:23 PM
Posts 522 (0.1 per day)
Game Settings
In-game Sensitivity 8.75
Windows Sensitivity
Raw Input  
DPI
400
Resolution
1920 x 1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Das Keyboard 4 Ultimate
Mousepad Steelseries QcK+
Headphones HyperX Cloud Alpha Pro
Monitor Asus VG248QE
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#16 Announcing ETF2L Season 29 in TF2 General Discussion
BumFreeze-badlands +old reckoner pls

-badlands posts keep getting downvoted, but the only reason people give to keep badlands is because it's a 'classic' map

posted about 7 years ago
#41 ESEA Season 27 Open Discussion in TF2 General Discussion

When do you need to buy ESEA Premium? Do you have to buy it before the end of registration (January 15th), or can you wait until your first match?

posted about 7 years ago
#28 A public message to ETF2L in TF2 General Discussion
CoYoTeedit: but seriously if you do like reckoner please explain why because ive not heard a single reason for why people like it other than "it looks nice"

You can't just give one reason to like a map. There are several aspects of the map which makes a map a good map or a bad map (in other words do you like to play (the flow of) on the map). In my eyes you can't just say I like the map because I like the midfight, what about the other points of the map?

- Mid point: I prefer this mid point/fight over maps like snakewater. On snakewater you have different ways to approach mid, but you can't really take one side of the map. On gullywash for example you can take your side of the map but you can also take their side. Reckoner mid you have the option between three different areas to take. I have to say that I don't like the double crates on top of each other, but I do like it that the point is on top of the bridge now.

- Second point: For the most part this area is fine imo. You can hold close to cargo and you can hold passive around little door/rollout/lobby. As the attacking team you have many options to force an uber or do a push (even after the newest addition of the dropdown in cargo). The biggest thing I dislike is the forklift.

- Last point/lobby: It's open, many different places to hold, enough options to go for a force. It's not anything special but imo it isn't bad at all.

I'm not saying this map is amazing, but it's definitely not worse than some of the current maps.

posted about 7 years ago
#19 A public message to ETF2L in TF2 General Discussion

reckoner > badlands/prolands

posted about 7 years ago
#51 ESEA Invite this season in TF2 General Discussion
Kuferlb4nny...
  1. play all matches
  2. no forfeit losses
  3. no thrown matches
  4. no 5v6 matches
  5. proper aliases used in every match
...

What's the definition of #3 though?

That's a good point, what if a team likes to run a full time pyro?

posted about 7 years ago
#22 ESEA S27 Registration in TF2 General Discussion

Is there a maximum amount of players you can have on your team?

posted about 7 years ago
#31 Destroy Dick December in The Dumpster

Somebody still going?

posted about 7 years ago
#15 ESEA S27 Registration in TF2 General Discussion

Making an European team with HiipFire to help reaching these goals :)

posted about 7 years ago
#8 TF2 is nominated for Steam Award "Labor of Love" in Off Topic

For me the most difficult thing with these awards is that I have no idea what's going on with other games I don't play. When I read the description of this award:

Show Content
The “Labor of Love” Award – This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.

TF2 is the oldest game (by far) in this category. (Titan Quest was 2006 but the Anniversary Edition is 2016)
It might be true that devs for Warframe or PoE work a lot harder, but that's not the goal of this award when I read the description. The devs of TF2 still care about TF2 even after 10 years. The updates might not be the best, but they still care and they still want to improve TF2/make new content.

I'm not saying you shouldn't vote for the other games, because I have no idea what happens in the other games. But most of the arguments above are invalid or not relevant for the award itself.

posted about 7 years ago
#1 TF2 is nominated for Steam Award "Labor of Love" in Off Topic

Games nominated for "Labor of Love":
- Team Fortress 2
- Crusader Kings II
- Warframe
- Path of Exile
- Titan Quest Anniversary Edition

http://store.steampowered.com/SteamAwards/

posted about 7 years ago
#4701 stream highlights in Videos

https://clips.twitch.tv/SpotlessNurturingBubbleteaKAPOW

posted about 7 years ago
#26 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion

Could you made edit your post to include all the steps you need to do in order to play on these servers?
Like you've added a few settings but do I need to change the stuff WolfMachina posted as well (mastercoms also posted some different/extra things)?

posted about 7 years ago
#18 Question about koth maps in 6s in Map Discussion
marioTimTumWhy are some existing koth maps not popular in 6s?
F L A T. They're flat. ~384 hu is the recommended height difference for mid and second.

I don't really know what you mean, there isn't a second point on koth? Or do you mean something different?

posted about 7 years ago
#10 Question about koth maps in 6s in Map Discussion
sageKoth_bagel disliked? I thought it was the most liked one in the new maps cup! Where did you get that feeling? The biggest complaint i heard from that map is that theres no transition zone.

I got that feeling from a recent thread about maps as well:

CrayonI don't see how anyone who's played bagel more than once can think it's a good map for 6v6Iatginkbagel was in the pugchamp rotation for like a week and it got removed because everyone realised it was fucking awful

Both of these comments have a good amount of upvotes.

posted about 7 years ago
#5 Question about koth maps in 6s in Map Discussion

Maybe another question I have is why people still use stairs on their maps instead of just ramps? Isn't a ramp much more consistent than stairs (for damage)?

posted about 7 years ago
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