BumFreeze-badlands +old reckoner pls
-badlands posts keep getting downvoted, but the only reason people give to keep badlands is because it's a 'classic' map
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SteamID64 | 76561198042932741 |
SteamID3 | [U:1:82667013] |
SteamID32 | STEAM_0:1:41333506 |
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Last Posted | December 14, 2024 at 10:23 PM |
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BumFreeze-badlands +old reckoner pls
-badlands posts keep getting downvoted, but the only reason people give to keep badlands is because it's a 'classic' map
When do you need to buy ESEA Premium? Do you have to buy it before the end of registration (January 15th), or can you wait until your first match?
CoYoTeedit: but seriously if you do like reckoner please explain why because ive not heard a single reason for why people like it other than "it looks nice"
You can't just give one reason to like a map. There are several aspects of the map which makes a map a good map or a bad map (in other words do you like to play (the flow of) on the map). In my eyes you can't just say I like the map because I like the midfight, what about the other points of the map?
- Mid point: I prefer this mid point/fight over maps like snakewater. On snakewater you have different ways to approach mid, but you can't really take one side of the map. On gullywash for example you can take your side of the map but you can also take their side. Reckoner mid you have the option between three different areas to take. I have to say that I don't like the double crates on top of each other, but I do like it that the point is on top of the bridge now.
- Second point: For the most part this area is fine imo. You can hold close to cargo and you can hold passive around little door/rollout/lobby. As the attacking team you have many options to force an uber or do a push (even after the newest addition of the dropdown in cargo). The biggest thing I dislike is the forklift.
- Last point/lobby: It's open, many different places to hold, enough options to go for a force. It's not anything special but imo it isn't bad at all.
I'm not saying this map is amazing, but it's definitely not worse than some of the current maps.
reckoner > badlands/prolands
Kuferlb4nny...
...
- play all matches
- no forfeit losses
- no thrown matches
- no 5v6 matches
- proper aliases used in every match
What's the definition of #3 though?
That's a good point, what if a team likes to run a full time pyro?
Is there a maximum amount of players you can have on your team?
Making an European team with HiipFire to help reaching these goals :)
For me the most difficult thing with these awards is that I have no idea what's going on with other games I don't play. When I read the description of this award:
TF2 is the oldest game (by far) in this category. (Titan Quest was 2006 but the Anniversary Edition is 2016)
It might be true that devs for Warframe or PoE work a lot harder, but that's not the goal of this award when I read the description. The devs of TF2 still care about TF2 even after 10 years. The updates might not be the best, but they still care and they still want to improve TF2/make new content.
I'm not saying you shouldn't vote for the other games, because I have no idea what happens in the other games. But most of the arguments above are invalid or not relevant for the award itself.
Games nominated for "Labor of Love":
- Team Fortress 2
- Crusader Kings II
- Warframe
- Path of Exile
- Titan Quest Anniversary Edition
Could you made edit your post to include all the steps you need to do in order to play on these servers?
Like you've added a few settings but do I need to change the stuff WolfMachina posted as well (mastercoms also posted some different/extra things)?
marioTimTumWhy are some existing koth maps not popular in 6s?
F L A T. They're flat. ~384 hu is the recommended height difference for mid and second.
I don't really know what you mean, there isn't a second point on koth? Or do you mean something different?
sageKoth_bagel disliked? I thought it was the most liked one in the new maps cup! Where did you get that feeling? The biggest complaint i heard from that map is that theres no transition zone.
I got that feeling from a recent thread about maps as well:
CrayonI don't see how anyone who's played bagel more than once can think it's a good map for 6v6
Iatginkbagel was in the pugchamp rotation for like a week and it got removed because everyone realised it was fucking awful
Both of these comments have a good amount of upvotes.
Maybe another question I have is why people still use stairs on their maps instead of just ramps? Isn't a ramp much more consistent than stairs (for damage)?