reckoner > badlands/prolands
Account Details | |
---|---|
SteamID64 | 76561198042932741 |
SteamID3 | [U:1:82667013] |
SteamID32 | STEAM_0:1:41333506 |
Country | Netherlands |
Signed Up | June 3, 2014 |
Last Posted | July 16, 2024 at 11:00 AM |
Posts | 519 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 8.75 |
Windows Sensitivity | |
Raw Input | |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Das Keyboard 4 Ultimate |
Mousepad | Steelseries QcK+ |
Headphones | HyperX Cloud Alpha Pro |
Monitor | Asus VG248QE |
Kuferlb4nny...
...
- play all matches
- no forfeit losses
- no thrown matches
- no 5v6 matches
- proper aliases used in every match
What's the definition of #3 though?
That's a good point, what if a team likes to run a full time pyro?
Is there a maximum amount of players you can have on your team?
Making an European team with HiipFire to help reaching these goals :)
For me the most difficult thing with these awards is that I have no idea what's going on with other games I don't play. When I read the description of this award:
TF2 is the oldest game (by far) in this category. (Titan Quest was 2006 but the Anniversary Edition is 2016)
It might be true that devs for Warframe or PoE work a lot harder, but that's not the goal of this award when I read the description. The devs of TF2 still care about TF2 even after 10 years. The updates might not be the best, but they still care and they still want to improve TF2/make new content.
I'm not saying you shouldn't vote for the other games, because I have no idea what happens in the other games. But most of the arguments above are invalid or not relevant for the award itself.
Games nominated for "Labor of Love":
- Team Fortress 2
- Crusader Kings II
- Warframe
- Path of Exile
- Titan Quest Anniversary Edition
Could you made edit your post to include all the steps you need to do in order to play on these servers?
Like you've added a few settings but do I need to change the stuff WolfMachina posted as well (mastercoms also posted some different/extra things)?
marioTimTumWhy are some existing koth maps not popular in 6s?
F L A T. They're flat. ~384 hu is the recommended height difference for mid and second.
I don't really know what you mean, there isn't a second point on koth? Or do you mean something different?
sageKoth_bagel disliked? I thought it was the most liked one in the new maps cup! Where did you get that feeling? The biggest complaint i heard from that map is that theres no transition zone.
I got that feeling from a recent thread about maps as well:
CrayonI don't see how anyone who's played bagel more than once can think it's a good map for 6v6
Iatginkbagel was in the pugchamp rotation for like a week and it got removed because everyone realised it was fucking awful
Both of these comments have a good amount of upvotes.
Maybe another question I have is why people still use stairs on their maps instead of just ramps? Isn't a ramp much more consistent than stairs (for damage)?
After Beater's map maker competition I really want to try and make a decent koth map for 6s. I haven't really started yet but I've already watched a tutorial for Hammer.
But before I start I've been asking myself a question I couldn't really answer: Why are some existing koth maps not popular in 6s?
I'm thinking of maps like:
- koth_warmtic
- koth_ashville
- koth_warmfront (maybe)
- koth_bagel (I haven't really played that map but it seems most people dislike it)
Maybe there's an obvious answer I'm forgetting but I'm trying to learn so I can prevent these things when making a map.
I know UGC has an extra week in the regular season, but they always have a 'random/new' map in the mappool during the regular season. I really like that.
S23+24: koth_bagel_rc2a
S22: koth_forge_b3
S21: cp_reckoner_b2a
S20: cp_metalworks_rc7 (for Europe that's a random map)