bearodactylI can understand where you're coming from but that claim is by no means objective. Don't get me wrong, it is fun to jump around and do damage but there's more to medic than just hiding and healing people lol. I can't speak for others but some of the reasons I play medic is because it gives you a huge amount of control over the pace of the game with ubers and stuff, as well as the fact that you are the most important class in the game and depending on how well you play you can make a huge difference on the outcome of the game (i.e., if you play well and you survive/don't easily get forced/can accurately track ubers, you can turn small advantages into round winning plays, whereas if you play poorly and die all the time/drop uber it can cost your team rounds). Hitting surfs and crossbows/clutch ubersaws and stuff like that is also fun and rewarding.
Could not agree more.
I was speaking more from the observations I've made of the personalities in low level competitive scenes statistically. I personally get huge satisfaction from the dynamics of medic that you describe. On a team that is not unified/healthy though the toxicity flows most directly in the direction of the medic in my experience which is not so fun. High liability and deeply rewarding the medic can be.
In regards to the crossbow I would still play medic if it were banned, nerfed, or whatever because I'm the type of person who is just drawn to that class... and I used to really love the danger of the syringe gun retreat to scouts and soldiers with the perfectly laid stream of hypodermic needles through the air.