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SteamID64 | 76561198009785131 |
SteamID3 | [U:1:49519403] |
SteamID32 | STEAM_0:1:24759701 |
Country | England |
Signed Up | December 3, 2012 |
Last Posted | December 19, 2024 at 5:34 PM |
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I know this isn't going to happen but I'm going to throw it out there list a wish upon a star: don't give an entire 1 map advantage to upper bracket winner in a bo5.
A pass into the final/rest and map pick adv is a fine amount of prize for winning upper bracket.
Keeping it short It deprives the teams and specs of good fair tf2 and those opposed care more about the result of the tournament then the actual play in it.
CrayonThese bans feel like they only happen in the off-season ...
they changed this:
ETF2L News PostCommunity Moderation Bans, wherever applicable, will no longer be applied outside of a competition. If there is a ban that is scheduled to be applied, the player(s) subject to it will be notified in advance, and we will apply the ban when the competition starts.
I think it just feels like the offseason because theres nations and highlander stuff thats started, not 6v6. Yeh, people can meta game a bit by applying to compete in competitions like highlander they never had intent to play but its hard for admins to know that
Rules for LAN Downunder 20241.3.3. Progressive Ruleset 5CP round win limit¶
ozfortress has adopted the Progressive Ruleset that creates a dynamic win condition for 5CP maps for all divisions.
If a team reaches a total of 5 rounds before the end of the map timer, they win the map.
If, once the map timer runs out, neither team has reached a total of 5 rounds, the round win limit is set to the current highest round score + 1. The match continues until one team meets this new round win limit.
For example, if the score is currently 2-3, the round win limit is set at 4.
1.3.5. 5CP map draws¶
Map draws are currently not possible due to the dynamic win condition described above.
The grand final doesn't follow these rules at all and no one is addressing it, not the casters, analysis desk. It goes into more an EU style rules where most points after map timer ends; wins (draws go into golden cap) but the maps overall have 1/6th less time in the map still (this is usually to counter act the long nature of the progressive rule-set win condition)
Did everyone forget? or was this not stated rules properly? I feel like this change has some pretty big implications but its not even talked about by analysis
Good video, listened to it from start to its 2 hour finish.
Even had a small throwback to the alba stream: papi vape tornado
Much needed during the summer lul. Fantastic work
The Ugliest Side of Competitive TF2 Ugliest Side of Competitive TF2 is ETF2L banning unlocks on favor of prem player feedback
I mean personally i would have gone with all the racism, flame and pedophilia but whatever baits your clicks bro.
I'm running out of reasons to visit this forum
Goodbyes are hard, especially when it comes to this particular LAN that has done a lot for the #tf2 community over the past decade. It wasn't always perfect but it's made me memories for life
My wife has 'montaged' a great array of ISeries nostalgia. Maybe you'll even spot yourself or something familiar!
The TF2 zone was a concept too difficult for a multi million pound company to handle.
Hey, I banned Nursey, probably should have been done a long time ago. Let's continue our 5374th unlock thread
"Your Trip Ends Here"
All i remember is that chase scene. Nightmare fuel yo