get them to play medic in lobbies
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
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Monitor | Packard Bell 17" CRT |
I think you keep doing a good job and the current instructioins are all very clear.
mastercomsI understand that you want to dig into the files but most users do not. But I'm still going to be releasing a manual package for those who do.
Is that part of the new doc?
I was thinking it could be another page under 'Customizations'
isnt this the dead season anyway with all the new regulations next year
any fps with projectiles is good (except fucking shootmania)
mastercomsYeah, I learn more about the game, listen to feedback, test things, etc that make the config better with updates.
All of those are good things, and you should definitely keep on doing that as long as it is your interest.
However, as an average joe, my train of thought is simple : game runs like shit without your config -> game runs fine as soon as I install your config -> no more problem -> no need to update
mastercomsAlso could you go into more detail about what's being obfuscated here
You said most of the config is commands. But if I wanna read what it is doing, I must either use GCFScape or browse your files on github (+ figuring out which are actually used in the preset I chose). So if for whatever reason i want to tweak a setting it gets a bit more complicated than just opening a text file.
mastercomUltimately, I think this is a mindset issue with how the config is currently structured. For your example, your first instinct was to dig through the VPK in order to change the interp for sniper, where you could have used the framework for changing interp (snapshots_balanced) in user/sniper.cfg, as in the documentation.
This is exactly what I'm talking about and witness at work. You create something really complicated (vpk + knowing the framework) so that the user does not have to edit one text file.
Also, online documentation is a good thing, but the regular user downloads the vpk thing, and then relies on your website to figure out how that works. compare that to an archive with a readme file, or text files with comments.
Last point, in https://docs.mastercomfig.com/en/stable/customization/custom_configs/, there are bits about a tf/cfg/user folder I believe is obsolete.
If so, there you get a prime example of the hassle of maintaining separate doc and code that can lead to discrepancies (and also more work for you)(Comanglia talked about that
PS : I didnt read all the replies on this thread, apologies If I made a mistake or stated smth already said
mastercomsmastercomfig updates very frequently
who here as a player goes through the hassle of updating a graphics cfg?
Isnt it like with huds when you update when an update broke it?
As a satisfied mastercomfig user I didnt update it for like 2 years (and used chris wayyy after it was unsupported too lol)
mastercoms It has lots of other modifications within TF2's script files which can only be loaded in the custom folder
but at its root it's still commands in some cfg files isn't it?
I agree with the others asking for text files and no config_c.cfg. What you do with the VPK and class configs renamed, etc.., reminds me of people at work making wrappers above open source libs and scripts above buildsystems "to make it simpler", when all it does is obfuscating things away.
I can't jump left so I prefer the side with cliff on right
finally someone who gives real answer to the tftv journalist instead of one line memes
so the point of having such a high refresh rate for csgo is to see someone peek a door 5ms sooner when human reaction time is at least 30 times that value with a variance from test to test of like 4 times the value?
wickedplayer494 playing with our feelings again
Upon meeting you, you made me feel involved and benefit from your positive vibes, even though I did not know you much. So good luck in your endeavors!
would you say that it was the game which made you feel regret/bad, or the community?
just because the general architecture or features are the same, does not mean the code is the same and has the same performance.
this feeling about tf2 could be related to some "critical" events in tf2 like getting stabbed or head shotted where the player is very aware when he gets screwed whereas in quake there are consistant hitboxes and no head shots.
good luck with that.
the good method needs a solder bath or one of those oven-like machines for boards.
bad ways can be epoxy or iron + wick. You may need a powerful iron as these boards have lots of layers and dont take heat too well + if you keep the iron too long you can lift the traces off the pcb
just make a one night cup with vanilla + medlocks 2012 style
back then, crit heals mattered a lot more than they do today
@sage I don't know why you bother anymore