after iseries, america can strike back at home, so cool!
also b4nny v thalash round 2
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
Posts | 1566 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
after iseries, america can strike back at home, so cool!
also b4nny v thalash round 2
calciferTwiggyWhat was the problem with BASE Jumper? Was it that good?no its just retarded
so you are going to tell me that no item allowed in this whitelist is "retarded" as you say?
I liked Unreal Tournament 99 and 2004, it's always good to hear bots insult each others (and me) after each frag. The bots aren't too dumb and there's plenty of maps and gamemodes to stay entertained.
BroodWar HD or Quake Champions if it's good
What was the problem with BASE Jumper? Was it that good?
MikeMatTwiggyHello, what for?
I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.
You seem to be pretty familiar with his style (meatshotting and such)
I watch TF2 games when I'm bored.
peltTwiggyKnowing what he does does not help you to do it, since no player has/had his aim ;)thats pretty stupid dude
Why watch his demo if, after half his plays you are like 'well this shouldn't have worked'? Why not watch someone that plays in a way you can reliably reproduce?
Do you watch strenx to know how to play quake or rapha if you can choose?
clockwork had great aim, but he wasnt inhuman. there are a handful of scouts who can aim as well as him in invite atm. it was his monster dm coupled with his great timing and gamesense (stuff you can definitely learn from his pov) that made him a top level scout.
seeing a player who uses his dm effectively and then assuming because hes making these plays he must have no brain or reason behind what he does is honestly pretty disrespectful to the guy
I never said he has no brain. All I'm saying is the way he plays is quite simple AND very effective, because he hits everything, which makes him good because he uses his abilities well.
there are a handful of scouts who can aim as well as him in invite atm
like who?
remedyTwiggyHello, what for?excellent analytical skills i hope to see you at the top of invite within the next few seasons, surprised the thread even kept going after your post
I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.
Knowing what he does does not help you to do it, since no player has/had his aim ;)
Why watch his demo if, after half his plays you are like 'well this shouldn't have worked'? Why not watch someone that plays in a way you can reliably reproduce?
Do you watch strenx to know how to play quake or rapha if you can choose?
Hello, what for?
I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.
i didnt have time to post proper feedback yesterday so here it is now :
First I really liked the map and how its middle played out. It was very enjoyable to play a somewhat decent koth map that is not viaduct and scout/sniper heaven, so good job!
Unfortunately i felt forward hold and spawn to mid transitions to be annoying. Forward hold was too strong and the 3 exits to spawn favor defenders too much.
http://puu.sh/qWl97/333d731aef.jpg
This path has problems :
-it gives a direct sightline to spawn
-a demo can hold it too easily : tons of traps spot, easy exit and even if he misses his det he can escape before being reached by a scout ;
http://puu.sh/qWlgz/f08e3c877a.jpg
because of this wall a soldier cannot jump without walking a few seconds, seconds during which he gets destroyed by anything. I suggest removing this top wall. Fixing the sightline is harder : maybe lower this
http://puu.sh/qWluz/669c50016e.jpg
so the door gets lower and blocks sightline, then inside the corridor you can make it a ramp or change the way the stairs are shaped.
http://puu.sh/qWlyh/58785b5e5c.jpg
Same story on the other side ; this spot is too good for demo and even soldier : easy as hell damage and easy exit. You need to change the shape of the entrance and/or make it wider, or make attackers enter the room closer to defenders.
I suggest carving a doorway there :
http://puu.sh/qWlPF/636c08ec0e.jpg
and modifying this shape
http://puu.sh/qWlR1/0fa8551560.jpg
As I said very annoying sightline there :
http://puu.sh/qWlTS/588816b930.jpg
And I dont get the design of this place :
http://puu.sh/qWlYX/11271e801a.jpg
Why make this many rooms if it's to have a multitude of small chokepoints and corners to hide in for defenders that lead to this single place on the screenshot where you get obliterated from anywhere? You should redesign this completely. Maybe put a big room with a traincar in the middle, or use this big space to connect with the 2 other exits, or even play with the balcony that's above, but you need to do something for this.
Good luck!
would it be dumb to ask you to do a regular koth map with it once you're finished?
To be fair, it does no harm to give a little something to soldiers given their current struggle against the almighty scouts. I say it's not a big deal.
http://puu.sh/qU8FJ/2175e4af32.jpg
it's not clipped on red but clipped on blue
http://puu.sh/qU5Ot/b843fb9583.jpg
problematic sightline that makes forward hold on right very strong