Hildreth- Tell me the purpose of the whitelist?
I think the goal of the whitelist is to affect the game balance by removing weapons that are either "broken" or overpowered.
Hildreth How do you define an "Overpowered" weapon?
First a website of someone who knows his shit unlike us.
David SirlinThe worst thing you can have in a competitive multiplayer game is a dominant move (or weapon, character, unit, whatever). I don’t mean a move that is merely good, I mean a move that is strictly better than any other you could do, so its very existence reduces the strategy of the game. A dominant move also probably has no real counter, so even if the opponent knows you will do it, there’s not a lot they can do.
So strictly speaking for weapons, an overpowered weapon is a weapon "that is strictly better than any other" weapon "you could use, so its very existence reduces the strategy of the game"
How do you decide if something is "stricly better"? By playtesting. Has weapon X been proven to be run exclusively in 6s or allowed a very specific uncounterable move or strategy to be pulled? If no, then it should not be banned.
Some currently banned weapons agree to this definition : atomizer, crit a cola, vitasaw, quickfix for example.
Interestingly, some beloved weapons agree to this too : gunboats or crossbow for example.
Hildreth How do you define a "Broken weapon".
This one is the easiest. It's a weapon with a mechanic that does not work as intended by the developpers. For example, the pomson when the projectile could become invisible, or taunts that fucked up the hitboxes.
The whole 'fun' element can not be used when you want to objectively balance the game, because fun is by definition subjective. And saying 'a majority of people agree on what fun is therefore we should do X' is just shitting on the rest of the players who think otherwise, so it does the complete opposite of bringing everyone together as the player MR_SLIN claims.