Twiggy
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SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted November 10, 2024 at 5:11 PM
Posts 1566 (0.4 per day)
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Monitor Packard Bell 17" CRT
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#74 Global Whitelist Meeting in Events

yes it's inconsequential lol

how many times does a play like that happen?

you can activate this at most every minute if you're good (350 damage required)

accept that someone is willing to put himself at a disadvantage in combat (compared to stock) for the possibility of doing a play every once in a while ; this weapon is not stricly better than FaN or stock.

posted about 7 years ago
#72 Global Whitelist Meeting in Events
Show Content
HildrethTwiggyHildreth- Tell me the purpose of the whitelist?I think the goal of the whitelist is to affect the game balance by removing weapons that are either "broken" or overpowered.
Hildreth How do you define an "Overpowered" weapon?First a website of someone who knows his shit unlike us.
David SirlinThe worst thing you can have in a competitive multiplayer game is a dominant move (or weapon, character, unit, whatever). I don’t mean a move that is merely good, I mean a move that is strictly better than any other you could do, so its very existence reduces the strategy of the game. A dominant move also probably has no real counter, so even if the opponent knows you will do it, there’s not a lot they can do.
So strictly speaking for weapons, an overpowered weapon is a weapon "that is strictly better than any other" weapon "you could use, so its very existence reduces the strategy of the game"

How do you decide if something is "stricly better"? By playtesting. Has weapon X been proven to be run exclusively in 6s or allowed a very specific uncounterable move or strategy to be pulled? If no, then it should not be banned.

Some currently banned weapons agree to this definition : atomizer, crit a cola, vitasaw, quickfix for example.
Interestingly, some beloved weapons agree to this too : gunboats or crossbow for example.
Hildreth How do you define a "Broken weapon".This one is the easiest. It's a weapon with a mechanic that does not work as intended by the developpers. For example, the pomson when the projectile could become invisible, or taunts that fucked up the hitboxes.

The whole 'fun' element can not be used when you want to objectively balance the game, because fun is by definition subjective. And saying 'a majority of people agree on what fun is therefore we should do X' is just shitting on the rest of the players who think otherwise, so it does the complete opposite of bringing everyone together as the player MR_SLIN claims.

I mean that is fine, he's at least tried to explain it - However he opens a can of worms, if you follow this definition strictly, then the crossbow should be banned, but if that is the case everyone will be in uproar because Medics love the crossbow and in general teams like it because it makes heals/ubers and everything more efficient. But it's vastly superior to any alternatives. The gunboats is a similar proposition, but I don't think should be in the same category because sometimes teams used battalions backup or shotgun to add an extra dynamic to their play.

But therein lies the problems with whitelists - You made your own definition of what an unbalanced weapon is yet don't have the balls to enforce it being banned because it ruins the "subjective" fun of the gamemode. That's the issue, the inconsistencies of whitelists - Some weapons are deemed banned because of this definition (Vitasaw for example) whilst others that fit it perfectly (Crossbow) remain unbanned because it's subjectively seen as "More fun" by people, even though the argument is "Fun is subjective so should not matter".

Either ban all of the unlocks that fit this definition or allow them, no middle ground because it's inconsistent and turns the whitelist into what it is today - A muddle of unlocks decided by a rabble of people wanting to enforce their own views on game balance onto a stagnating, hybrid and chaotic version of TF2 that is different from anything seen elsewhere including the Matchmaking mod - The very thing the developers tried to introduce to support the competitive community.

And the idea that MR Slin knows his shit more than any other person is laughable, he's a person with views and opinions like everyone else, difference is he uses his social media platform to launch it and has spread his ideas to a point where leagues listen to him. Don't get me wrong I'd rather they listened to him over some of these idiots I see posting here, but nobody is special - He just has more a direction he wants to take the game - Good for him.

To differentiate "fun" from "unfun" unlocks you could use the mechanical skill required for using said unlock.

For example, vitasaw requires nothing to do in particular, while gunboats emphasizes rocket jumping, or crossbow rewards medics with good aim.

posted about 7 years ago
#51 Global Whitelist Meeting in Events
nopeYou probably shouldn't be quoting sirlin because a lot of his balancing philosophy comes from his experience in fighting/card and other asymmetrical games which are very different to tf2. For example he thinks that when buffing up a previously underpowered item it should deliberately be made too good so that it will be played. He also argues pretty strongly against banning anything because he argues that very few strategies are actually uncounterable, even if they may seem so when they are first discovered or used in a tournament. These ideals make sense for the games he plays but they don't hold true to this one.

And why exactly wouldnt it work with TF2? What's wrong with that way of thinking?

posted about 7 years ago
#48 Global Whitelist Meeting in Events
Hildreth- Tell me the purpose of the whitelist?

I think the goal of the whitelist is to affect the game balance by removing weapons that are either "broken" or overpowered.

Hildreth How do you define an "Overpowered" weapon?

First a website of someone who knows his shit unlike us.

David SirlinThe worst thing you can have in a competitive multiplayer game is a dominant move (or weapon, character, unit, whatever). I don’t mean a move that is merely good, I mean a move that is strictly better than any other you could do, so its very existence reduces the strategy of the game. A dominant move also probably has no real counter, so even if the opponent knows you will do it, there’s not a lot they can do.

So strictly speaking for weapons, an overpowered weapon is a weapon "that is strictly better than any other" weapon "you could use, so its very existence reduces the strategy of the game"

How do you decide if something is "stricly better"? By playtesting. Has weapon X been proven to be run exclusively in 6s or allowed a very specific uncounterable move or strategy to be pulled? If no, then it should not be banned.

Some currently banned weapons agree to this definition : atomizer, crit a cola, vitasaw, quickfix for example.
Interestingly, some beloved weapons agree to this too : gunboats or crossbow for example.

Hildreth How do you define a "Broken weapon".

This one is the easiest. It's a weapon with a mechanic that does not work as intended by the developpers. For example, the pomson when the projectile could become invisible, or taunts that fucked up the hitboxes.

The whole 'fun' element can not be used when you want to objectively balance the game, because fun is by definition subjective. And saying 'a majority of people agree on what fun is therefore we should do X' is just shitting on the rest of the players who think otherwise, so it does the complete opposite of bringing everyone together as the player MR_SLIN claims.

posted about 7 years ago
#38 Predictions for Rewind LAN? in LAN Discussion

I think that EVL looks super good on paper. If they don't throw (which is likely to happen lol) they can win this. Especially yomps and bdonski are super good.

Froyo is a straight upgrade from i58, and with evl they can have good scrims (think i46 domination)

se7en I don't think it can be ready for full potential this early, they have new maincaller + new pocket, even if stark rocks it's going to be hard. thalash is also less strong than hafficool IMO. More importantly most EU prem teams are trash so who is se7en going to practice against?

Jasmine I do not know much else other than paulsen being a dm beast. I'm not sure the rest of their players can keep up with DM of the top teams.

1 Froyo
2 EVL
3 se7en
4 jasmine
5 20b
6 Meat

posted about 7 years ago
#65 Esports Arena Rewind announced in News
article Teams will also be allowed to have two 2 minute tactical pauses for each map.

So it's 2 minutes times 2 per team = 8 minutes of paused games guaranteed for each map + the usual LAN delays?

Don't get me wrong timeouts are a great idea, especially for casters, but doesn't that make for a lot of dead time?

posted about 7 years ago
#61 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion

In starcraft, it was not possible to balance the game, so leagues created maps to do the balance work.

In TF2, it's not possible to balance the game, and 5cp maps are still the same/follow the same basic concepts :
each zone (especially mid to 2nd) has :
-one choke point
-one flanking route
-one gimmicky access near the choke point
-last point is easily defended from very close to the spawn

so when a team of six players needs to spread to cover only 2 zones, no wonder that people get good at it, and pushing can't be done.

I say that map makers can improve the game by changing the basic formula

for example, each zone could have:
-2 similar (or even symetricalchoke points
-A third flanking access far away from said choke points
-Last spawn is not on the far end of last point but on one side / attackers have height advantage pushing into last
-defenders holding last spawn faster than attackers like on koth

but maybe a totally different thing could be done. In any case, creating new maps that are just reskins of old map design concepts will not get the game anywhere.

posted about 7 years ago
#7 Pyro update? in TF2 General Discussion

"shortly after"

oh that's right it's valve time

posted about 7 years ago
#34 Get 20b to Rewind LAN! in TF2 General Discussion

I ain't paying for the pair of racists that are showstopper and ash, sorry.

GL to the rest of the squad tho.

posted about 7 years ago
#10 Make Sunshine great again? in TF2 General Discussion
PredI think both Reckoner and Sunshine are better than Badlands and Granary but people don't want Badlands removed because it's such a "signature" map...

No, it's because "people" think that badlands has features no custom map has :
-fast capping last point (ok valve change there was dumb)
-open ressuply on 2nd
-hard to reach capping zone on 2nd
-FEW FUCKING AMMO PACKS FORCING YOU TO CHECK YOUR AMMO
-properly doable forward hold on last

posted about 7 years ago
#59 koth_bagel in Map Discussion

I need to wait to play the map to be sure but allowing access could be a pretty good position to watch that entrance if forward holding

posted about 7 years ago
#57 koth_bagel in Map Discussion

Hello, first of all i love how you did the whole lobby area with the wide chokes!

I have a question :

http://puu.sh/t3Uzx/f74b35f192.jpg

Why is there an invisible wall blocking me from jumping this tank? It's quite confusing as it looks perfectly reacheable for every class.

posted about 7 years ago
#42 Stepping down from TFTV in Off Topic

Can you give more information on those side projects you talked about? I'm interested to see what you can come up with

posted about 7 years ago
#12 when dat pyro update valve in TF2 General Discussion

It was a running gag in the french tf2 community, because every LAN weekend valve would release an update like the friday before and our admins would spend half the saturday fixing the servers lol

posted about 7 years ago
#9 when dat pyro update valve in TF2 General Discussion

inb4 the update gets released the weekend of rewind LAN

posted about 7 years ago
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