awesome man!
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
Posts | 1566 (0.4 per day) |
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1024*768 |
Refresh Rate |
75 Hz |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
hey, does that mean we can play sinshine during official matches now? ;)
if you install your OS on your SSD, then the SSD is C:\ and your other disk will be seen as D:\.
Then in steam, you can choose to create a SteamLibrary folder elsewhere than where steam is installed to download your games into, this way you can manage where you want your games
Knuckles_Get an SSD for your OS and TF2, doesn't need to be very big.
It's a good idea really. If you can't afford a SSD you got have a look to seagate SSHD drives.
Can someone explain to me why, if one has liver cancer, it is not possible to get donated a new organ? I know nothing about medicine :(
Getawhale Fanclub is such a cool name!
So why is shocky not in the epsi roster and still registered in lemmings?
Will he get listed as a merc for epsi the whole season?
I thought it was forbidden to play in two teams at the same time and yet he played the first matches in high with lemmings too.
TF2 strategy vids less than 4:00 definitely have a lot of potential and are easily watchable.
As a tip, xalox's mike was definitely too quiet, and i felt xalox was at some point telling the same stuff several times in a row (maybe thats me, i'll watch again later). So keep on doing these, and make sure to have a clear plan/points to say in order, and you will be able to make videos even shorter with the same level of insight.
Could you do something simpler?
I watch some starcraft and Korean teams have relatively normal polos :
http://i.imgur.com/upZnjKi.jpg
Think of something you "could" potentially use outside of a LAN, for example
To add to what has already been said, if you play in team with normal comms (ie not lobbies), try to call significant damage you do and who to focus, as it helps your team to clean up your damage. Be precise and quick : "scout took 80 on train" at badlands mid, for example.
mdvyeah, the ddos thing is getting out of hand here. im also trying to stream some of the matches in hungarian and advertise the comp a little bit in the home community, but gonna be pretty hard without stv connects.
Usually TFTV sets up STV relays to avoid using the server's source tv directly, but i don't know if they're meant to be public. Maybe you can access it.
good stuff, amazing prize pool, quite close to ETF2L's one per season in one cup!
nitei havent had a chance to test this for balance but i've taken a good look around it from a general map design perspective and there are a few things i want to point out. it seems like you're fairly new to mapping just judging from the issues that i have with the map, so it would behoove you to poke around on tf2maps for a while, there are plenty of tutorials and guides aimed at a newer perspective, and a lot of stuff that you might have not considered yet
there are some pretty glaring issues with the map that it would be good to address before you get too far along into development. the first issue is that the map's features are really incredibly oversized, there are no small rooms, your doors are two or three times the size that they normally would be, the heights of your indoor areas are twice the size that normally should be. essentially every single opening on the map is the size of bigdoor on gully, which is really awful for creating chokepoints. the heights of a lot of your areas is too tall as well, you should really only have a height that you take fall damage from naturally in very rare specific situations. on this map though, if you jump off of the second point you'll take fall damage, if you walk off of the roof next to second you'll take fall damage, if you walk out of the window between second and last you'll take fall damage, if you walk off of the roof of mid you'll take fall damage, etc. again, this is a symptom of your maps features being so oversized and it's really bad for gameplay. just take a minute to consider how many points on each map you can think of where you could theoretically take fall damage without a jump, and the answer is almost always a very small number. If you need help with sizing your map correctly, this is the best place to check http://tf2maps.net/threads/guide-scale-and-your-map.12605/
my second issue from just a general design standpoint is that the map is incredibly simple, each area is essentially a box with 1 or 2 straight hallways connecting to each area. the mid is by far the most interesting point on the map, but even that is essentially just a rectangular box surrounded by another rectangular box. a tip for this is to just go to a normal map and outline the spaces of each point and consider how much strategy that offers, and try to incorporate those kinds of things into your own map
also this oversizing might be intended to, you know, making games less of a spam fest..