whitecastleemployeehttps://imgur.com/a/l38aKea
I can't see "generate.bat" in that picture?
Account Details | |
---|---|
SteamID64 | 76561198036751593 |
SteamID3 | [U:1:76485865] |
SteamID32 | STEAM_0:1:38242932 |
Country | Australia |
Signed Up | July 28, 2013 |
Last Posted | December 6, 2023 at 11:32 PM |
Posts | 41 (0 per day) |
Game Settings | |
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In-game Sensitivity | 6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech K120 |
Mousepad | Logitech G240 |
Headphones | Audio-Technica ATH-AD500X |
Monitor | Asus VG248QE |
whitecastleemployeehttps://imgur.com/a/l38aKea
I can't see "generate.bat" in that picture?
Why, are you cheating? 8)
Although you mentioned it for CastingEssentials, I'd suggest using "-insecure" in your launch options (Or through Lawena as stated above) whenever you're using any sort of plug-in.
"VAC warning: The HLAE tool is technically a hack, therefore you should use it for making movies / watching demos only. Joining VAC protected servers with HLAE will probably get you VAC banned." Sourced https://www.advancedfx.org/download/
I just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck
https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy
Okay
Alright, thanks!
As the title suggests, I'm only seeing Gordon with Ultimate Mapping Resource Pack installed. I'm using Hammer++ and I've tried reinstalling the pack with no luck and haven't found any help else where. Is there any way to manually change the model?
I was able to fix it! Thanks Cyanic, I wouldn't have tried editing the explosions myself if you hadn't said they were fairly easy to understand Heh
Here's what they look like now, not as fancy but I'll take it over the insane shrapnel
https://www.youtube.com/watch?v=K26N9R8JGPw&feature=youtu.be
WiethoofdSource engine will start doing funky things above 1k fps, try the same recording, but cap it at 960 (still 16x 60)
While it's a lot better it's still there unfortunatly. While recording I'll notice all other particles moving very slowly except for the shrapnel, they still goes at full speed, weird.
CyanicAssuming he's talking about editing the particle itself, the quickest way would be to launch the game with -tools and use the particle editor. however if you have SFM installed using SFM's particle editor is more convenient imo. The properties of each particle are fairly easy to understand so you shouldn't have any issues fixing it.
However its probably worth going with what wiethoofd said, although I'm not sure why you want to use frame blending in all honesty.
So far I removed the particle that was causing the issue, and for whatever reason the entire explosion went invisible in-game haha, I'll keep fiddling around with it and see what happens. Thanks!
Yeah frame blending is pretty hit or miss with most people, personal preference I suppose. :P
Cyanicwhat framerate are you recording at? I haven't seen this problem to this extreme before.
I'm recording at 1,920 fps for a 32x frame blending factor.
forestfiresyou can change the behaviour of the flying embers so they fade out after they contact with a surface
Any idea how I would do that?
Thanks Cyanic!
For anyone who has the same issue, here's the file
Edited explosion.pcf
While recording in high frame rates for frame blending like AVI Recorder allows for example, I've noticed the shrapnel particles of explosions don't slow down like the rest of the particle effects causing them to bounce around the screen for longer than usual. I was wondering if anyone had a way to remove these or limit their lifetime somehow.
The only solution I've found has been to use an alternative explosion like those of the No explosion smoke script, problem is I'd really like to use the stock standard explosions in recordings, any work around or edited explosions would be great!
Here's an example of what I mean:
I was having a lot of issues with SDR a few years back but if it's working now I couldn't recommend it more, if anyone figures out how to use it with Lawena I'd be head over heels but at least there's work arounds. Thanks for reminding me about this!
Edit: Even with the frameblending motionblur it records twice as fast as anything else I've ever tried, here's an example of the end result for anyone interested in frameblending.
Extracting the imagemagick portable zip into the dev folder didn't solve the black textures for me. I'm running Mastercomfig if that's at all an issue.
Edit* Works fine in sv_pure 2, but not sv_pure 0, is that normal?