There's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.
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SteamID64 | 76561198064107427 |
SteamID3 | [U:1:103841699] |
SteamID32 | STEAM_0:1:51920849 |
Country | United States |
Signed Up | June 21, 2014 |
Last Posted | December 2, 2021 at 8:41 PM |
Posts | 196 (0.1 per day) |
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Nice stuff man.
Shame that the update practically made airpogos impossible.
Yeah I figured that was possible as well.
So no fix then?
You said that low health/overheal were both determined by the same value right? The low health indicator was misaligned, but the overheal indicator was aligned correctly, so I don't understand how that works.
flatlineThe overheal and hurt effects are monitored by the same value, and everything seems fine on my version. That looks more like the number itself is incorrectly aligned (which would be due to your resolution/OS most likely).
I also just did a quickdiff and there were no differences between my local file and red or blue's github files.
I still don't understand why overheal and low health are different if they come from the same value.
The low health indicator on the targetid is incorrectly aligned to the health value.
http://i.imgur.com/TWLIbCO.png
At first I thought it was another consequence of my resolution/OS but then I noticed that the overheal indicator was correctly aligned, so I assume it's a bug.
The "x" being slightly hidden has been fixed, but the box for the icon is a few pixels off.
http://i.imgur.com/hE4RT9O.png
edit: wrong pic
flatlineLooks like all your fonts are slightly clipping as well (demoui/console). Are you on a mac perhaps?
If you aren't, I notice several people with that problem but I don't really have enough experience with font icons to figure it out. Probably gonna talk to omni about it or something
edit: oh the pic is 1280x800, i assume you just have a really odd res. For most people (1980x1080) i'll notice the message button is offset up but I haven't really figured why
I am on a Mac, but the font clipping issue isn't particularly annoying.
I kinda figured that the offsetting may have something to do with my screen.
At least neither of them are game-breaking.
I don't know if this is related to what you're talking about, but I have this problem with my messages where the box in the HUD is the wrong size (the button) and the message itself slightly hides the "x" in the corner. It's been present for a considerable amount of time (maybe before 2.0?) but I never reported it until now because it wasn't game-breaking.
Where is the percentage for the karts during the minigames?
(copied from rayhud)
from rayhudhttp://puu.sh/cvTQj/bde2976c5f.jpg
flatlineVictorBroken fonts?....what?
http://prntscr.com/4sj9bc
Are you on a Mac or Linux?
edit: based on the pixelation of the background and flathud logo I'd guess it's something to do with your graphics card drivers (this happened to me a while ago as well). I can't remember exactly how I fixed it :(
I use a Mac, the background and logo got pixelated when I took the screenshot. Font for buttons only looked like that today.
Edit: After some investigating, it appears to be a problem on Valve's end. Sorry for the trouble.
Any chance you could move the head counter? It conflicts with the CTF and MvM huds.
Dunno where you are with the vac hud, but I thought I would post this anyway.
http://i.imgur.com/nFOwvuc.png
As you can see, I have two signs for the resistances on my screen, (one is for healer, the other is for the target). Seems like you would only need one.
Additionally, there's a faded "55%" next to the 4. I have no idea what this means, but the value never changed, so I assumed it's a bug.
Loadout buttons for cosmetics seems to be cut off. Anyway to push it over?
i'm running 16:10