I just made a post because wicked seem to be MIA, although I do admit that I basically just copy/pasted it from reddit.
Oh well ¯\_(ツ)_/¯
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SteamID64 | 76561198064107427 |
SteamID3 | [U:1:103841699] |
SteamID32 | STEAM_0:1:51920849 |
Country | United States |
Signed Up | June 21, 2014 |
Last Posted | December 2, 2021 at 8:41 PM |
Posts | 196 (0.1 per day) |
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I just made a post because wicked seem to be MIA, although I do admit that I basically just copy/pasted it from reddit.
Oh well ¯\_(ツ)_/¯
http://store.steampowered.com/news/17694/
Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
Added Arms Race 1 and Arms Race 2 community event medals
Fixed a bug related to using incorrect particle effects
Fixed the Scorch Shot flares pushing teammates
Fixed being able to carry the flag with the Rocket/Sticky Jumpers
Fixed Sentries shooting over the head of Spies using the Box Trot taunt
Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
Fixed missing secondary attack animations for the Short Circuit
Fixed the Contracts button on the main menu not being disabled when there are no contracts
Fixed an exploit related to coaching and the 'autoteam' command
Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
Fixed Stat Clock models not cloaking with the Spy
Fixed a case where buildings would not go active if they were sapped while being built
Fixed a display bug that made it look like players had received multiple copies of the same item
Fixed a regression with the tournament spectator GUI that broke custom HUDs
Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
Fixed a rare client crash when turning in Contracts
Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
Maps Workshop Beta
Improved handling of recently changed workshop maps
Fixed a case where servers would fail to load maps that had been updated since the last server restart
Fixed a case were clients would not check for new versions when connecting to a workshop server
Improved server console output when waiting on map downloads during level change
Fixed a case where subscribing to maps while the game was running could result in failure to load the map
Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand
Strings: https://github.com/SteamDatabase/GameTracking/commit/63ba9574fde831ff65972727212cb8dc8387c2ff
Strings info:
A lot of item descriptions changed to better reflect their attributes. Most of these were changed in Gun Mettle but their descriptions were not.
Does anyone know what I should set mat_quene_mode to disable multicore rendering? It's enabled by default.
N1ghTFiZZiLMy ammo count disappears randomly mid-game, hud_reloadscheme doesn't seem to fix it
Anybody else experience this and is this a hud thing or a tf2 thing?Show Content
Might be a tf2 thing (probably not). I was trying to work on a HUD several days ago and the same thing happened. It was rare when it did happen though. Haven't experienced it with any other HUDs except from the one I was working on.
I also have this issue sometimes, but I was able to fix it by leaving the server.
edit: can someone explain how to change the flashing uber to solid? I uncommented the Solid Color Charge in hudanimations_tf but the numerical% flashes once then stays yellow (it's white before my first uber, but stays yellow after the uber has ended).
"mouse2" should be in the label not under, otherwise the label is longer than it should be
found another bug http://i.imgur.com/QDuTQMj.jpg
The counter for refund credits is missing in the wave result panel. It's also missing in the scoreboard and I think it was also in the upgrade panel (not sure about that last one).
http://i.imgur.com/YhoUWbR.jpg (this happens after the first wave you finish after connecting to the server, it's fine afterward, probably on valve's end)
http://i.imgur.com/vbwyP8G.jpg ("correct" wave result panel with empty refund)
http://i.imgur.com/esIi79t.jpg (scoreboard, the counter had something like x out y credits and was in the lower right corner)
On an unrelated note, is it possible to make the wave result panel more transparent? Might be just me, but it seems hard to walk around when it's blocking my screen.
edit: on second thought I think the wave result panel is fine, it just shows if you were eligible for a refund or not, but the counter is still missing on the scoreboard
Those were removed in the latest patch (the shield label is still there, which I assume is a bug).
Additionally, the counter that counts credits in MvM (for refunds) seems to be completely missing, it would be nice if you could add it back.
That modded particle remover doesn't seem to work for me (getting 100 different errors spammed in my console).
I was trying out the toaster config a couple days ago and I also had this issue. Switching to his "max stability" config fixed it for me.
I'm getting an issue where my win panel will sometimes not show up at all during humiliation, anyone else having this issue? (might not be hud related)