Yeah, I've noticed the Rancho Relaxo bug, too. I'm just glad I'm not the only one with this issue. Hopefully Valve patches this soon.
Account Details | |
---|---|
SteamID64 | 76561198044124250 |
SteamID3 | [U:1:83858522] |
SteamID32 | STEAM_0:0:41929261 |
Country | Aruba |
Signed Up | September 12, 2013 |
Last Posted | October 10, 2019 at 12:33 PM |
Posts | 3956 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.25 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 hz |
Hardware Peripherals | |
---|---|
Mouse | benq zowie fk1 |
Keyboard | filco majestouch 2 tkl hakua |
Mousepad | puretrak talent black |
Headphones | sennheiser hd 598 |
Monitor | benq zowie xl2411p |
Ever since about 2 or 3 updates ago, every spawn door in TF2, no matter the map or the server, will open and close very slowly for me. The doors will sputter or jerk close, as opposed to the normal smooth opening and closing animation. The sound made for the opening and closing animation plays as normal, and I can enter and exit as normal too. It's isn't a ping or FPS issue, both are stable when this happens. I've already tried validating my TF2 files, removing custom files, etc.
EDIT: Apparently when health packs rotate and teleporters spin, they're incredibly slow as well. If anyone knows a fix to this that would be greatly appreciated.
Currently looking to be a starting Pocket on a low-mid open team. I don't have any prior ESEA experience, which may or may not be a deal breaker to some, but I feel that I've gotten to the point where I can confidently play in open as a Pocket. My DM and my comms are good but I feel I could work on my gamesense, and would be willing to seek a Pocket mentor, if that would mean getting myself to the level of play I want. I'm open to criticism from teammates, have Mumble, pretty chill to be around, and pug/play games other than TF2 often, so I can hang out with a team when we're not scrimming or playing matches. I am trying to get onto a Gold HL team so Mondays may conflict with scrims/matches, and my work schedule may too, but I will always confirm when I can and can't play scrims/matches.
1.6'/360
1,000 DPI.
5.00 in-game sensitivity.
Mouse accel is on, but said to 1, I get weird jitters that I can't work out without it being on.
8/11 Windows multiplier.
Default yaw speed.
And I manage to play Soldier with that, I have no idea how.
Valve- Updated the equip_region for the Exquisite Rack
Thank you.
I can live with just one, I'll just use the one that occurs most in console.
So how would one go about setting the filters to work all together rather than the last posted filter?
http://i.imgur.com/YCdJxoa.jpg
I think I did it right.
http://i.imgur.com/RnLUG9r.jpg
No more taped together headset.
Pocket because you don't really have to worry about messing up the rollout to mid, as hard as it sounds, plus most of the time you have 300HP so you can plus forward and wreck shit when given the chance to. That and I like fraging shit.
Quick question, is there a way I can set the button on the main menu that toggles scoreboards to enable and disable HTML MOTD also? That way I can have HTML MOTD disabled when 6v6 scoreboard is on for scrims and stuff so I can see .ss but off when default scoreboard is on when I pub, so I don't get those annoying Pinion ads.
http://i.imgur.com/mxh0c7K.jpg
The T.V. hooked up to the PC using HDMI is pretty nice. Also, yes, that is painter's tape holding that headset mic together, don't judge my ingenuity.
As much as people hate on Leaky, he's a chill dude in mumble, just wants to hang and play video games with friends, and get high as a 747. Good scout DM and a good sniper shot, definitely worth picking up.
I bought my 2013 DeathAdder back during Christmas when it was $40 for like 2 weeks, pretty unfortunate that I couldn't have waited a few months for this sale. $70 is a ridiculous price though, if you're not doing it for the card, get a Zowie.