I tip about $5 to $7 depending on the service. $10 if it was truly outstanding or fast service.
Account Details | |
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SteamID64 | 76561198044124250 |
SteamID3 | [U:1:83858522] |
SteamID32 | STEAM_0:0:41929261 |
Country | Aruba |
Signed Up | September 12, 2013 |
Last Posted | October 10, 2019 at 12:33 PM |
Posts | 3956 (1 per day) |
Game Settings | |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 hz |
Hardware Peripherals | |
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Mouse | benq zowie fk1 |
Keyboard | filco majestouch 2 tkl hakua |
Mousepad | puretrak talent black |
Headphones | sennheiser hd 598 |
Monitor | benq zowie xl2411p |
5.8"/360.
700 DPI.
4.01 in-game sensitivity.
Default yaw speed. (0.022)
Excuse the shitty phone quality, I misplaced my camera last week.
http://i.imgur.com/zJYVGjC.jpg
Just assembled the new desk today, it's pretty nice.
NurseyMurowThe only thing broken about it, is that it stores a crit when you stab a razorback.
It also stores crits upon backstabbing an ubered player or a bonked scout. :s
Are you serious? Yeah, I'd say that's just a little overpowered, don't ya think? With getting a crit for stabbing a Razorback, all a Spy has to do is stab the Razor, avoid any further damage or way to be tracked down, let the heat die down, then sneak up on the Sniper while he's either A) moving to a safer position or B) going to resupply to get a new Razorback and crit him with a 102 and then a normal shot. That basically makes the Diamondback the Ambassador without needing to be skilled at aiming your shots.
I agree with Kurt though on his ideas on a balance of the Diamondback, if the base damage was reduced, it wouldn't do 102 damage on hit with a stored crit and wouldn't be the "go-to" revolver over the Ambassador. A set limit of stored crits would be okay, but since it's been pointed out that the crits are very easy to acquire, that wouldn't do much to balance it.
killemdeaderViperStrikerThe only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.
You're right, they are irrelevant. I felt if I didn't bring up those points, either A) It would look like I felt the Conch as a direct upgrade, or B) Someone else would bring up those points and I wanted a clear and concise opinion brought across.
OblivionageIMO, if you can hit most of your shots, it becomes almost a direct upgrade from the revolver.
It makes spy a lot stronger and more dangerous in both 6s and HL, for the better or worse idk.
Btw sorry for derailing but does anyone know if valve is going to nerf the SC?
I hope so. It really needs a bit of a drawback.
That, and I hate getting 90lg-ed in pubs as Solly.
ReykiI like the idea of buffing the diamonback since it was a little underpowered but I dont really like the idea of getting free crits for doing what you are supposed to do , especially if you think about the fact that spies can alreaady kill every class in the game in one hit.
Yeah, I agree with that statement too. The whole "getting crits for what you're supposed to be doing" argument is what I used for the old Soda Popper, where you got mini-crits for running and jumping, which is what the Scout is supposed to do.
Yeah, all a Diamondback Spy needs to do to at least make an attempt to secure a Med pick is pick one of the flank classes (Like maybe a Soldier or Scout in 6s, or in HL probably a Sniper or possibly the enemy Spy.) then if he can, get behind the combo, pick the damage dealer (The Pocket or Demo in 6s, the Heavy most likely in HL), and then he'll hopefully have two crits ready to go, and can hit two 102 damage shots on the Med, either killing him, or forcing him. One could substitute any of those two picks with a building sapped, as the Diamondback works with both.
The buffs to the assorted Soldier banners over the past few months have definitely been necessary ones, since before this series of balances and reworks, the only real viable banner was the Buff Banner.
The Battalion's Backup is a pretty situational item in my opinion. A pocket sacrificing his Shotgun for the Backup would only be viable in my opinion in pushing a heavily fortified last, since the nullification of Kritz, reduced Sentry damage, and just reduced damage in general would be a great advantage to push onto the cap.
The Concheror is less of a situational item and a bit more of a wildcard item. Its passive HP regen is fantastic in some ways and a bit of hindrance in others. It would allow a Pocket a bit more freedom in rocket jumping and allow him to get a bit more aggressive than he normally would. The only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
The pros outweigh the cons though, and I feel Valve did a great job with making the other Soldier banners more viable in both public and competitive play.
BlackMirrorSince the new Christmas Update my game stutters for 2 seconds when i press the forward button in my tf2 backpack or also if i want to choose a other loadout or equip other weapons.
But after i scrolled trough all the pages in my backpack it works flawlessly again.
Has anybody got that too?
And how can you fix it? :(
Yeah, I've got the same problem. Now, whenever I load up TF2, I have to load my backpack or sometimes bad frame rate lag will occur. I think that 2 second stutter is just TF2 and the loadout server rendering your backpack, and making sure it's all there. That's just a guess though, and I'm not for sure what to do to fix that.
Just some of mine, they're shit though, so no big deal.
"airfucked 101"
"ravioli ravioli great barrier reef"
"i love gay men"
"that just made my nipples pucker"
Sentries are hard mode, guys. They're invincible and overpowered, lets petition to have them removed.
And while we're at it, anything that somewhat upsets us, lets remove too.
I honestly don't have a problem with sandbagging unless it involves an extreme difference in skill level (i.e a ex-Plat HL player bumming around in Iron 6s, or someone who should me mid-high Main playing on a low-mid Open team.).
Rocker, make a Pistol, then a Three-Rune Blade.
Put 'em together and it'll look insane.
It's official, Pure has a bladder like a camel.