I made a shitty thread about the short circuit so lets make a (less) shitty thread about the new soldier buffs.
Hoooly shit Liberty Launcher + Conch is a ton of fun. Hopping around the server, regening heath and flanking to put out damage for both damages sake and to build your rage is a ton of fun. The Lib launcher has less damage, but also puts out 25% less damage when you rocket jump, making the transition over from Gunboats to the Conch a little less painful I feel, plus dat regen. I feel like that style would work pretty well from a talented roamer.
Does anyone have any vods of the new backpacks being used in a proper match? I'd love to see them.
I made a shitty thread about the short circuit so lets make a (less) shitty thread about the new soldier buffs.
Hoooly shit Liberty Launcher + Conch is a ton of fun. Hopping around the server, regening heath and flanking to put out damage for both damages sake and to build your rage is a ton of fun. The Lib launcher has less damage, but also puts out 25% less damage when you rocket jump, making the transition over from Gunboats to the Conch a little less painful I feel, plus dat regen. I feel like that style would work pretty well from a talented roamer.
Does anyone have any vods of the new backpacks being used in a proper match? I'd love to see them.
I know some pockets have used the buff banner for last pushes, but other than that, I am unaware of them being used in 6s matches.
I know some pockets have used the buff banner for last pushes, but other than that, I am unaware of them being used in 6s matches.
I generally feel that I have more successful pushes with the conch than the banner but it could be because I'm pug scrimming and most likely doing it wrong.
I generally feel that I have more successful pushes with the conch than the banner but it could be because I'm pug scrimming and most likely doing it wrong.
I like to pop it right as an Uber fades, when either shit goes down or one team is getting the hell out.
I like to pop it right as an Uber fades, when either shit goes down or one team is getting the hell out.
The buffs to the assorted Soldier banners over the past few months have definitely been necessary ones, since before this series of balances and reworks, the only real viable banner was the Buff Banner.
The Battalion's Backup is a pretty situational item in my opinion. A pocket sacrificing his Shotgun for the Backup would only be viable in my opinion in pushing a heavily fortified last, since the nullification of Kritz, reduced Sentry damage, and just reduced damage in general would be a great advantage to push onto the cap.
The Concheror is less of a situational item and a bit more of a wildcard item. Its passive HP regen is fantastic in some ways and a bit of hindrance in others. It would allow a Pocket a bit more freedom in rocket jumping and allow him to get a bit more aggressive than he normally would. The only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
The pros outweigh the cons though, and I feel Valve did a great job with making the other Soldier banners more viable in both public and competitive play.
The buffs to the assorted Soldier banners over the past few months have definitely been necessary ones, since before this series of balances and reworks, the only real viable banner was the Buff Banner.
The Battalion's Backup is a pretty situational item in my opinion. A pocket sacrificing his Shotgun for the Backup would only be viable in my opinion in pushing a heavily fortified last, since the nullification of Kritz, reduced Sentry damage, and just reduced damage in general would be a great advantage to push onto the cap.
The Concheror is less of a situational item and a bit more of a wildcard item. Its passive HP regen is fantastic in some ways and a bit of hindrance in others. It would allow a Pocket a bit more freedom in rocket jumping and allow him to get a bit more aggressive than he normally would. The only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
The pros outweigh the cons though, and I feel Valve did a great job with making the other Soldier banners more viable in both public and competitive play.
Both the Backup and Conq are now overpowered. Good job Valve. Prior to the christmas update, they were fine.
Both the Backup and Conq are now overpowered. Good job Valve. Prior to the christmas update, they were fine.
they are equal in power to the banner, all three can be used to great effect, if you know your timing
they are equal in power to the banner, all three can be used to great effect, if you know your timing
ViperStrikerThe only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.
[quote=ViperStriker]The only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.[/quote]
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.
killemdeaderViperStrikerThe only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.
You're right, they are irrelevant. I felt if I didn't bring up those points, either A) It would look like I felt the Conch as a direct upgrade, or B) Someone else would bring up those points and I wanted a clear and concise opinion brought across.
[quote=killemdeader][quote=ViperStriker]The only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.[/quote]
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.[/quote]
You're right, they are irrelevant. I felt if I didn't bring up those points, either A) It would look like I felt the Conch as a direct upgrade, or B) Someone else would bring up those points and I wanted a clear and concise opinion brought across.
last time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered
last time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered
mlast time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered
But they can successfully aid in pushing last or defending with ease.
Firepower is traded off for utility.
[quote=m]last time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered[/quote]
But they can successfully aid in pushing last or defending with ease.
Firepower is traded off for utility.
mlast time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered
old gunboats were op, couldn't kill scouts with them n.n
[quote=m]last time i checked none of these unlocks can twoshot a scout after missing 4 rockets
therefore none of these are overpowered[/quote]
old gunboats were op, couldn't kill scouts with them n.n
i think the 40 extra rjs you get makes up for that
i think the 40 extra rjs you get makes up for that