Played a game on it. One obvious glitch I'd assume is that you don't see the doors opening from the outside, so enemy players seem to be going through the doors.
You'd probably want to clip the top of the fences, you can stand there and spam rockets on the point, the only way to get hit is by a direct rocket (Reference: MGE spire, the fence)
The whole area just feels small, and it is pretty easy to kill the enemy medic if the soldier is on the ground. I don't know if you'd like to consider enlarging the whole map by a few units to address this 'problem'.
I think it would be a good idea to enlarge the circle on the ground in which you can cap/block the point, just to make it easier for the players to cap/block, but that's more of a personal preference I guess.
LinkerVisFirst thing I notice from the screenshots is the small gullywash mid-like point, which really doesn't suit ultiduo much. It's hard to make new maps that are not exact copies of baloo or rb7 so great work nonetheless
Its not hard to make a different ultiduo map than baloo (see my previous project), but its more if people enjoy it actually. Baloo has been in the ultiduo scene forever and Id assume for quite obvious reasons.
It is because it kind of luckily hit the exact 'properties' that a map for 2v2 requires, and anything besides those 'properties' will, in most cases, be a direct downgrade.