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SteamID64 | 76561198008333616 |
SteamID3 | [U:1:48067888] |
SteamID32 | STEAM_0:0:24033944 |
Country | Pirate |
Signed Up | July 25, 2012 |
Last Posted | April 5, 2018 at 9:04 PM |
Posts | 1010 (0.2 per day) |
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Raw Input | 0Â |
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naps after classes are really good but if you only have like an hour to sleep before class it's not even worth it
i swear every time i think "i can get an hour of sleep before i have to get ready" i fucking turn off my alarm as soon as it goes off and don't remember doing it
There are soundtracks like Burnout, GTA, and Madden which are all radio songs they have the rights to use for their game and then there are OST's like in Bastion which were composed for the game itself. It's important to distinguish between them. Anyways, this song is alright. I'm not really into that genre.
#866
I liked it, it was relaxing. It's a tossup between the 2 remixes for which one I liked most, because I really liked the outro of the second remix and I wasn't really a fan of the vocals of the song.
Also it's just 1 or 2 dudes -fragging every single post indiscriminately, don't lose sleep over it lol
ffa was a joke even before the steam update
i'm guessing the guy calling you a cheater just started playing fps games a month ago based on when he created his esr account, so he's obviously an expert
I'm not really into screamo, but these vocals are a whole lot more bearable for me than most screamo bands. The song itself is cool, but I can never really get behind the super treble-y screechy guitar tones that the majority of screamo bands use and the lead being hard panned right just kind of hurts my ears. It's all preference, I guess.
WalkaI think the brood change was a bit harsh, 6 sec to get into invis is a long time for a hero that's so easily countered by detection.
It's 2 seconds to go invis still.
Patch was worded confusingly, "hidden" mode is when brood has free pathing and 2x the web increase movespeed. You have this as long as you haven't taken hero damage in the past 6 seconds (used to be 3), you can still like shoot your q and go right back into the trees as long as an enemy hero didn't hit you. You still have the 2 second invis fade time regardless if a hero hit you or not.
SpannzerI was thinking that maybe if this DA uses a different sensor then the smoothing issue people have found on the DA 2013 will be fixed, but it's Razer so it's probably worse.
The Abyssus 2014 has apparently this horrible jitter problem, so I wouldn't be surprised.
chen top tier
3 2k health ancients pushing at level 16 and march doesn't even work against them anymore
they're also revealing that they never want brood to be in captains mode ever because she's fucking nuts now
so a slightly slower kaidus rollout
i know owl has edgy opinions but great gatsby is legitimately awful
#48
Sensitivity in TF2 and QL are the same. If it feels different with the same value, it's one of two things:
1.) Accel is handled differently in Quake/TF2. TF2 accel is FPS based (unless they've changed something, I haven't used accel in over a year) so TF2 accel = Quake accel x CURRENT FPS / 1000.
2.) More than likely, the FOV is probably throwing you off. The maximum FOV (and the FOV you should be using) for TF2 is 90. QL starts you off with a default FOV of 100 and this value can be raised as high as 130. While your sensitivity is technically the same, it might feel slower because you're using a higher FOV.