When the game was in beta it had a lot of promise apart from the F2P aspect with the loadouts they got going, it's such a shame that this seems to be moving to more of a cash grab than anything else. There are so many anti competitive decisions it's just doesn't make sense on how they think these things would work.
Account Details | |
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SteamID32 | STEAM_0:1:18284023 |
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Last Posted | September 25, 2025 at 5:46 AM |
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Been meaning to make a post like this in a long while but does anyone know of tf2 players that then made it big in another game or as a result of their digital sport?
One example which I've know for a while, jerax who plays with MVP.Hot6 in Korea and has qualified for TI5 used to play demo in ETF2L. I played vs. Him in div6 and his team were our biggest rivals.
http://etf2l.org/images/screenshots/2010/03/17073_7931_8234_map_1_1.jpg
http://etf2l.org/images/screenshots/2010/03/17073_7931_8234_map_2_1.jpg
I know oplaid writes for the daily dot, and that dude that made process is making maps for another game, was wondering if there's any others.
Not gonna touch lanksys incredibly hairy arms :(
COLLY PLEAASE RELEASE IT I WILL PERFORM A SEXUAL ACT ON U PLEASE
Dota2 players get ddosd because they took almost little to no effort to protect themselves, they still used Skype and made themselves incredibly vulnerable, it happened to CSGO but it's not as common anymore.
And as Arie said, 2+ years ago and going even further back servers/players were ddosd loads of times, hell I remember Byte being specifically targeted for ddosing so much that they even ddosd the pub servers he played on.
TF2 probably isn't worth the time ddosing players for refined and shit.
collycathttp://i.imgur.com/5jGTmZ4.png
scoreboard
this is going to be my favorite unreleased hud
I can't really see how this game will be competitive as there just looks like there's so much going on it will be hard to follow, I can imagine it being a fun game to play though.
It's not your fault really, I still don't understand why ETF2L include maps that aren't complete/RC, if you add a map that's in beta to a map pool PLOT TWIST IT MIGHT NOT BE RECEIVED WELL.
Not only that but the massive hype the EU double mix circlejerk gave it was also really bad for the map, especially as everyone was thinking it was amazing when again, people in double mixes won't always try and there's no consequence for losing, you won't find out how shitty pushing or holding various sections of the maps are because nobody is trying to win that bad.
It's probably best to just ask tf2pickup.net to add a newer version in rotation and still talk to the double mix guys to get some more feedback, just take it with a pinch of salt when someone says x is good but y is fucking terrible..
logjam not being in the map pool is probably the best thing that could have happened to the map as now you won't be rushing to "fix" shit to make it play better for the new season.
KevinIsPwnFor anyone curious, the newbie mixes group has acquired over 300 new members since this video was posted. While this is very exciting... PLEASE COME COACH ON FRIDAY. ALL OF YOU.
Is it NA only?
How do I do dis?
What time?
Oooooh mirelin :(((((((((((
nobody says it does work, their management system seems to suite a small company which valve isn't anymore. same type of problems apply to dota2 & csgo (ghost walking, tek9, smokes, hit reg, server issues, pathing, half finished features).
i agree that they should really prioritise performance, bug fixes, balancing etc. with source 2, especially as Overwatch is trying to gun for TF2 (which might be the renewed interest in matchmaking), you can't really expect such inconsistent performance on a game this old.
Matchmaking can work, however, I don't know if Valve realise how much work it's going to take to make a working 6v6 system. CSGO and Dota2 public to competitive is pretty much identically bar a few excluded heros and round timers, TF2 has a completely different ruleset, unlocks, class restrictions, maps etc. which they need to address first.
JimiJamenigmagot something wrong:
there are actually 20 or so people at the moment on the TF2 team
For some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear
dont forget about valves management system where you can work on almost any project, you aren't tied down to one game.
not only that but i'd imagine they'd increase in numbers for future features/updates (like this)
AntaresWhat exactly is up in your ass, Demarini ?
probably a pyro main