Great guy, works hard to improve.
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SteamID64 | 76561198008565790 |
SteamID3 | [U:1:48300062] |
SteamID32 | STEAM_0:0:24150031 |
Country | Wales |
Signed Up | July 22, 2012 |
Last Posted | August 6, 2017 at 3:42 PM |
Posts | 158 (0 per day) |
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Raw Input | 0Â |
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Great guy and really dedicated to improving!
http://forums.tf2jump.com/index.php/topic,566.0.html
Use this then go to maps in the rotation and jump around for a while.
We can still ban whatever weps we think screw the metagame.
Use what works for your playstyle.
Don't listen to anyone that says you should only use gunboats (or only use shotgun) as a roamer.
When I'm coaching mixes I pretty much go through the same things before the game starts. It covers everything from making sure every player knows their rollouts/heal orders, making sure everyone has a general idea of the game flow, some basic midfight strats/things I want the players to call before/during mids (like what rollout the demo decides to take and enemy player positions), and fielding any other questions they may have.
Also I constantly point out things that I see throughout the game that can provide solid learning experiences. Examples of this range from explaining why we won/failed a push/hold to the reasoning behind the calls that I make.
In my experience when I see someone having problems with doing something It can almost always be corrected during the game as long as its properly explained (or I sometimes just walk over to where they are and show them if they aren't fully understanding what I'm saying).
These guys are really great and are always looking to improve!
14 seconds to mid without a buff ending at 105 hp, having a buff will leave you at 164, or ~119 (if you do the extra jump for a ~2 second faster rollout).
It's almost the same time as a granary rollout.
Super cool team, cant wait to see how they do this season.
Great scout, lots of fun to play with!
Glad your back.
I think the only reason that works is that some teams like to do a single soldier bomb with their pocket sitting back and spamming and being useless, and that, DM of both teams being roughly even, doing a double soldier bomb with immediate follow-up from the rest of the team should wreck a passive strat
Scouts should be shooting the jumpers which would nullify most of the bomb. Assuming the passive team isn't clumped together. And you kill them once they land if they dont die in the air from the scouts/other focus fire (ex. airshots or airstickies).
But just like almost every other mid strat if you run it every round the other team will eventually counter it.
Sometimes it helps to play really passive and focus the first person that overextends into your team. After you get that kill instantly go super aggressive.
I bind my items to (z, x, g, space, mouse4, mouse5) and use blink or eules/force staff on "mouse4" because its closer to my thumb and faster to activate. For items like armlet/mask of madness I use "z" to toggle, and I put mek or magic wand on space.