Very strong dm and amazing gamesense.
Also fun to hang out with.
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SteamID64 | 76561198008565790 |
SteamID3 | [U:1:48300062] |
SteamID32 | STEAM_0:0:24150031 |
Country | Wales |
Signed Up | July 22, 2012 |
Last Posted | August 6, 2017 at 3:42 PM |
Posts | 158 (0 per day) |
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Very strong dm and amazing gamesense.
Also fun to hang out with.
Really cool dude to play with, hits shots.
<3
Windows 8 has a very poorly designed UI which basically requires more work to accomplish the same outcome compared to windows 7. For example if you want to close a program in windows 7 you simply press the "x", while in windows 8 you have to click your mouse on the top part of the program and drag it to the bottom of the screen.
You also will find that multitasking is far less fluid on windows 8 since its a touchscreen UI ported to a desktop + and inferior metro UI when compared to windows 7.
The other issue is that they basically took the start menu and made it harder to access for no apparent reason.
http://steamcommunity.com/id/ue_ex/
This guy is pretty good. (I lost the link to his portfolio though)
While he doesn't have a full season of 6's Myles is constantly looking to improve in whatever way he can.
Also when he rang for my team he preformed really well.
I really enjoy playing with him when I get the chance.
Great pocket for any team.
You can only stand on the back side of the crates as heavy which still allows you to kite a bit. Also to me the bridge feels like a better heavy spot since it offers more options to move around and dodge spam if needed.
And if they push in left while your heavy is on crates he has very little access to point defense.
LazyPandaOk here are some pictures for you with my personal thoughts, other people probably see different things.
http://i.imgur.com/XVm1iy6.jpg
Those crates in red don't do much but help defensive snipers and block pushes into last. The door in blue is where most teams push, and really really easy to watch as sniper with spawn just to your left.
I think if you remove the crates from that right door it would become harder to push last. As the sightline on that door would be even more open for snipers and it would make it so there's nowhere to rotate around to avoid damage from say a heavy or sentry (or any class really). Basically I'm not against having it removed but mostly just pointing out that as it is now a sniper can only see half of the door if a team pushes from there.
<3 Stelthy, great guy to have on a team.
Really dedicated to improving!
snowblindSaltysally1lawl, you fail to realize that most people here don't want to have a "hold down spacebar" jump button, half the fun of bhopping is the challenge...do me a favor and open up counter strike source and play a few bhop servers, it's not as easy as you make it out to be...i don't think you read what he said at all
he's saying it's impossible to implement true bunnyhopping into tf2 because of engine limitations, and the only way you can even get bunnyhopping into tf2 is easy mode 'hold down space bar' bunnyhopping
There are settings in cranks bhop mod that allow manual bhopping.
Though that still doesn't help the other imbalances bhopping brings.
You can use cranks bhop mod which isnt auto bhop.
But I will say the main issue with bhopping is it makes several classes useless and other classes really overpowered.
KillingLearn starcraft or dota
Tbh this is probably a better thing to do since wow pvp is still really imbalanced.
But if you really want I can send you a scroll if you still need one.
Solid player with lots of potential if given a good team.