And also a Top 10 plays of the Month LAN:
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
BROhud_reloadscheme doesn't work all i get is this
Make sure to have vgui_cache_res_files 0 if you want to see changes made to your hud files reflected ingame with a hud_reloadscheme.
hud_reloadscheme Failed to load resource/UI/HudItemEffectMeter_Action.res resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
Welcome to Valve/TF2, they are checking for the HudItemEffectMeter_Action file, which doesn't exist (doesn't anywhere), which is why it's throwing this error. You can create your own _Action.res file if you want to get rid of the error, but when valve does add it your custom file will negate the newly added file.
2SP00KY5M82- ty that helped :D but it didn't make the icons show up..
Try again with the default hud file and apply your font/position changes to the main elements (text/cross) and see if they appear then.
and... are you the creator of whitelist.tf ?
Yes, what gave it away, the tag behind my name? :P
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Alex_fHow can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.
Position it in BaseChat.res and then make sure to 'override' the animation events which move chat:
HudTournament_MoveChatWindow is the event triggered at the start of the match, showing the team lists and calling the following 2 events:
- CompetitiveGame_LowerChatWindow (this obviously lowers the chat down)
- CompetitiveGame_RestoreChatWindow (resets to location provided, ideally matches the ypos in basechat)
Either modify the Lower/Restore events to have the same ypos values or comment out/remove the events in MoveChatWindow.
@2SP00KY5M8
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are ClassLoadoutPanel & LoadoutPresetPanel (A-D)
2. get the status effects on a local server, make sure sv_pausable is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.
@solly6 loading screen is StatSummary and the loading bar is using colors/borders/buttons from SourceScheme .res
zeFrostyhow do i edit the green health pickup number above my health?
https://i.imgur.com/AW5oaYu.jpg
HudHealthAccount.res (it's positioned in hudlayout.res though)
KraytWhiskerohh, no, not that dumb transparent element, the actual menus, my badKraythow would I go about editing the background for the mode selection/map selection menus?
https://i.imgur.com/kloouss.jpg
Try MatchMakingDashboardSidepanel.res, this should be #base included in a lot of the overlapping sidebar panels on the left and right side of the main menu (pingpanel/lobby settings and comp/mvm/casual matchmaking ones)
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earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel
Resource/GameMenu.res probably still has a button entry defined, which hasn't been styled in Resource/ui/MainMenuOverride.res
@_Kermit, try the '-condebug' launch option, should output stuff to /tf/console.log, but won't help you with hud related crashes, which is what is happening on your end.
Either a hudanimation is out of date and missing events (use the manifest trick) and remove your gamemenu.res and mainmenuoverride.res and try hosting a local server again, chances are any custom buttons you've defined are not following the "new required standard" Valve magically enforces since the Meet your Match update.
_KermitYeah but as they are all comp players (like 99% of the people on this site), why would anyone really care about mann power, MvM, robot destruction, Passtime or whatever player destruction is.
I'm not saying they are required, but imo if you want to deliver a fully functioning hud, that keeps working after the contest has ended, can be downloaded by the masses and has a consistent overall look adding support for nice gamemodes might be nice to put some effort in.
The list I suggested is not the official required list of elements that need to be modified, it's just a general one you can use as a checklist when creating/modifying one, without specifying the menu/store/lobby/backpack elements, which could also be a thing for another contest.
And do not hate on MvM, that shit is legit and the default hud is disgusting to use there, please modify this when creating a custom HUD (you kinda have to when you mess with the scoreboard ;))
Thread posted by an American, I assume the deadline dates are mm/dd/yyyy :P So June instead or October as a deadline.
Would be cool if the (ingame) elements required to be modified could be listed in the OP, such as:
- Health
- Ammo/Metal
- Medic Charges
- Charge bars/Hud Counters
- Scoreboard
- Timers/Objective Indicators
- Engineer building status
- Build/Destroy Menus
- Spy Disguise Menu
- Disguise status
- MatchStatus Players in casual/tournament hud (tf_use_match_hud 1)
- Tournament Support (player panels/readying up)
- Game modes which must be supported:
> Control Point (KotH / 5CP / Attack/Defense)
> Payload (Race)
> Capture the Flag
> Mann vs. Machines
> Mann Power
> PassTime
> Robot Destruction
> Player Destruction
> Halloween maps with spells
(and otherwise you can use the list above as a checklist for when you're creating a hud)
Try removing or renaming resource/gamemenu.res and resource/ui/mainmenuoverride.res from your custom hud.
If you don't crash anymore you need to update the definitions of your (custom) hud menu buttons, which is now causing you to crash on server join.
The Copenhagen Games 2018 Credits are now up on YouTube and here is the group photo.
Can we have NA and AU teams just show up for Copenhagen Games 2019, in that case there are 11 months to sort travel and accommodation and not have to worry about Brexit happening before i63 :P
MenachemIt's not easily visible on whitelist.tf, there are no links on the Toornament page or in the essentials article, and I wound up having to do some digging on the forums here in order to find it.
http://whitelist.tf/essentials_monthly and tftrue_whitelist_id essentials_monthly should do the trick (even _monthlies works), the config has a hardcoded ID 8577 for the whitelist it should execute, provided TFTrue is installed and the newest version of config on the server.
I have not been contacted by anyone from Essentials to make any whitelist of theirs an official preset, so I've just been doing my usual thing and naming some where I see fit.
JarateKingDoes anyone have any experience with custom fonts being bigger on linux? I assumed it would be an error with the font file itself having missing glyphs or using non-standard EM sizes, but it doesn't seem to be either. I've tried working with the font in both otf and ttf, with the same error.
Show ContentIn windows: In linux:
I've had someone add me for this as well, having the issue with the default hud in the ammo hud element clipping outside the box on a Mac, so it seems to be a *nix issue that font-sizes behave differently between Windows and linux/mac.
Have you tried adding the [$OSX] or [!$OSX] to font-size definitions in the clientscheme yet to test and see if it has any impact?
Even more reason to install the Steamrep Checker plugin for your browser.