Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
1 ⋅⋅ 24 25 26 27 28 29 30 ⋅⋅ 65
#111 Copenhagen Games 2018 TF2 - Highlander & 6v6 in LAN Discussion

And also a Top 10 plays of the Month LAN:

https://www.youtube.com/watch?v=gPmgD3Bm9Lg

posted about 6 years ago
#5305 HUD editing: short questions, quick answers in Customization
BROhud_reloadscheme doesn't work all i get is this

Make sure to have vgui_cache_res_files 0 if you want to see changes made to your hud files reflected ingame with a hud_reloadscheme.

hud_reloadscheme 
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Welcome to Valve/TF2, they are checking for the HudItemEffectMeter_Action file, which doesn't exist (doesn't anywhere), which is why it's throwing this error. You can create your own _Action.res file if you want to get rid of the error, but when valve does add it your custom file will negate the newly added file.

posted about 6 years ago
#5290 HUD editing: short questions, quick answers in Customization
2SP00KY5M82- ty that helped :D but it didn't make the icons show up..

Try again with the default hud file and apply your font/position changes to the main elements (text/cross) and see if they appear then.

and... are you the creator of whitelist.tf ?

Yes, what gave it away, the tag behind my name? :P

-----

Alex_fHow can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.

Position it in BaseChat.res and then make sure to 'override' the animation events which move chat:
HudTournament_MoveChatWindow is the event triggered at the start of the match, showing the team lists and calling the following 2 events:
- CompetitiveGame_LowerChatWindow (this obviously lowers the chat down)
- CompetitiveGame_RestoreChatWindow (resets to location provided, ideally matches the ypos in basechat)

Either modify the Lower/Restore events to have the same ypos values or comment out/remove the events in MoveChatWindow.

posted about 6 years ago
#5287 HUD editing: short questions, quick answers in Customization

@2SP00KY5M8
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are ClassLoadoutPanel & LoadoutPresetPanel (A-D)
2. get the status effects on a local server, make sure sv_pausable is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.

@solly6 loading screen is StatSummary and the loading bar is using colors/borders/buttons from SourceScheme .res

posted about 6 years ago
#5283 HUD editing: short questions, quick answers in Customization
zeFrostyhow do i edit the green health pickup number above my health?
https://i.imgur.com/AW5oaYu.jpg

HudHealthAccount.res (it's positioned in hudlayout.res though)

posted about 6 years ago
#5281 HUD editing: short questions, quick answers in Customization
KraytWhiskerKraythow would I go about editing the background for the mode selection/map selection menus?
https://i.imgur.com/kloouss.jpg
ohh, no, not that dumb transparent element, the actual menus, my bad

Try MatchMakingDashboardSidepanel.res, this should be #base included in a lot of the overlapping sidebar panels on the left and right side of the main menu (pingpanel/lobby settings and comp/mvm/casual matchmaking ones)

------

earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel

Resource/GameMenu.res probably still has a button entry defined, which hasn't been styled in Resource/ui/MainMenuOverride.res

posted about 6 years ago
#5268 HUD editing: short questions, quick answers in Customization

@_Kermit, try the '-condebug' launch option, should output stuff to /tf/console.log, but won't help you with hud related crashes, which is what is happening on your end.

Either a hudanimation is out of date and missing events (use the manifest trick) and remove your gamemenu.res and mainmenuoverride.res and try hosting a local server again, chances are any custom buttons you've defined are not following the "new required standard" Valve magically enforces since the Meet your Match update.

posted about 6 years ago
#17 HUD Creation Competition in TF2 General Discussion
_KermitYeah but as they are all comp players (like 99% of the people on this site), why would anyone really care about mann power, MvM, robot destruction, Passtime or whatever player destruction is.

I'm not saying they are required, but imo if you want to deliver a fully functioning hud, that keeps working after the contest has ended, can be downloaded by the masses and has a consistent overall look adding support for nice gamemodes might be nice to put some effort in.

The list I suggested is not the official required list of elements that need to be modified, it's just a general one you can use as a checklist when creating/modifying one, without specifying the menu/store/lobby/backpack elements, which could also be a thing for another contest.

And do not hate on MvM, that shit is legit and the default hud is disgusting to use there, please modify this when creating a custom HUD (you kinda have to when you mess with the scoreboard ;))

posted about 6 years ago
#14 HUD Creation Competition in TF2 General Discussion

Thread posted by an American, I assume the deadline dates are mm/dd/yyyy :P So June instead or October as a deadline.

Would be cool if the (ingame) elements required to be modified could be listed in the OP, such as:
- Health
- Ammo/Metal
- Medic Charges
- Charge bars/Hud Counters
- Scoreboard
- Timers/Objective Indicators
- Engineer building status
- Build/Destroy Menus
- Spy Disguise Menu
- Disguise status
- MatchStatus Players in casual/tournament hud (tf_use_match_hud 1)
- Tournament Support (player panels/readying up)
- Game modes which must be supported:
> Control Point (KotH / 5CP / Attack/Defense)
> Payload (Race)
> Capture the Flag
> Mann vs. Machines
> Mann Power
> PassTime
> Robot Destruction
> Player Destruction
> Halloween maps with spells

(and otherwise you can use the list above as a checklist for when you're creating a hud)

posted about 6 years ago
#5 My game crashes when i join a server. in TF2 General Discussion

Try removing or renaming resource/gamemenu.res and resource/ui/mainmenuoverride.res from your custom hud.

If you don't crash anymore you need to update the definitions of your (custom) hud menu buttons, which is now causing you to crash on server join.

posted about 6 years ago
#110 Copenhagen Games 2018 TF2 - Highlander & 6v6 in LAN Discussion

The Copenhagen Games 2018 Credits are now up on YouTube and here is the group photo.

https://youtu.be/Rg8iEEBTl4E

posted about 6 years ago
#167 i63 Confirmed in TF2 General Discussion

Can we have NA and AU teams just show up for Copenhagen Games 2019, in that case there are 11 months to sort travel and accommodation and not have to worry about Brexit happening before i63 :P

posted about 6 years ago
#21 Essentials.TF May Monthlies in TF2 General Discussion
MenachemIt's not easily visible on whitelist.tf, there are no links on the Toornament page or in the essentials article, and I wound up having to do some digging on the forums here in order to find it.

http://whitelist.tf/essentials_monthly and tftrue_whitelist_id essentials_monthly should do the trick (even _monthlies works), the config has a hardcoded ID 8577 for the whitelist it should execute, provided TFTrue is installed and the newest version of config on the server.

I have not been contacted by anyone from Essentials to make any whitelist of theirs an official preset, so I've just been doing my usual thing and naming some where I see fit.

posted about 6 years ago
#5229 HUD editing: short questions, quick answers in Customization
JarateKingDoes anyone have any experience with custom fonts being bigger on linux? I assumed it would be an error with the font file itself having missing glyphs or using non-standard EM sizes, but it doesn't seem to be either. I've tried working with the font in both otf and ttf, with the same error.
Show Content

I've had someone add me for this as well, having the issue with the default hud in the ammo hud element clipping outside the box on a Mac, so it seems to be a *nix issue that font-sizes behave differently between Windows and linux/mac.

Have you tried adding the [$OSX] or [!$OSX] to font-size definitions in the clientscheme yet to test and see if it has any impact?

posted about 6 years ago
#11 new scam? in TF2 General Discussion

Even more reason to install the Steamrep Checker plugin for your browser.

posted about 6 years ago
1 ⋅⋅ 24 25 26 27 28 29 30 ⋅⋅ 65