Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#61 CastingEssentials Spectator Plugin in Projects
MenachempazerAdded ce_cameratools_spec_index <team> <hud index> to spectate a player by their position on the hud.Is there some way I can refresh the index system after pauses?
// Allow for a full game update after a pause to fix black/stuck models
ce_consoletools_flags_remove cl_fullupdate cheat
bind p cl_fullupdate

This is basically the same as doing record random;stop when playing, so stuck model animations, huds not updating etc. should all resolve itself, causes a small stutter when requesting the update, but this works for me.

posted about 6 years ago
#5418 HUD editing: short questions, quick answers in Customization
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.

posted about 6 years ago
#5416 HUD editing: short questions, quick answers in Customization
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

Have you tried simply creating a custom element with

"labelText" "%MaxHealth%"
posted about 6 years ago
#29 uwui in Customization

Those control points, clearly inspired by the TFLIVETV hud B)

posted about 6 years ago
#4 The Bus Crew to i63 in TF2 General Discussion

BUS CREW MERCH WHEN!?

posted about 6 years ago
#5409 HUD editing: short questions, quick answers in Customization
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:

"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}
posted about 6 years ago
#5408 HUD editing: short questions, quick answers in Customization
Dox246https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0

(to make it look proper: HudMatchStatus.res

posted about 6 years ago
#5399 HUD editing: short questions, quick answers in Customization
deguOctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)

You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.

posted about 6 years ago
#1 Essential Intelligence June 2018 in Events

Any TL;DW from this?

posted about 6 years ago
#5 ETF2L S30 W4: Ora Elektro vs. The Bus Crew in Matches

PANIC ATTACK

posted about 6 years ago
#3 Copenhagen Games 2019 announced in News

CU @

posted about 6 years ago
#5376 HUD editing: short questions, quick answers in Customization
WhiskerMysticalKaitlynAlso for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head

Various meters have x_offset(_minmode) or y_offset(_minmode) set so they don't overlap in their default hud positions, make sure to remove or change these values in your HudItemEffectMeter

xXx_n00b_D3stR0y3r_xXxThere is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz

I'm curious how you got all those status icons visible, did you use a bunch of addconds?

I have a suspicion the offsets is relative to how wide your HudPlayerHealth parent element is, change the width to not be the full screen and see if the icons get closer together.

posted about 6 years ago
#5344 HUD editing: short questions, quick answers in Customization
TwiggyI'm trying to add to my hud a second number showing health amount. Is it possible to do so?(kindof like the uber meter can be shown twice on some huds)

HudPlayerHealth, duplicate and modify any element with %health% as textLabel and modify the fieldname to add extra health values in your hud.

Also your damage numbers and last damage text are now controlled through console with hud_combattext_red/_green/_blue, any extra ones defined in huddamageaccount.res can still be modified through the element itself or the hudanimation damagedplayer event.

-----------------

SitngusI have custom font in console, so ETF2L can't read status, how can I change this font?

SourceScheme.res and check the fonts which are defined

posted about 6 years ago
#5337 HUD editing: short questions, quick answers in Customization
sAvenHow do you move the chat box and killfeed?

Killfeed => scripts/hudlayout.res
Chat box => resource/ui/BaseChat.res (can be found in \hl2\hl2_misc_dir.vpk > resource/ui)
N.B. Make sure to also modify the hudanimation events moving HudChat accordingly

----------------

shinsowhat am i supposed to edit to remove the health cross in m0rehud?
also what am i supposed to edit to make it so the health numbers change color when overhealed/low health and not only the background(shadow) of the numbers

find the HudHealthBonusPulse(Stop) and HudHealthDyingPulse(Stop) events and make them target the health number elements instead of the shadow ones. Names of the elements can ofc be found in resource/ui/HudPlayerHealth.res

posted about 6 years ago
#9 EssentialsTF June NA Monthly Announcement in TF2 General Discussion
Console-with the new site implementation i finally dont have to spend 5 hours converting steam3IDs into steamID64s for alias configs!

You know that any version of the steamid can be used for the nickname overrides, right? SteamID3 with or without brackets, STEAM_ and the 64 one all work.

posted about 6 years ago
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