how do i go about making my health font size bigger?
what controls the dialog box that appears when sorting my backpack?
typtohow do i go about making my health font size bigger?
hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use
[quote=typto]how do i go about making my health font size bigger?[/quote]
hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use
I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?
I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?
https://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
that's just a bug, don't think there's a way to fix that
bowlwhats the name of the res file that deals w the damage numbers that pop up above your health/ammo?
huddamageaccount.res
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]
that's just a bug, don't think there's a way to fix that
[quote=bowl]whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?[/quote]
huddamageaccount.res
How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
Dox246https://imgur.com/a/LHFyzAQ
How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0
(to make it look proper: HudMatchStatus.res
How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?[/quote]
[code]tf_use_match_hud 0[/code] (to make it look proper: HudMatchStatus.res
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
In your modelpanels_kv > itemomdelpanel add:
"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]
In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code]
Wiethoofddeguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
In your modelpanels_kv > itemomdelpanel add:"itemmodelpanel" { "use_item_rendertarget" "0" // fix for transparent icon "inventory_image_type" "1" // higher quality icon }
already there
i tried removing allow_rot and setting it to 1 didn't help
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]
In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code][/quote]
already there
i tried removing allow_rot and setting it to 1 didn't help
[spoiler][img]https://i.imgur.com/fHlaCCo.png[/img][/spoiler]
Can custom cap point progress bars be properly preloaded into sv_pure servers? Or just the icons?
https://imgur.com/PVAUwAf
anyone knows how to change the streak label color
anyone knows how to change the streak label color
huelesshttps://imgur.com/PVAUwAf
anyone knows how to change the streak label color
resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor
anyone knows how to change the streak label color[/quote]
resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor
I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)
https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg
EDIT: Nvm I found it :P
[img]https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg[/img]
EDIT: Nvm I found it :P
There is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.
Have you tried simply creating a custom element with
"labelText" "%MaxHealth%"
Have you tried simply creating a custom element with [code]"labelText" "%MaxHealth%"[/code]
How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers
This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.
This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.
How can I move the casual rank panel more to the right so it doesn't look like this: (shown on top-left)
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png
In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.
I can paste the code for that I have here for absolutely no reason at all:
"RankPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankPanel"
"xpos" "c-730"
"ypos" "60"
"zpos" "-1"
"wide" "500"
"tall" "100"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "0"
"matchgroup" "MatchGroup_Casual_12v12"
"show_model" "0"
"show_type" "1"
}
and here is RankModelPanel:
"RankModelPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankModelPanel"
"xpos" "cs-0.5-285"
"ypos" "cs-0.5-173"
"zpos" "-7"
"wide" "500"
"tall" "1000"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "1"
"matchgroup" "MatchGroup_Casual_12v12"
"show_progress" "0"
}
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png
In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.
I can paste the code for that I have here for absolutely no reason at all:
[code]"RankPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankPanel"
"xpos" "c-730"
"ypos" "60"
"zpos" "-1"
"wide" "500"
"tall" "100"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "0"
"matchgroup" "MatchGroup_Casual_12v12"
"show_model" "0"
"show_type" "1"
}
[/code]
and here is RankModelPanel:
[code]"RankModelPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankModelPanel"
"xpos" "cs-0.5-285"
"ypos" "cs-0.5-173"
"zpos" "-7"
"wide" "500"
"tall" "1000"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "1"
"matchgroup" "MatchGroup_Casual_12v12"
"show_progress" "0"
}
[/code]
what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?
shinsowhat am i supposed to edit to change the position of engineer's metal number and demo's sticky number?
Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res
Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res
hi guys, i've been using rayshud for almost a month now, and i wanted to disable the start-up changes on the game, like the wallpaper pls
I have a few questions:
1. Is there a way to change the background color of Item Selection?
2. Is there a way to change the color of the preview background button (which is shaded red)?
3. Is there a way to change background color when an item loads?
Thanks.
[b]1. Is there a way to change the background color of Item Selection?[/b]
[url=https://imgur.com/bDQ17zC]Screenshot[/url]
[b]2. Is there a way to change the color of the preview background button (which is shaded red)?[/b]
[url=https://imgur.com/sKYpyfp]Screenshot 2[/url]
[b]3. Is there a way to change background color when an item loads?[/b]
[url=https://imgur.com/4aNDQaw]Screenshot 3[/url]
Thanks.
Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?
[img]https://i.imgur.com/MmUr0xH.png[/img]
Does anyone knows how to remove the colored corner on the yahud CMYK ?
[url=https://gyazo.com/ed971b49d883c1821946a86e093a5508]screenshot[/url]
Another question:
Where can I find and edit the context menu?
How can I edit the class portraits in the armory?
Where can I find and edit the context menu?
How can I edit the class portraits in the armory?
[url=https://imgur.com/65H2xtr]Screenshot[/url]
Is there any extensive documentation on all the files involved in making a HUD? I know there's a list of what most of the necessary files do on doodlestuff and flame's guide but they're either outdated or not informative enough. Anybody know if someone has done something similar but fully up to date?
AFAIK there is no updated list of the files, but I have at least tried to add some comments to my hud files in case the filename isn't descriptive enough.
anyone know how to remove this little white box?
[img]https://i.imgur.com/j7SMVv6.jpg[/img]
Jynxiianyone know how to remove this little white box?
https://i.imgur.com/j7SMVv6.jpg
that's the buildinganchor element in hudlayout.res, change its "visible" value to 0
[img]https://i.imgur.com/j7SMVv6.jpg[/img][/quote]
that's the buildinganchor element in hudlayout.res, change its "visible" value to 0