solly6
Account Details
SteamID64 76561198292161558
SteamID3 [U:1:331895830]
SteamID32 STEAM_0:0:165947915
Country Philippines
Signed Up December 2, 2017
Last Posted January 5, 2019 at 1:17 AM
Posts 73 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5
#5786 HUD editing: short questions, quick answers in Customization

Is there a way to change the color of the model panels in the backpack section?

Screenshot

Also how can I move the respawntime value in the matchmaking hud? I tried changing the zpos and ypos values but it doesn't move.

posted about 5 years ago
#5764 HUD editing: short questions, quick answers in Customization
solly6Is there a way to change the color of the model panels in the backpack section?

Screenshot
posted about 5 years ago
#5758 HUD editing: short questions, quick answers in Customization

Is there a way to change the color of the model panels in the backpack section?

Screenshot

posted about 5 years ago
#5749 HUD editing: short questions, quick answers in Customization

Is there a way to make the class portraits static? Every time I hover my mouse to the armory section the class portraits move or something.

posted about 5 years ago
#5746 HUD editing: short questions, quick answers in Customization
_Kermitsolly6Wiethoofdsolly6materials/vgui/replay/thumbnails is the path where I placed the texture files. Still doesn't work.Did you also add VMTs for each VTF, fixing the path inside the VMT to the new path in the thumbnails folder?

And which path are you using in your .res file pointing to the thumnails, this should be something like "image" "../vgui/replay/thumbnails/scout"
I used the same path. It turns out I had "No fullbright" on the .vmt files which causes them to have missing textures/no textures at all but blank. The only problem is that it's stretched(and for some reason sniper's portrait is a crosshair)
Screenshot

You've probably got two VTFs with the same name in thumbnails, rename the sniper one to sniper_2 or something and it should work, also change the path in the vmt to sniper_2 as well. I don't know about the stretching, other than checking the original size of the VTFs.

Oh thanks. But is there a way to make it static instead of it enlarging whenever I hover my mouse to it?

posted about 5 years ago
#5742 HUD editing: short questions, quick answers in Customization
Wiethoofdsolly6materials/vgui/replay/thumbnails is the path where I placed the texture files. Still doesn't work.Did you also add VMTs for each VTF, fixing the path inside the VMT to the new path in the thumbnails folder?

And which path are you using in your .res file pointing to the thumnails, this should be something like "image" "../vgui/replay/thumbnails/scout"

I used the same path. It turns out I had "No fullbright" on the .vmt files which causes them to have missing textures/no textures at all but blank. The only problem is that it's stretched(and for some reason sniper's portrait is a crosshair)
Screenshot

posted about 5 years ago
#5740 HUD editing: short questions, quick answers in Customization
WiethoofdWhat is the path you're using to the texture files?

If you use the same paths as the original valve ones they will only work when you're not on a sv_pure 2 server, if you want them to always work you have to put them in materials/vgui/replay/thumbnails together with a vmt.

materials/vgui/replay/thumbnails is the path where I placed the texture files. Still doesn't work.

posted about 5 years ago
#5738 HUD editing: short questions, quick answers in Customization

Guys, can you help me out? I'm trying to edit the class portrait in the armory but it shows as either stretched, missing textures or both.
Screenshot

posted about 5 years ago
#5725 HUD editing: short questions, quick answers in Customization

How can I edit the font of console texts?

posted about 5 years ago
#5717 HUD editing: short questions, quick answers in Customization
_Kermitsolly6Guys, how do I edit the console font? Is it possible to do so?
It's possible but if you play etf2l their parser can't read anything but the default console font, meaning that your screenshots will not be accepted.

Okay, I don't really play comp at all but, how do I edit it?

posted about 5 years ago
#5709 HUD editing: short questions, quick answers in Customization

Guys, how do I edit the console font? Is it possible to do so?

posted about 5 years ago
#5489 HUD editing: short questions, quick answers in Customization

Guys how can I change the bg color of these things:

1. This header thing on the find game button and This too
2. Casual Menu Background Color
3. The background color when an item loads
4. This menu
5. This pop-up when hovering through options, etc.

Thanks.

posted about 6 years ago
#5426 HUD editing: short questions, quick answers in Customization

Another question:

Where can I find and edit the context menu?

How can I edit the class portraits in the armory?

Screenshot

posted about 6 years ago
#5423 HUD editing: short questions, quick answers in Customization

I have a few questions:

1. Is there a way to change the background color of Item Selection?

Screenshot

2. Is there a way to change the color of the preview background button (which is shaded red)?

Screenshot 2

3. Is there a way to change background color when an item loads?

Screenshot 3

Thanks.

posted about 6 years ago
#5380 HUD editing: short questions, quick answers in Customization
solly6I have a few questions:

1. Is there a way to change the background color of Item Selection?

Screenshot

2. Is there a way to change the color of the preview background button (which is shaded red)?

Screenshot 2

3. Is there a way to change background color when an item loads?

Screenshot 3

Thanks.
posted about 6 years ago
1 2 3 4 5