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HUD editing: short questions, quick answers
posted in Customization
5401
#5401
0 Frags +

how do i go about making my health font size bigger?

how do i go about making my health font size bigger?
5402
#5402
0 Frags +

what controls the dialog box that appears when sorting my backpack?

typtohow do i go about making my health font size bigger?

hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use

what controls the dialog box that appears when sorting my backpack?

[quote=typto]how do i go about making my health font size bigger?[/quote]
hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use
5403
#5403
0 Frags +

https://puu.sh/APCPa.jpg

I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?

https://puu.sh/APCPa.jpg

I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?
5404
#5404
0 Frags +

https://i.imgur.com/hwZE0C6.png

how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

[img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
5405
#5405
0 Frags +

whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?

whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?
5406
#5406
0 Frags +
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

that's just a bug, don't think there's a way to fix that

bowlwhats the name of the res file that deals w the damage numbers that pop up above your health/ammo?

huddamageaccount.res

[quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]
that's just a bug, don't think there's a way to fix that

[quote=bowl]whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?[/quote]
huddamageaccount.res
5407
#5407
0 Frags +

https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?

https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
5408
#5408
whitelist.tf
0 Frags +
Dox246https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0

(to make it look proper: HudMatchStatus.res

[quote=Dox246]https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?[/quote]
[code]tf_use_match_hud 0[/code] (to make it look proper: HudMatchStatus.res
5409
#5409
whitelist.tf
0 Frags +
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:

"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}
[quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]

In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code]
5410
#5410
0 Frags +
Wiethoofddeguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:
"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}

already there
i tried removing allow_rot and setting it to 1 didn't help

Show Content
[quote=Wiethoofd][quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]

In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code][/quote]
already there
i tried removing allow_rot and setting it to 1 didn't help
[spoiler][img]https://i.imgur.com/fHlaCCo.png[/img][/spoiler]
5411
#5411
0 Frags +

Can custom cap point progress bars be properly preloaded into sv_pure servers? Or just the icons?

Can custom cap point progress bars be properly preloaded into sv_pure servers? Or just the icons?
5412
#5412
1 Frags +

https://imgur.com/PVAUwAf
anyone knows how to change the streak label color

https://imgur.com/PVAUwAf
anyone knows how to change the streak label color
5413
#5413
0 Frags +
huelesshttps://imgur.com/PVAUwAf
anyone knows how to change the streak label color

resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor

[quote=hueless]https://imgur.com/PVAUwAf
anyone knows how to change the streak label color[/quote]
resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor
5414
#5414
0 Frags +

I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)

https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg

EDIT: Nvm I found it :P

I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)
[img]https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg[/img]
EDIT: Nvm I found it :P
5415
#5415
0 Frags +

There is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

There is a way to make "PlayerStatus[b]Max[/b]HealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.
5416
#5416
whitelist.tf
0 Frags +
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

Have you tried simply creating a custom element with

"labelText" "%MaxHealth%"
[quote=xXx_n00b_D3stR0y3r_xXx]There is a way to make "PlayerStatus[b]Max[/b]HealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.[/quote]
Have you tried simply creating a custom element with [code]"labelText" "%MaxHealth%"[/code]
5417
#5417
0 Frags +

How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers
5418
#5418
whitelist.tf
0 Frags +
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.

[quote=mahrez]How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers[/quote]
This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.
5419
#5419
0 Frags +

How can I move the casual rank panel more to the right so it doesn't look like this: (shown on top-left)
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png

In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.

I can paste the code for that I have here for absolutely no reason at all:

"RankPanel"
	{
		"ControlName"	"CPvPRankPanel"
		"fieldName"		"RankPanel"
		"xpos"			"c-730"
		"ypos"			"60"
		"zpos"			"-1"
		"wide"			"500"
		"tall"			"100"
		"visible"		"0"
		"proportionaltoparent"	"1"
		"mouseinputenabled"	"0"

		"matchgroup"	"MatchGroup_Casual_12v12"

		"show_model"	"0"
		"show_type"		"1"
	}

and here is RankModelPanel:

"RankModelPanel"
	{
		"ControlName"	"CPvPRankPanel"
		"fieldName"		"RankModelPanel"
		"xpos"			"cs-0.5-285"
		"ypos"			"cs-0.5-173"
		"zpos"			"-7"
		"wide"			"500"
		"tall"			"1000"
		"visible"		"0"
		"proportionaltoparent"	"1"
		"mouseinputenabled"	"1"

		"matchgroup"	"MatchGroup_Casual_12v12"

		"show_progress"	"0"
	}
How can I move the casual rank panel more to the right so it doesn't look like this: (shown on top-left)
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png

In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.

I can paste the code for that I have here for absolutely no reason at all:

[code]"RankPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankPanel"
"xpos" "c-730"
"ypos" "60"
"zpos" "-1"
"wide" "500"
"tall" "100"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "0"

"matchgroup" "MatchGroup_Casual_12v12"

"show_model" "0"
"show_type" "1"
}
[/code]

and here is RankModelPanel:

[code]"RankModelPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankModelPanel"
"xpos" "cs-0.5-285"
"ypos" "cs-0.5-173"
"zpos" "-7"
"wide" "500"
"tall" "1000"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "1"

"matchgroup" "MatchGroup_Casual_12v12"

"show_progress" "0"
}
[/code]
5420
#5420
1 Frags +

what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?

what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?
5421
#5421
0 Frags +
shinsowhat am i supposed to edit to change the position of engineer's metal number and demo's sticky number?

Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res

[quote=shinso]what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?[/quote]
Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res
5422
#5422
0 Frags +

hi guys, i've been using rayshud for almost a month now, and i wanted to disable the start-up changes on the game, like the wallpaper pls

hi guys, i've been using rayshud for almost a month now, and i wanted to disable the start-up changes on the game, like the wallpaper pls
5423
#5423
0 Frags +

I have a few questions:

1. Is there a way to change the background color of Item Selection?

Screenshot

2. Is there a way to change the color of the preview background button (which is shaded red)?

Screenshot 2

3. Is there a way to change background color when an item loads?

Screenshot 3

Thanks.

[b]I have a few questions:[/b]


[b]1. Is there a way to change the background color of Item Selection?[/b]

[url=https://imgur.com/bDQ17zC]Screenshot[/url]

[b]2. Is there a way to change the color of the preview background button (which is shaded red)?[/b]

[url=https://imgur.com/sKYpyfp]Screenshot 2[/url]

[b]3. Is there a way to change background color when an item loads?[/b]

[url=https://imgur.com/4aNDQaw]Screenshot 3[/url]

Thanks.
5424
#5424
0 Frags +

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

https://i.imgur.com/MmUr0xH.png

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

[img]https://i.imgur.com/MmUr0xH.png[/img]
5425
#5425
0 Frags +

Does anyone knows how to remove the colored corner on the yahud CMYK ?

screenshot

Does anyone knows how to remove the colored corner on the yahud CMYK ?

[url=https://gyazo.com/ed971b49d883c1821946a86e093a5508]screenshot[/url]
5426
#5426
0 Frags +

Another question:

Where can I find and edit the context menu?

How can I edit the class portraits in the armory?

Screenshot

Another question:

Where can I find and edit the context menu?

How can I edit the class portraits in the armory?

[url=https://imgur.com/65H2xtr]Screenshot[/url]
5427
#5427
0 Frags +

Is there any extensive documentation on all the files involved in making a HUD? I know there's a list of what most of the necessary files do on doodlestuff and flame's guide but they're either outdated or not informative enough. Anybody know if someone has done something similar but fully up to date?

Is there any extensive documentation on all the files involved in making a HUD? I know there's a list of what most of the necessary files do on doodlestuff and flame's guide but they're either outdated or not informative enough. Anybody know if someone has done something similar but fully up to date?
5428
#5428
whitelist.tf
0 Frags +

AFAIK there is no updated list of the files, but I have at least tried to add some comments to my hud files in case the filename isn't descriptive enough.

AFAIK there is no updated list of the files, but I have at least tried to add some comments to [url=http://github.com/wiethoofd/wiethud]my hud files[/url] in case the filename isn't descriptive enough.
5429
#5429
0 Frags +

anyone know how to remove this little white box?

https://i.imgur.com/j7SMVv6.jpg

anyone know how to remove this little white box?

[img]https://i.imgur.com/j7SMVv6.jpg[/img]
5430
#5430
0 Frags +
Jynxiianyone know how to remove this little white box?

https://i.imgur.com/j7SMVv6.jpg

that's the buildinganchor element in hudlayout.res, change its "visible" value to 0

[quote=Jynxii]anyone know how to remove this little white box?

[img]https://i.imgur.com/j7SMVv6.jpg[/img][/quote]
that's the buildinganchor element in hudlayout.res, change its "visible" value to 0
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