Can we all just agree: racism bad, and to report this to your local league admins instead...
Also don't use steam's hosting for screenshots, those will be gone in ~2 weeks.
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Can we all just agree: racism bad, and to report this to your local league admins instead...
Also don't use steam's hosting for screenshots, those will be gone in ~2 weeks.
You could try the following by enabling 'wait' and move a tick.
sv_allow_wait_command 1
bind . "demo_resume; wait 1; demo_pause"
There was a previous thread about making ragdolls deterministic, but not sure if replay_cach_client_ragdolls 1 was the solution, however junior figured out a way to record depth with reshade and basically double capture using startmovie and Afterburner. More detailed instructions on their github
Are you using map cp_sunshine or changelevel cp_sunshine?
the first one takes the server down and then boots it up on sunshine, the second is the correct way to change maps on servers.
Is this your own server or a rented one? which plugins are installed, can others change map on the same server without issue?
The sign-ups have been extended by a day. Make sure you have 6 players ready & age verified to play this weekend.
Can you not bump a 6 year old thread without checking steamstat.us?
You can see a massive dip there in the graph, and about 5 minutes ago a bunch of services said were orange/red indicating them being offline.
LeonhardBroleris this going to happen if the signed up teams remain so few ? (14/72 as of right now)
Yes, the schedule/groups will be modified to make sense.
But we're hoping like for every cup that teams sign up on the Thursday right before the deadline closes.
Filling out your age is a requirement from GGtoor as you need to be 13 or older; if you're under 18 you also require consent from a parent or legal guardian (see point 2.9 in the toornament rules for more specifics). Which has to do with prizepools and them being an NA sponsor and having to do taxes for this too.
----
In other news, we'll be announcing later this weekend what we're doing with the plugins for the cup, as it looks like ETF2L has made up their mind for S38 and is making some changes there.
Sign-ups close on the 28th of January @ 21 CET, so make sure your team's roster is complete and signed up to be validated on Toornament and be eligible to play!
Done, removed twitch.tv/dippidy from the sidebar
KevinIsPwnThe website is a security mess at the moment, for more reasons than the plaintext pw. I would advise against signing up until they confirm and prove these issues have all been resolved in a post.
Signing up to the website is not a requirement to be able to play in the tournament, that's all done through Toornament.
GeMI'm trying to use the FlameHUD Tournament Spectator HUD with Flawhud, but simply pasting in the .res file doesn't work. Is there a quick and easy way to transfer the tournament hud over?
Could be a bit more specific on the 'what does not work' part in your post. But first make sure it's even enabled in the first place:
cl_use_tournament_specgui 1
charleput scout speed in please
We are still waiting for a reply from ETF2L what their plans are for Season 38 with regards to medic/scout speed and will match their decision, or if the majority of players think that the current setting to disable medic moving at scout speed is unwanted.
Make sure to get the CastingEssentialsRed builds, which are a lot newer.
Optionally use the following:
// Highlight player being spectated in killfeed
ce_localplayer_enabled 1
ce_localplayer_player 1
ce_localplayer_track_spec_target 1
// Correct view heights for player POVs (sniper dot alignment etc.)
ce_cameratools_fix_view_heights 1 // (might cause issues with the POV being stuck in the floor then set to 0)
// Fix weapon skins to always use highest quality texture
ce_weapon_skin_downsample 0 // 0 = highest, 10 = lowest quality
ce_graphics_fxaa 1 // optional fast antialiasing to reduce 'jaggies'
// Force killstreaks to be enabled and additive
ce_killstreaks_enabled 1
ce_killstreaks_hide_firstperson_effects 1
// Player Outlines
ce_graphics_improved_glows 1 // 0 = TF2 glows, 1 = CE optimized glows
ce_graphics_fix_invisible_players 1
ce_graphics_fix_viewmodel_particles 1
ce_outlines_spy_visibility 1
// Projectile Outlines
ce_projectileoutlines_mode 1 // 0 = always, 1 = only when hidden, 2 = only when model visible
ce_projectileoutlines_pills 1
ce_projectileoutlines_rockets 1
ce_projectileoutlines_stickies 1
// STV Damage Numbers & Critical Hit Particles
ce_hitevents_enabled 1 // Enable events (requires srctv+ on server for damage numbers)
ce_hitevents_dmgnumbers_los 1 // 0 = hide, 1 = show through walls
ce_hitevents_healing_crossbow_only 1 // Only show Crossbow Healing numbers
hud_combattext 1 // Damage numbers (text color below)
hud_combattext_red 245
hud_combattext_green 225
hud_combattext_blue 205
hud_combattext_doesnt_block_overhead_text 1
tf_dingalingaling 0 // Hitsounds (or use tf_dingaling_volume when 1)
tf_dingalingaling_lasthit 0 // Killsounds (or use tf_dingaling_lasthit_volume when 1)
// Team names (defaults for possible filtering out racist team names in win panels or overriding for actual fixture)
// Max length 32 characters
ce_teamnames_blu "BLU"
ce_teamnames_red "RED"
There may or may not be another 6s cup in the near future early at the start of next year ;)
make sure snd_musicvolume is not set to 0
Updated all domains for The Spaceship servers in the list.