Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#3 Can you progress a demo 1 frame at a time? in Customization

You could try the following by enabling 'wait' and move a tick.

sv_allow_wait_command 1
bind . "demo_resume; wait 1; demo_pause"

There was a previous thread about making ragdolls deterministic, but not sure if replay_cach_client_ragdolls 1 was the solution, however junior figured out a way to record depth with reshade and basically double capture using startmovie and Afterburner. More detailed instructions on their github

posted about 3 years ago
#2 Game not changing maps in Q/A Help

Are you using map cp_sunshine or changelevel cp_sunshine?

the first one takes the server down and then boots it up on sunshine, the second is the correct way to change maps on servers.

Is this your own server or a rented one? which plugins are installed, can others change map on the same server without issue?

posted about 3 years ago
#43 Phoenix Red announces GGtoor Locked (down) & Loaded in News

The sign-ups have been extended by a day. Make sure you have 6 players ready & age verified to play this weekend.

posted about 3 years ago
#12 Steam is stuck on connecting account? in Q/A Help

Can you not bump a 6 year old thread without checking steamstat.us?

You can see a massive dip there in the graph, and about 5 minutes ago a bunch of services said were orange/red indicating them being offline.

posted about 3 years ago
#42 Phoenix Red announces GGtoor Locked (down) & Loaded in News
LeonhardBroleris this going to happen if the signed up teams remain so few ? (14/72 as of right now)

Yes, the schedule/groups will be modified to make sense.

But we're hoping like for every cup that teams sign up on the Thursday right before the deadline closes.

posted about 3 years ago
#38 Phoenix Red announces GGtoor Locked (down) & Loaded in News

Filling out your age is a requirement from GGtoor as you need to be 13 or older; if you're under 18 you also require consent from a parent or legal guardian (see point 2.9 in the toornament rules for more specifics). Which has to do with prizepools and them being an NA sponsor and having to do taxes for this too.

----

In other news, we'll be announcing later this weekend what we're doing with the plugins for the cup, as it looks like ETF2L has made up their mind for S38 and is making some changes there.

Sign-ups close on the 28th of January @ 21 CET, so make sure your team's roster is complete and signed up to be validated on Toornament and be eligible to play!

posted about 3 years ago
#2 remove stream in Requests

Done, removed twitch.tv/dippidy from the sidebar

posted about 3 years ago
#31 Phoenix Red announces GGtoor Locked (down) & Loaded in News
KevinIsPwnThe website is a security mess at the moment, for more reasons than the plaintext pw. I would advise against signing up until they confirm and prove these issues have all been resolved in a post.

Signing up to the website is not a requirement to be able to play in the tournament, that's all done through Toornament.

posted about 3 years ago
#6614 HUD editing: short questions, quick answers in Customization
GeMI'm trying to use the FlameHUD Tournament Spectator HUD with Flawhud, but simply pasting in the .res file doesn't work. Is there a quick and easy way to transfer the tournament hud over?

Could be a bit more specific on the 'what does not work' part in your post. But first make sure it's even enabled in the first place:

cl_use_tournament_specgui 1
posted about 3 years ago
#5 Phoenix Red announces GGtoor Locked (down) & Loaded in News
charleput scout speed in please

We are still waiting for a reply from ETF2L what their plans are for Season 38 with regards to medic/scout speed and will match their decision, or if the majority of players think that the current setting to disable medic moving at scout speed is unwanted.

posted about 3 years ago
#63 igmdb.org fragmovie/demorender site in TF2 General Discussion

Make sure to get the CastingEssentialsRed builds, which are a lot newer.

Optionally use the following:

// Highlight player being spectated in killfeed
ce_localplayer_enabled 			1
ce_localplayer_player 			1
ce_localplayer_track_spec_target 	1

// Correct view heights for player POVs (sniper dot alignment etc.)
ce_cameratools_fix_view_heights 	1 // (might cause issues with the POV being stuck in the floor then set to 0)

// Fix weapon skins to always use highest quality texture
ce_weapon_skin_downsample 		0 // 0 = highest, 10 = lowest quality
ce_graphics_fxaa 			1 // optional fast antialiasing to reduce 'jaggies'

// Force killstreaks to be enabled and additive
ce_killstreaks_enabled			1
ce_killstreaks_hide_firstperson_effects 1

// Player Outlines
ce_graphics_improved_glows 		1 // 0 = TF2 glows, 1 = CE optimized glows
ce_graphics_fix_invisible_players 	1
ce_graphics_fix_viewmodel_particles 	1
ce_outlines_spy_visibility 		1

// Projectile Outlines
ce_projectileoutlines_mode 		1 // 0 = always, 1 = only when hidden, 2 = only when model visible
ce_projectileoutlines_pills 		1
ce_projectileoutlines_rockets 		1
ce_projectileoutlines_stickies 		1

// STV Damage Numbers & Critical Hit Particles
ce_hitevents_enabled 			1 // Enable events (requires srctv+ on server for damage numbers)
ce_hitevents_dmgnumbers_los 		1 // 0 = hide, 1 = show through walls
ce_hitevents_healing_crossbow_only 	1 // Only show Crossbow Healing numbers
hud_combattext 				1 // Damage numbers (text color below)
hud_combattext_red 			245
hud_combattext_green 			225
hud_combattext_blue 			205
hud_combattext_doesnt_block_overhead_text 1
tf_dingalingaling 			0 // Hitsounds (or use tf_dingaling_volume when 1)
tf_dingalingaling_lasthit 		0 // Killsounds (or use tf_dingaling_lasthit_volume when 1)

// Team names (defaults for possible filtering out racist team names in win panels or overriding for actual fixture)
// Max length 32 characters
ce_teamnames_blu 			"BLU"
ce_teamnames_red 			"RED"
posted about 3 years ago
#12 etf2l season 38 in TF2 General Discussion

There may or may not be another 6s cup in the near future early at the start of next year ;)

posted about 3 years ago
#2 main menu music not playing in Q/A Help

make sure snd_musicvolume is not set to 0

posted about 3 years ago
#17 server request in Requests

Updated all domains for The Spaceship servers in the list.

posted about 3 years ago
#8 Python Script to Average All DPM / KD from Logs.TF in Projects

Should make it save the log files locally in a folder with the associated steamid, that way you can just run the script again and only grab the new logs that haven't been downloaded since last time you ran it.

posted about 4 years ago
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