Should take a look at CastingEssentials for a bunch of STV fixes that are currently broken or missing entirely from the base game:
- Invisible player models not being forced into client leaf system (?)
- Incorrect viewheight for players sent to STV
- Missing server events not sent to STV (atm possible thanks to SrcTV+ (requires increased tv_maxrate))
- Hit events (especially criticals) not being sent properly to STV (overhead texts are missing for headshots if that helps)
- CE also added a FXAA implementation that might be faster and/or better looking
- Viewmodel (particle) fixes (unusual effects, rotating minigun barrels, medigun beam) that don't work in STVs without CE
- Alternative outlines that only draw when model is occluded and adding ones for projectiles