just chillin in the park, minding my own, when all of a sudden the bæ sneakily snaps this one:
Account Details | |
---|---|
SteamID64 | 76561198069469779 |
SteamID3 | [U:1:109204051] |
SteamID32 | STEAM_0:1:54602025 |
Country | Sierra Leone |
Signed Up | January 24, 2014 |
Last Posted | July 12, 2016 at 9:50 AM |
Posts | 98 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.02 (zoom sens .68) |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1024 x 768 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer DA Standard |
Keyboard | Logitech K310 |
Mousepad | Goliathus Alpha Control |
Headphones | V-Moda M-100 + AntLion ModMic |
Monitor | a head of cabbage |
If this means we'll be getting footage of:
- pizza box towers
- benchpressing using fellow humans as weights
- arm wrestling
- awkward interviews
- Sideshow getting wasted
- semi-naked invite players
I believe the answer would be yes
Wholegrainhow will alfa and TLR practice? who will they scrim? will they just show up to LAN with a roamer they've never played with before or put up with 150+ ping rockets?
this genuinely makes me worry about TLR's performance, not even taking into consideration how alfa matches up against the other stellar roamers.
He'll just run 150+ ping sniper to mid on every scrim and practice roamer on LAN alone while everyone's asleep
Yay, stereotypes.
Just go ahead and name him Eddy Gordo.
Add some capoeira moves and ur golden.
Edit: this class is actually pretty sick. Jet Set Radio-style rollerblades and wallrides; I'm sold.
Is this also fixed for POV demos? I recall it used to work if you're playing your own demos, but when viewing another person's POV, all items would lose their properties (paints, particle effects, etc).
b33fWiggerslamhttps://www.youtube.com/watch?v=cinJDxLUsNYthis shit is really good
just leaving this here
this music video it's exactly everything I expected it to be.
literally just Andy, Zach and Stefan in a windowless room looking noided af
https://www.youtube.com/watch?v=cinJDxLUsNY
just leaving this here
downpourwhatever you do make it clear and simple dont oversaturate it with colours so that the frag/center of the screen are actually visible
MasterKuniI would definitely dump the animation and color adjustment for the crosshair
Might give that a try later today. It'd be far less painful to do/less annoying to watch.
Let's see how it turns out.
Hey guys,
Please note this is a help/suggestion thread thing for the more heavily edited types of TF2 frag vids, so I'm pretty aware it won't appeal to most editors who prefer clean, unedited frags.
As a big fan of massive, over-the-top editing, I have started a small project to showcase cool frags from a couple of friends of mine; one of the things I wanted to be in the movie are custom-made sniper scopes, similar to the ones used by Googler in many of his videos. Here's the one in the 0:23 second mark of this vid, for example:
https://www.youtube.com/watch?v=6aO6a98pz_Y#t=24
I have attempted to do something similar by using After Effects and following the steps below:
1. Downloaded a sniper crosshair in .PNG format;
2. Created an Adjustment Layer using the Ellipse tool;
3. Added the CC Lens effect to the Adjustment Layer, in order to create the scope lens effect;
4. Colorized the adjustment layer to create a sort of gay-ass lens tint effect;
5. Added the .PNG crosshair on the top of the Adjustment layer, so that it also creates the outline and makes it look like a scope;
6. Attempted to animate the whole thing. Due to my own lack of skill and patience, and it came out laughably terrible.
Result:
https://www.youtube.com/watch?v=Q-ZbKqiGzIo
Do any of you guys have any experience in creating that kind of stuff in AE? If so, do you have any tips to share?
Thank you!
Hey everyone, just found the answer.
You actually don't need to use smoothing at all – and this seems to be the same technique used by MightyMe in his Red Light/Green Light video (feel free to correct me if I'm wrong guys; that's just what I heard from the friend who showed me how to do it).
You just have to do this:
1. Pause your demo at the desired tick and remove viewmodels;
2. Hit Drive;
3. Hold mouse 1;
4. Press the record button, if you have it binded to a key (in my case I'm using Lawena, so that should be the "P" key);
5. Use your left/right keys to make a linear camera movement while recording.
And that's it. Waaaay easier than I expected.
Hello everyone,
I'm in the process of creating a fragmovie for my team and I need some help. I wanted to create a smoothing shot where the camera moves around while all players and projectiles are standing still. Just as seen in the first shot on this video:
https://www.youtube.com/watch?v=RiE3TtVTljc
Is this achieavable using POV demos? I tried smoothing as seen in the tutorials, but they won't allow me to use just a single tick for multiple camera shots. How I make sure all players are standing still while the camera moves around?
Thank you!