XenThePybro
Account Details
SteamID64 76561198256765720
SteamID3 [U:1:296499992]
SteamID32 STEAM_0:0:148249996
Country Australia
Signed Up January 5, 2016
Last Posted May 3, 2017 at 6:24 AM
Posts 437 (0.1 per day)
Game Settings
In-game Sensitivity pretty sure its 3.8
Windows Sensitivity see ingame sens
Raw Input 1
DPI
ill say 1
Resolution
1440 x 900 maybe
Refresh Rate
in between 4 and 18
Hardware Peripherals
Mouse Razer Taipan WHITE BOI
Keyboard dont bully me
Mousepad $5 from officeworks
Headphones surround sound vibrating water cooled rgb cupphone
Monitor 13" 2560 x 1600
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 30
#3891 HUD editing: short questions, quick answers in Customization

My motd is broken. It has been like this for a while but when I clicked the read more button it took me to magnumhud's update page. My mainmenuoverride.res file was fresh from the stock files and I checked the urls so I dont think it could be that. Does anyone have any idea?

Does anyone know how I can fix this?

posted about 8 years ago
#12 free taco at taco bell from 2pm to 6pm in Off Topic

we dont have taco bells :(

posted about 8 years ago
#3887 HUD editing: short questions, quick answers in Customization
WiethoofdOpen the original game vtfs with VTF Edit and figure out which flags they have set, where their pixels for borders start and see if you can work out if the 'src' and 'draw' for corner width/height have any influence where you set them. And have a look at the VMTs and see if there is something of significance there which causes the 'stretch' behavior.

I can't get vtfedit as I am forced to use a mac and I am considering partitioning it to also run windows I would prefer not to. I currently make materials with tf.heybey.org/vtfconv/

Do you know anything I can do?

posted about 8 years ago
#56 School & TF2 in TF2 General Discussion

i used to be addicted so i overplayed hightower 24/7 one school holidays and then bam i was not addicted anymore

:)

posted about 8 years ago
#12 All Nighters in Off Topic

when i was a wee lad daddy and mommy went away so i plaid mynecraft all knite

posted about 8 years ago
#3881 HUD editing: short questions, quick answers in Customization

Righty i just got adobe CC and i was wondering if someone could help me make some vtfs for me hud

I want to make a vtf that is affected by these bad boys

			"src_corner_height"		"24"
			"src_corner_width"		"24"
			"draw_corner_width"		"8"
			"draw_corner_height" 	"8"	

But previously I could not get my vtfs to be affected by them

Also I would like to know how to make vtfs that to not get stretched when resized but instead just make the middle bit wider, like the stock shadow borders (OuterShadowBorder, OuterShadowBorderThin, InnerShadowBorder and InnerShadowBorderThin)

I got a reply when I asked earlier but it did not help and did not have much detail :(

posted about 8 years ago
#3867 HUD editing: short questions, quick answers in Customization
CassiaXenThePybroCassiahow do i edit the color of the xp bar when u get points
https://a.pomf.cat/doytgy.png

its in hudanimations somewhere search for pvpranklevelup or something like that

if u mean PvPRankLevelUpXPBar i already tried that and it didnt work. it only gets triggered when u actually rank up i believe and even then the actual xp bar didnt change unless i fucked something up

I tried to change it awhile ago for something i was working on and I managed to change the MM one but not casual

posted about 8 years ago
#3864 HUD editing: short questions, quick answers in Customization
Cassiahow do i edit the color of the xp bar when u get points
https://a.pomf.cat/doytgy.png

its in hudanimations somewhere search for pvpranklevelup or something like that

Toxi-C-LoudXenThePybroToxi-C-LoudHow can I add a custom hitmarker to my HUD? Like the one in the TF2's Overwatch HUD
in your hudanimations file look for event DamagedPlayer

put your animation there and whenever you hurt someone that animation will get triggered

Can you teach me how to do animations? please

1. Go to hudfolder/scripts and find your hudanimations file. Generally it is called hudanimations_<hudname> but it could be anything. Inside it you will find stuff that looks simmilar to this:

Show Content
[code]//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue Fgcolor "Buff" Linear 0.0 0.0
Animate PlayerStatusHealthValue Fgcolor "BuffDark" Linear 0.0 0.5
Animate PlayerStatusHealthValue Fgcolor "Buff" Linear 0.5 0.5

Animate PlayerStatusHealthValueBg Bgcolor "BuffLight" Linear 0.0 0.0
Animate PlayerStatusHealthValueBg Bgcolor "BuffDark" Linear 0.0 0.5
Animate PlayerStatusHealthValueBg Bgcolor "BuffLight" Linear 0.5 0.5

Runevent HudHealthBonusPulse 1
}
[/code]

2. Search for event DamagedPlayer
and if it is not there go to the very bottom of the file and paste this

event DamagedPlayer
{
	// empty
}

3. Go to hudfolder/scripts and open up hudlayout.res

4. Read this guide on making a hud crosshair

5. Now you just need to animate your crosshair when you do damage.

put

"alpha"             "0"

underneath

"enabled"          "1"

Then go into the hudanimations.res file that you found earlier

Find the damagedplayer event from earlier and put this into the brackets {}

 animate <What your crosshairs fieldName is> alpha 255 linear 0.0 0.0
animate <What your crosshairs fieldName is> alpha 255 linear <time before hitmarker starts to fade in seconds> <time for hitmarker to fade in seconds>

The you should be done :)

posted about 8 years ago
#3857 HUD editing: short questions, quick answers in Customization
Toxi-C-LoudHow can I add a custom hitmarker to my HUD? Like the one in the TF2's Overwatch HUD

in your hudanimations file look for event DamagedPlayer

put your animation there and whenever you hurt someone that animation will get triggered

wtzis there a way to make hud crosshairs bigger?

increase the wide and tall if it is an image
if it is the font find the font in clientscheme.res and increase the tall value

posted about 8 years ago
#2 Need someone to "gift" me battlerite in Other Games

can you buy a prepaid card and get it that way?

posted about 8 years ago
#38 Your sens and preference in Off Topic

~18 cm/360

finger/claw depending on how i feel but generally leaning more in the fingertip direction

probably flick

posted about 8 years ago
#672 Donald Trump in World Events

I want trump to win.
Not because of the memes but tony abbott says hes good and he wants nasa to explore space instead of just orbiting earth

how juicys that

posted about 8 years ago
#3852 HUD editing: short questions, quick answers in Customization
LyreixThere's something really weird going on with my targetID's TargetNameLabel settings:
Show Content
Show Content

Here's my TargetNameLabel info, I'm using Shounic's edit of yahud at 1080p
		"TargetNameLabel"
	{	
		"ControlName"		"CExLabel"
		"fieldName"		"TargetNameLabel"
		"font"			"Medium14"				//Medium12
		"xpos"			"45"
		"ypos"			"14"	
		"zpos"			"7"
		"wide"			"300"
		"tall"			"26"
		"fgcolor"		"Black"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%targetname%"
		"textAlignment"		"west"
		"dulltext"		"0"
		"brighttext"		"0"
		"textinsetx" "0"
	}

pls help ;_;

You have two name labels. The one that is white is the stock one and is aligned on the x axis by the width and xpos of SpectatorGUIHealth. The other one is one made my the hud creator because sadly the text colour is stuck on tanlight so to change it to a darker colour everything else in the hud would need to switch colour too. So the fix around it is creating another but this one is not aligned by SpectatorGUIHealth so you can only make it look good with or without the floating target health, not both. tf_hud_target_id_disable_floating_health 1 will disable the floating health so it should fix things for you.

posted about 8 years ago
#136 Transparent Viewmodels in any HUD in Customization
yttriumBlame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.

The actual reason is that the vtf is slightly blurred as it used a refract and even set to the minimum blur the effect is still noticable, especially on lower resolutions

posted about 8 years ago
#8 Question in The Dumpster

because everyone has a different perspective of whats going on and valve does not know who to listen to

posted about 8 years ago
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 30