duck_XenThePybroDoesn't seem to do anythingduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.
There is also a lot of places in hudanimations that its screwed with.
Account Details | |
---|---|
SteamID64 | 76561198256765720 |
SteamID3 | [U:1:296499992] |
SteamID32 | STEAM_0:0:148249996 |
Country | Australia |
Signed Up | January 5, 2016 |
Last Posted | May 3, 2017 at 6:24 AM |
Posts | 437 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | pretty sure its 3.8 |
Windows Sensitivity | see ingame sens |
Raw Input | 1 |
DPI |
ill say 1 |
Resolution |
1440 x 900 maybe |
Refresh Rate |
in between 4 and 18 |
Hardware Peripherals | |
---|---|
Mouse | Razer Taipan WHITE BOI |
Keyboard | dont bully me |
Mousepad | $5 from officeworks |
Headphones | surround sound vibrating water cooled rgb cupphone |
Monitor | 13" 2560 x 1600 |
duck_XenThePybroDoesn't seem to do anythingduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.
There is also a lot of places in hudanimations that its screwed with.
feint hype carried his team against b4nny spy is obvsly viable
Right so I am of the knowing a friend of mine who likes to play with ~1cm/360 (maybe a little exaggerated but its not by that much) who also uses windows acceleration. I need help with getting him to lower his sensitivity so he can aim and turning off mouse acceleration for the consistency or whatever.
He mostly plays singleplayer games like KSP and other games that are not in first person but he also likes skyrim, minecraft (like war) and tf2.
He also mains pyro because its the only class he can aim with ._.
Help me please : )
The pipes move differently because of vphysics. The iron bombers behave more like the lock because they dont spin whereas stock spins which has a ton of virtual drag
Dont use a font crosshair. Please no. Just copy it in paint.net or photoshop or anything and make a vtf out of it
duck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.
I was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?
Because of other reasons I am forced to use a macbook. Its not that bad, with me able to get 60fps in pubs consistently and reaching up to 100 if I run nothing in the background, however the moment I play something in chrome my frames drop to ~40. Does anyone know how I can reduce the impact that chrome has on my framerate when something is playing in the background?
What does it do, why does it reload everything in materials and possibly more and what should I set it to?
bind <key> slot1
bind <key> slot2
bind <key> slot3
If u want a crosshairswitcher then change it so you can turn the viewmodels on and off. There should be a guide and if you don't know how to edit crosshairswitchers then if you want one you are better starting fresh with tf2mate.
CitrusmanXenThePybrogo into spectatorguihealth for the health stuff
I gave a list of the things I disabled in that file already, and the only other two elements listed in that file were already set to enabled = 0.
Koncept Probably a more easy thing would be to set the x value of CMainTargetID very high or low if you're not having any success with what xen suggested
Forcing it to render off screen doesn't fix the issues though, I've already tried it.
Actually setting wide and tall to 0 might work, although if you are having framerate issues when a hud element appears it is probably not the hud. Try deleting spectatorguihealth and seeing if the problem still persists, although some of the hud elements that you want to get rid of are forced visible