+1 for Tame Impala.
Account Details | |
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SteamID64 | 76561198063275767 |
SteamID3 | [U:1:103010039] |
SteamID32 | STEAM_0:1:51505019 |
Country | United Kingdom |
Signed Up | June 15, 2015 |
Last Posted | October 28, 2024 at 9:11 AM |
Posts | 1561 (0.5 per day) |
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SchweppesGENERAL SETTINGS AND CHARACTER RESTRICTIONS
Team Size = 6 Players
Minimum Players = 5v6 or 5v5
Random Damage = Disabled
Critical Damage = Disabled
Taunts = Disabled
Max Scout = 2
Max Soldier = 2
Max Pyro = 2
Max Demoman = 1
Max Heavy = 1
Max Engineer = 1
Max Medic = 1
Max Sniper = 2
Max Spy = 2
Hi devs, I don't see Accuracy Spread turned off in these settings. It's a standard competitive feature to have it off in any competitive server. The command in console is: tf_use_fixed_weaponspreads - tf_use_fixed_weaponspreads 0 will turn it off and tf_use_fixed_weaponspreads 1 will turn it on. So make sure to put tf_use_fixed_weaponspreads 0 in your server's configs! Thanks!
Geknaiirhttp://www.teamfortress.tv/thread/25576/potential-hud-concept
please i need this in my life :(
Could you not create a bind to use the command(s) for the weapon wheel to switch to weapon 1 and click automatically? What I mean is when you press 1, it will technically be using the select-and-click method of switching weapons, but you will auto click. This would mean you are really using the same button to switch weps, but you would be able to see it on the screen, for example bind 3 "slot3;(then put a command to input a click into the game, such as +attack might work. You could even do it outside the game)". The weapon wheel wouldn't be on the screen forever, or in the center of the screen but it's a start so you can switch weapons without the delay of clicking to confirm switch. I hope this was what you were looking for.
So we're not going to spoil the story *spoils 1st part of story*.