YeeHaw
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SteamID64 76561198063275767
SteamID3 [U:1:103010039]
SteamID32 STEAM_0:1:51505019
Country United Kingdom
Signed Up June 15, 2015
Last Posted November 23, 2024 at 12:49 PM
Posts 1562 (0.5 per day)
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#4 Reworking the pick/bans in Pick/Ban Prolander. in TF2 General Discussion

wanting to have less stock weapons (the most well balanced and skill-intensive items in the game) is insane

posted about 7 years ago
#1 how do i turn off halloween souls in Customization

please there must be some way, i cant see shit im shooting

posted about 7 years ago
#4298 stream highlights in Videos
Mophttps://clips.twitch.tv/OilySpineyElkMingLee

i knew he was a ghost wake up sheepily

posted about 7 years ago
#27 What's the most efficient way of improving your dm in TF2 General Discussion
StylaxMy aim feels different every day atn. I go through spells where my tracking is nuts on dm and then i cant hit anything for half an hour. Now im back constantly changing sens and crosshair trying to fix it.

Think I'm just burnt out. My movement has gone to trash and I'm probably just thinking about it too much.

So yeah, basically also be wary of over playing.

i feel like this inconsistency you describe is based on your team and opponents in dm. its easy to get a 25 damage kill on a scout that is better than you that was hit by a pipe or direct, but next round when the teams are shuffled and the friendly spam is not there the scout kills you in a 1v1. your skill level has not increased or decreased, the situation being in your favour before has given you false confidence.

this is why it is important to look at the context of the fight and not who gets the kill at the end if you want an accurate measure of your skill.

posted about 7 years ago
#12 What's the most efficient way of improving your dm in TF2 General Discussion

in terms of maximum improvement per time play dm, surf/jump/mge if dm is dead
if you really want to improve, count how many shots u miss it will probably frustrate you into wanting to get better

posted about 7 years ago
#49 Funs Swelan AMA in LAN Discussion

who is your favourite former prem scout that is playing high this season?

posted about 7 years ago
#26 TF2 update for 10/30/17 (10/31/17 UTC) in TF2 General Discussion

started playing demo recently, didnt realise how much of an impact the det delay bug had until i experienced it first hand. probably should be at the top of valves list

posted about 7 years ago
#1000 PugChamp in Projects
gemmYeeHawalso i had some retard playing 50% of the game as pyro yesterday, i believe the rule is <33% http://logs.tf/1869589
we relaxed offclass limits after the pyro update (as long as people aren't throwing) and havent 'officially' put them back yet

ok can you perhaps add a notification to the front page that lets people know, also when are u updating the whitelist/offclassing rules

posted about 7 years ago
#993 PugChamp in Projects

also i had some retard playing 50% of the game as pyro yesterday, i believe the rule is <33% http://logs.tf/1869589

posted about 7 years ago
#990 PugChamp in Projects

please update whitelist, im sick of playing against pocket pistol and perma pyro

posted about 7 years ago
#65 Ready Up: Competitive Team Fortress 2 in TF2 General Discussion

hey, any news on this project? =)

posted about 7 years ago
#5 Weebtunnel tactics dead? in TF2 General Discussion
Ignisshocker isnt it

would u like to write your obituary here?

posted about 7 years ago
#1 Weebtunnel tactics dead? in TF2 General Discussion

Insider sources and http://etf2l.org/recruitment/252204/ seem to show that weebtunnel tactics are dead after their 6-0 loss to choke bustaz in week 6.

posted about 7 years ago
#40 TF2 update for 10/25/17 in TF2 General Discussion
flufyou guys act like this pistol will be used to everything but finishing people off and spamming at mid

i find its better at finishing off weak targets because its burst damage is higher. its better to shoot as many bullets as possible rather than be accurate if you want to finish a target off

posted about 7 years ago
#37 TF2 update for 10/25/17 in TF2 General Discussion

Played with pocket pistol in dm today, pretty op with health back from kills + hitting shots. I like that valve are trying to add another viable unlock to scout but it could do with a nerf or its' niche being changed. It probably doesnt even need to have the health back aspect and it will still be viable, at least I'd definitely use it.

posted about 7 years ago
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