B u m p
Account Details | |
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SteamID64 | 76561198003290856 |
SteamID3 | [U:1:43025128] |
SteamID32 | STEAM_0:0:21512564 |
Country | United Kingdom |
Signed Up | January 1, 2015 |
Last Posted | December 24, 2015 at 8:07 AM |
Posts | 5 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.02 |
Windows Sensitivity | 1 |
Raw Input | 0 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Razer Deathadder 2013 |
Keyboard | Razer Lycosa Mirror |
Mousepad | Razer Mantis Speed |
Headphones | Wharfdale DD1 / Steelseries Siberia V2 |
Monitor | BenQ XL2420Z |
Ayo,
Started streaming recently. Was suggested to post here.
TF2 high 6s, high/prem HL, pugs, etc.
JarateKingZafusRan into a few issues which I'm now working on; basically loading the entire libary of TF2's textures into one map isn't an option [hits the limit of 1024 textures] - currently I have it split into 2 maps which isn't really ideal, especially considering that the maps don't have models or particles added yet.I should probably point it out then that materials applied to brushes do not actually need any preloading. For some reason, map brushes end up preloading themselves already or something like that, and if all you wanted was things to be applied to world geometry you could jump straight into an sv_pure 2 server and it'd be the same. It's only things like models and materials that do not appear applied to brushes (particles, things like the bleed overlay) that need preloading. Sorry you had to go through all that work :/
A workaround I thought of would be to break the maps into the order of the ETF2L rotation.
For example, a map to pre-load for week 1 matches or scrims would contain Badlands and Granary textures + models.
This would be made really easy by adding +map "tf_etf2l_week_1" into your launch options so it automatically loads the map when your game is launched - so then you can get on with scrimming, mixing, or whatever on the week 1 rotation with everything preloaded in one load.
Not necessarily making this for everyone, but if there is a demand then that's good too.
Any feedback would be appreciated but ultimately I'm doing this as a personal project.
There should be a bit more working room with props since the limit is 2048, so that's solid, and the harder stuff to preload (things like the bleed overlay and particles as the main two) are still materials so (I haven't tested but) applying them to brushes might preload them (which shouldn't take more than 1024), so a preloading map that gets everything should still be possible. Wish I could help you with it but I know nothing of map making.
That really doesn't bother me, I've wanted to make a "display" of the textures for a while now.
I'll mainly be using it for picking color schemes on designs and such.
As for the models I've made a start on it - one shoebox of a map with a rows of models.
Ran into a few issues which I'm now working on; basically loading the entire libary of TF2's textures into one map isn't an option [hits the limit of 1024 textures] - currently I have it split into 2 maps which isn't really ideal, especially considering that the maps don't have models or particles added yet.
A workaround I thought of would be to break the maps into the order of the ETF2L rotation.
For example, a map to pre-load for week 1 matches or scrims would contain Badlands and Granary textures + models.
This would be made really easy by adding +map "tf_etf2l_week_1" into your launch options so it automatically loads the map when your game is launched - so then you can get on with scrimming, mixing, or whatever on the week 1 rotation with everything preloaded in one load.
Not necessarily making this for everyone, but if there is a demand then that's good too.
Any feedback would be appreciated but ultimately I'm doing this as a personal project.
I'm working on a pre-load map which contains every TF2 texture, model and particle -
Textures are done :
https://dl.dropboxusercontent.com/u/17061503/tf/textures.jpg