z3tamastercomsTry using building_cubemaps 0.Still no change :(
Why not upload your entire custom folder?
Account Details | |
---|---|
SteamID64 | 76561198175202282 |
SteamID3 | [U:1:214936554] |
SteamID32 | STEAM_0:0:107468277 |
Country | Tunisia |
Signed Up | December 18, 2016 |
Last Posted | August 3, 2022 at 5:05 PM |
Posts | 196 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.93 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1366*768 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | no |
Mousepad | no |
Headphones | no |
Monitor | yes |
z3tamastercomsTry using building_cubemaps 0.Still no change :(
Why not upload your entire custom folder?
mastercomsZeRo5Isn't r_lod 0 the highest value?
r_lod -1 uses automatic LOD, i.e, uses r_rootlod and fades through different LODs. Using anything other than -1 is not recommended (unless you're using 0 to force best quality), because if you try to use r_lod to force a lower LOD, you might not be using the ideal LOD (performance-wise) for that distance.
Interesting. Most fps configs use r_lod 2 even comanglia's config.
r_lod -1
Isn't r_lod 0 the highest value?
ComangliaI would be extremely grateful if anyone would test these configs with Average and Minimum frametimes and well as a graphed out frametime like this.
I would but I have no idea how honestly
mastercomsMay I use these screenshots? (and under what conditions/copyright license)
You can use them
I've just benchmarked the config again and here are the results:
Comanglia's high quality PCs config:
2639 frames 24.612 seconds 107.22 fps ( 9.33 ms/f) 11.100 fps variability
This config:
2639 frames 25.119 seconds 105.06 fps ( 9.52 ms/f) 10.548 fps variability
smziscreenshots pls
https://plus.google.com/u/0/117509153063276923444/posts/fwXVsAzYjpd
pureverminZeRo5I've just tried it out in-game and I can't even move or shoot, whenever I press m1 it just repeats the shooting sound a million times a second, I'm going to try to -default my tf2 then retry it but I don't think it has anything to do with my past configs.This also happens when using the experimental settings with Rhapsody's config on a local server, try joining a multiplayer server
It works well online, thanks! Is there any way to fix that though?
I've just tried it out in-game and I can't even move or shoot, whenever I press m1 it just repeats the shooting sound a million times a second, I'm going to try to -default my tf2 then retry it but I don't think it has anything to do with my past configs.
Edit: turns out this only happens in private servers. The config works fine in-game.
mastercoms What are your specs?
I have an i7-4558U CPU @ 2.80 GHZ and apparently I have two graphic cards? Its telling me I have an AMD Radeon R5 M230 and an Interl Iris graphics 5100. It also has 8 gigs of ram.
mastercoms And I think it's more fair to use Comanglia's default, since it uses some of the multithreading CVars I use in mine (unless you've disabled those for this test).
I'll try that out.
Edit: Isn't the stability config the default one? Were you referring to the toaster one?
Sorry if my statement about "popular/most important CVars" was confusing.
Its my bad I haven't read the entire post
These are the results I got:
Comanglia stability config:
2639 frames 23.577 seconds 111.93 fps ( 8.93 ms/f) 10.813 fps variability
This config:
2639 frames 25.036 seconds 105.41 fps ( 9.49 ms/f) 8.904 fps variability
The fps difference is barely significant, the graphical difference is very noticeable (gibs, high model detail, high texture detail...).
Keep in mind I'm running the game on a shitty laptop, the results might vary based on your gpu and cpu.
I'm going to try to benchmark this config myself on my shitty laptop I'll post the results here.
Is there any reason phong is disabled while bumpmaps and specular are untouched? Does mat_phong 0 give more of an fps boost than mat_bumpmap 0?
VulcanAny benchmarks against pre existing configs?
This is in the readme file:
Benchmarks and comparisons to Comanglia's config and default will be available soon. For now, just see for yourself!
Why no sniper second scope 1v1?