One time I joined a DM server and the whitelist was broken and sin karma was in there playing heavy with a vaccinator medic. He was streaming and I tuned into his stream and he was playing in complete silence killing everyone in the dm server as a pocketed heavy without saying a word. I left to play some pugs and rejoined 3 hours later and he was still in there doing the exact same thing.
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | December 18, 2024 at 7:57 AM |
Posts | 1647 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
mousiopedoes anyone have an updated pvhud without the giant fonts from the ui scaling update ?
https://www.teamfortress.tv/post/1102242/hud-editing-short-questions-quick-answers
ZestyThanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.
An update on this. The issue was caused by my health and ammo using the "TF2 Build" font for my HudFontHUGE in my edited version of PVHud. I had to edit the "tall" value of this font in ClientScheme.res from 80 to 56 for it to display consistently to the way it previously did on 1080p. To work this out I had to go in and test values in ClientScheme.res and manually compare the pixels in two screenshots in photoshop each time and 80 -> 56 gives an exact match. Not sure why 1080p requires a 70% scaling to match previous behaviour but thought it might be useful for other people with broken hud elements.
french b4nny be like: "je m'appelle vincent gronthe de bas-niz". "je deteste les idiots".
mel0nsky
Thanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.
Brimstonehttps://i.imgur.com/ah5XTlo.png
since they added larger ui scaling for higher resolutions, how do i make party chat not comically large
Yeah how do you make font sizes consistent with previous behaviour? My health and ammo are half my screen.
Some good ones in here https://www.teamfortress.tv/24585/post-the-hardest-youve-been-fucked-in-tf2
It's more generally called a ternary diagram. People really like the soil texture diagram but the QAPF diagram with the two triangles goes harder imo.
A lot of pubbers seem to think that the meet your match update was a result of Valve listening to competitive feedback, as opposed them ignoring everything and releasing the beta version of their comp mode with zero changes. I don't think any of the weapon balance changes were things the community was clamoring for (what were they smoking when they changed the bison?), neither was casual mode. We hated that shit as well.
hpqoeudressing up like a witch doctor, going on Women's Tiktok to learn how to make Hex Jars and how to cast Magicks to banish this fool