highfiveEndless cycle
If you spend enough time here, you realize that this community shall never escape samsara.
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | October 27, 2024 at 11:49 AM |
Posts | 1644 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
highfiveEndless cycle
If you spend enough time here, you realize that this community shall never escape samsara.
Dear AimIsADick,
In response to your comment on the influence of language on processing time, studies have shown that all languages tend to convey information at a rate of 39 bits/s with little variation (Coupé et al., 2019). As Esperanto has a strong basis in the Romance languages (which are represented in this study), I suspect its rate of information conveyance will be similar.
As an aside, could you please use the APA style (Ver. 7; American Psychological Association, 2020) to format your citations? I find your posts rather lacking in clarity and hard to follow due to your choice of citation style.
Kind Regards,
Dr Zesty McLime
References:
American Psychological Association. (2020). Publication manual of the American Psychological Association: The official guide to APA style (7th ed.).
Coupé, C., Oh, Y. M., Dediu, D., & Pellegrino, F. (2019). Different languages, similar encoding efficiency: Comparable information rates across the human communicative niche. Science Advances, 5(9). https://doi.org/10.1126/sciadv.aaw2594
Ones that I haven't seen linked in this thread (though maybe I missed them)
Old:
https://www.youtube.com/watch?v=7uzHdchAznw
https://www.youtube.com/watch?v=uYISrsBTJz4
https://www.youtube.com/watch?v=ZVMZmZDr92Y
https://www.youtube.com/watch?v=tIVUJSkbrbY
https://www.youtube.com/watch?v=HnXY7B6_hq8
https://www.youtube.com/watch?v=2GnkDqP73gY
"Recent":
https://www.youtube.com/watch?v=4YI-TmqllSg
https://www.youtube.com/watch?v=UZZHtbyo2pM
https://www.youtube.com/watch?v=907C6Lcslzs
https://www.youtube.com/watch?v=wgo4Ys6NOXc
Comes back and drops two of the best threads that have been on this forum in months. Truly a generational talent.
Traitorhttps://youtu.be/euZv47jrSTo?si=suTD9wY8je7iCjI3
More cpma
https://www.youtube.com/watch?v=OyawfsJPoag
https://www.youtube.com/watch?v=wC10pyS0Gyk
AimIsADickY'all don't respect me at all.
I wish I was 1/10th the Poster you are.
All Liberals Get Out Of This Thread Now
He needs to be able to do a kick flip. This is very important.
It would be Free Content to join a public mge server while streaming, stay in spec and cast that shit like its a Documentary.
YeeHawYou guys are trying so hard to make this a ‘people dont want to test new maps!’ thing, but as far as I’m aware no one has an issue with sultry being in the map pool. Sure entropy hasn’t been tested at a top prem level for many years but some maps are clearly more ready than others.
Sultry might be "more ready" because it's already seen 3 seasons of league play in NA.
I don't understand the expectation that a map which is being actively developed (and that nobody knows how to play properly yet) should play as well as maps that have been in the pool for decades in order to get in. For the last 10 years I've played this game every time a new map comes out people complain about it, and new map cups get low attendance.
People's opinions only tend to change after the map has been in the pool for a few seasons- often when there's not been any substantial changes. I think that's just because it takes time (more than one season) playing a map in a proper team environment to actually know how a map will play. It can go the other way too- a lot of people think the snakewater even ubers gun changes the map's gameplay significantly for the worse and it only became common years after the map's release. It's very strange to me that people think a map, especially one that's been in development for as long as entropy, shouldn't be allowed in a season at all when it's pretty much the only way it can be properly tested at this point.
I agree, probably the biggest problem with the ruleset is lan scheduling. I think you just have to budget for games running a long time. If you schedule 30 mins longer than the average series runs (with pauses, technical delays etc budgeted), you'll have a gap between most games and it gives you a buffer if a game does go on for longer than expected. We can talk about theoretically infinite but really long games are an extreme outlier and you might see one per lan (iirc there was a ford gaming map at fullerton 22 that went on for a while too). In practice if you budget enough time this should not be an issue, but 2 hrs is definitely not enough for a bo3, even if each map has a 30 min time limit you can still go over that just with gcs.
ETF2L ruleset allows for a a 30 minute round resulting in a 0-0 game followed by another 15 minute golden cap which means you can have a whole 45 minutes without a last point being capped. It was also possible under the old etf2l ruleset with no timelimit on golden caps and in fact did happen. Regardless of how long the round actually is, if teams can't convert a last push the game is going to be awful and I don't think it's an issue with the timer.
From a spectator perspective I think it's much more enjoyable to have a rare occasion where a match goes on for a long time than the alternative. Under a 30 min ruleset, nearly every high stakes game involves one team going up rounds and playing exceptionally safe tf2 (as they have little incentive to convert another round). This generally results in a game where the last 5-10 minutes are pretty much a foregone conclusion, which I find dull both to watch and play.
Not convinced having a 43 minute round is an issue exclusive to this ruleset. I think that might lead to a bad game in other rulesets too.