GentlemanJon_In_SanityThe reason that DotA2 and CS:GO are so popular without the need for free leagues is because the average 'pub' game is exactly the same format as a competitive game.I think the similarities between pubs and HL goes some way to disprove this, although of course if the base game was Highlander it would make leagues more accessible.
The point I was trying to make is that the idea of removing all 'free' leagues and making the only format 6v6 (as has been suggested by a number of people across all of these threads) just isn't a viable solution for the reality of tf2. If 6s was available in the client, and supported by valve, then yes, I think we could focus on consolidating into a single pay to play league. But because it isn't we desperately need some kind of entry level league where the barriers to entry for new players are minimal if present at all.
As much as you may disagree with some of the policies, decisions, and structures in place in UGC, you have to agree that right now it is the single best entry level league we have in north america. Lobbies, and ESEA Open simply don't cut it as an effective way to introduce someone to the competitive format. Talking about eliminating UGC, or even replacing it seem entirely counter productive. The league exists and it servers a valuable and needed function. Lets improve it, rather than starting over from scratch and further splintering our community.