Thanks Mr Cre-8
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
TheGreatAssassinI really dislike the E.V.E huds spectator overlay, does anyone know how to change this and wants to help me out?
I'm new to editing huds so I don't know how I'd change this but I'd love to know
https://imgur.com/2atfEVghttps://imgur.com/snFAeT7
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/
Take the spectatortournament and spectatortournamentguihealth from a hud that you do like, and copy apste to eve hud. Some fonts might be a bit messed up, but there's tutorials on youtube for that.
https://www.teamfortress.tv/51693/current-year-net-settings#4
The above post sheds a lot of light on what things do and why they are set the way they are in most people's configs.
Teejay Pog
In a world first, The Happy Hob has just no-hit all Soulsborne games in one sitting. It took just over 12 hours with a bunch of breaks to stretch his hands and stay awake, but taking 0 unscripted hits in any one these games is just insane, let alone all five.
In order, he beat Bloodborne, Dark Souls 2, Dark Souls 1, Demon's Souls and finished on Dark Souls 3. He's been doing this run for months and months on end now, and has finally done it.
Huge congrats to him, it's been a wild ride.
https://www.twitch.tv/the_happy_hob
Edit: Better clip of the end, it's better because it has his dog in it: https://clips.twitch.tv/BlueMushyAnteaterUncleNox
When I try and generate anything, the flat textures gets as far as building_template then every following folder ie empty. Then nothing else gets generated at all, this is on Win7 if that makes any difference.
planckWhen i use the match hud the timer changes from this:
https://i.imgur.com/D4plYfD.png
to this:
https://i.imgur.com/mThQslF.png
How can i change it so it always shows the default timer i.e. the one that shows when i can't see my teams health
There will be a part of "ObjectiveStatusTimePanel" called "if_match" I'm assuking in your HUD there are a bunch of differences between the if_match part and the part just above it. Make them match and it should be good.
TimTumCrayoniv never understood why there isn't a default merc system in 6s... is there a reason? cus most people at some point have been fucked over by some lil rats who wanna snake a win
The only thing I can think of is that a merc in 6s can have a higher impact than a merc in highlander cause there are less players in 6s. Sure in this case a medic won't make much of a difference, but if you can get a scout from a team on top of the table it can make a huge difference (when you are in the middle for example). And the opponents can't do anything about it.
I've honestly wanted a default merc rule in 6s for years at this point. It can be the same as HL where the person can't have played in a higher div than they would be mercing for, so no prem or div 1 players in mid, and no aids 5v6 games or scrambling to find anyone at all that can play because bad players won't let you have an open player play your div 2 game. It may rely on admin discretion but as long as it doesn't end up taking up loads of their time I'd say it'd be worth.
Discordhttps://www.teamfortress.tv/27948/changing-weapon-sound-works-in-sv-pure-2
sigafoo ban this man
From that thread, on August 2015.
PeteThis is going to get abused, then patched, then rip the explosion script :(
The "respawntime" in the spoiler moves in the default TF2 hud, you can put the below in to stop it moving, not sure if just removing the animation works though.
{
SetVisible DeathPanel 1 0
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
SetVisible DeathPanel 0 0.2
}
Not a real solution but I'd suggest having a cfg file that gets executed every time you change class, so binds get reset but the graphics don't need to be re-exec'd.
Wild_Piggieyahud's stopwatch timer is behind the player portraits for the mm hud thing
HudLayout.res has the "HudStopWatch" element in it, increase the ypos of that and it should be visible again.
Petehttps://www.teamfortress.tv/50749/swissolos-custom-match-hud#5
Figured I'd ask this here
Well in mine I have a part called "healthbar" and it's wide is set to f0, and proportionaltoparent 1. You could try setting the wide pretty low at like 25 or something, and making proportionaltoparent 0. Then meddle around with it and see if it works with a specific wide value.
Right thread this time.
Well in mine I have a part called "healthbar" and it's wide is set to f0, and proportionaltoparent 1. You could try setting the wide pretty low at like 25 or something, and making proportionaltoparent 0. Then meddle around with it and see if it works with a specific wide value.
Quick edit: Wrong thread.