_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted March 25, 2025 at 8:26 PM
Posts 1350 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
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#72 mge cheater in TF2 General Discussion

Please lock this thread to prevent loss of further IQ, thank you and God bless.

posted about 6 years ago
#5819 HUD editing: short questions, quick answers in Customization
Tunehttps://i.imgur.com/2i3YEjX.jpg

where do I edit the background for the ready up panel?

Pretty sure it's playerpanels in hudtournamentsetup.res, think it's under if_mvm.

Air_how do i make damage numbers bigger

HudDamageAccount.res in resource/ui. The font is in there, might be easily changeable if the font name is like "HUDFont24" otherwise you need to search through clientscheme for something with a bigger tall value.

Seinfeldwhat part of a hud controls showing the names of who's playing what class when you're waiting for people to ready up in a pug? i'd like to add it to a hud that doesn't have it

That's also in hudtournamentsetup.res, same part but under if_readymode.

posted about 6 years ago
#16 TF2 ADS (aim down sights) pack in Customization

iNsAnE nEcRo

posted about 6 years ago
#6 I63 celebration in TF2 General Discussion

ty 4 putting me in thumbnail

posted about 6 years ago
#5814 HUD editing: short questions, quick answers in Customization

You would need to take the vtf file itself into paint and recolour it yourself.

More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme

posted about 6 years ago
#6664 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=t2M7OTyOjZA&feature=youtu.be

posted about 6 years ago
#3 hitsound help !! in Q/A Help

Your hitsound is in stereo not mono, re-export it in mono and 16bit with the sample rate at 44.1khz and it'll be fine.

posted about 6 years ago
#3 hitrig issues in Q/A Help

That's just how tr_walkway works, the hitboxes for the bots are fucked. The bots aren't actually moving, they are being moved by the map itself, making their hitboxes weird.

Also I'd say just put cl_interp to 0 and then put cl_interp ratio to 1.0 and increase it until the issues go away if the issue is online too.

posted about 6 years ago
#5803 HUD editing: short questions, quick answers in Customization

Probably huditemeffectmeter_sniper.res

posted about 6 years ago
#7945 stream highlights in Videos

https://www.youtube.com/watch?v=TPS9pSMIk0U

posted about 6 years ago
#5789 HUD editing: short questions, quick answers in Customization
yightcant figure out how to change low ammo color to red because its all the same color when im low on ammo

https://github.com/Hypnootize/Broesel-Old

Go to clientscheme and change "Low-Ammo Warning 1" and "Low-Ammo Warning 2" to the colours you want.

Though it looks like they're already set to red and a lighter red and are set to flash.

posted about 6 years ago
#5783 HUD editing: short questions, quick answers in Customization

If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.

posted about 6 years ago
#5781 HUD editing: short questions, quick answers in Customization
SphaakThere's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.

https://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death

posted about 6 years ago
#5779 HUD editing: short questions, quick answers in Customization

ControlPointIcon and ControlPointProgressBar, they're in resource/ui.

posted about 6 years ago
#10 Goodbye Thread in TF2 General Discussion

By "leave the community for good" do you mean you won't even be in Yohn's chat?

You'll be missed.

posted about 6 years ago
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