You would need to take the vtf file itself into paint and recolour it yourself.
More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | November 13, 2024 at 1:22 PM |
Posts | 1345 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
You would need to take the vtf file itself into paint and recolour it yourself.
More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
Your hitsound is in stereo not mono, re-export it in mono and 16bit with the sample rate at 44.1khz and it'll be fine.
That's just how tr_walkway works, the hitboxes for the bots are fucked. The bots aren't actually moving, they are being moved by the map itself, making their hitboxes weird.
Also I'd say just put cl_interp to 0 and then put cl_interp ratio to 1.0 and increase it until the issues go away if the issue is online too.
Probably huditemeffectmeter_sniper.res
yightcant figure out how to change low ammo color to red because its all the same color when im low on ammo
https://github.com/Hypnootize/Broesel-Old
Go to clientscheme and change "Low-Ammo Warning 1" and "Low-Ammo Warning 2" to the colours you want.
Though it looks like they're already set to red and a lighter red and are set to flash.
If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.
SphaakThere's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.
https://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death
ControlPointIcon and ControlPointProgressBar, they're in resource/ui.
By "leave the community for good" do you mean you won't even be in Yohn's chat?
You'll be missed.
prokyYo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq
It's probably meant to be a custom vtf for the low health. Have a look in hudplayerhealth.res, the image for PlayerStatusMarkedForDeathImage should be "../vgui/marked_for_death". If it's something different, put that text in and it should be fine.
Edit: #5779 find FriendsContainer in mainmenuoverride and the very first part should have visible and enabled set to 0. That's all you need to do.
Jon_https://clips.twitch.tv/FantasticWildHerringDansGame
hud?
It's his own edit of PVHUD, I don't think he's put up a download anywhere though.
vanitasI've tried editing my main menu and it has been going well.
This is one thing that bothers me (in a yellow box)
https://imgur.com/a/hwnCCdV
How can I edit this? I've looked in both GameMenu.res and MainMenuOverride.res but I can't seem to find it. Is it in a different file?
Pretty sure it's called RankModelPanel or RankPanel in MainMenuOverride.
https://www.dropbox.com/s/7tke9vtc8fesv4d/creephud_fixed.rar?dl=0
Fixed, also fixed a bunch of alignments that were completely off.
To anyone that wanted to know the fixes for the colours, very basic spellchecking and checking through the complete mess that this HUD is. I seriously don't advise looking through it, but it works fine and honestly the in-game UI is really quite nice.