How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn
Not_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.
Edit: HudMatchStatus.res
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.
Edit: HudMatchStatus.res
WiethoofdNot_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtnAdd a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.
where do you add this? In HudLayout.res?
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.[/quote]
where do you add this? In HudLayout.res?
hi i still need help with my hud issue pls and thank u
dishsoaphi i still need help with my hud issue pls and thank u
you've checked hudmatchstatus.res and hubobjectivetimepanel.res, right?
check all visible/enabled parameters in those two files
you've checked hudmatchstatus.res and hubobjectivetimepanel.res, right?
check all visible/enabled parameters in those two files
I am having weird issues when i pull up my scoreboard. When I first press tab after loading up the game it looks like this
https://imgur.com/bZuCzN2 This happens first thing when i start the game up.
How do you make this texture not show up?
It goes away when r_drawviewmodel is 1 but when i set r_drawviewmodel back to 0 it looks like the screen had become increasingly orange. https://imgur.com/xWZNTr7
How do i make this orange see-through color go away on r_drawviewmodel 0?
Finally, whenever i type hud_reloadscheme into console my scoreboard does not display the data information. https://imgur.com/QJlJNxX This issue only happens when i reload my hud and not on startup.
thanks
https://imgur.com/bZuCzN2 This happens first thing when i start the game up.
How do you make this texture not show up?
It goes away when r_drawviewmodel is 1 but when i set r_drawviewmodel back to 0 it looks like the screen had become increasingly orange. https://imgur.com/xWZNTr7
How do i make this orange see-through color go away on r_drawviewmodel 0?
Finally, whenever i type hud_reloadscheme into console my scoreboard does not display the data information. https://imgur.com/QJlJNxX This issue only happens when i reload my hud and not on startup.
thanks
Hey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks
DocFlameHey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks
use this command: hud_combattext_batching_window <number>
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks[/quote]
use this command: hud_combattext_batching_window <number>
in scoreboard.res what controls the area affecting the scroll wheel.
https://i.imgur.com/rXTBnCM.jpg
There's two issues I'm having with this screen, and need a bit of help
1: for some dumb reason none of the letters for the loadout presets are rendering at all, how would I fix this
2: why on earth is there a random + icon in the top left? it controls nothing at all, it's just there and selectable
There's two issues I'm having with this screen, and need a bit of help
1: for some dumb reason none of the letters for the loadout presets are rendering at all, how would I fix this
2: why on earth is there a random + icon in the top left? it controls nothing at all, it's just there and selectable
Hi
I was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)
I was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)
nobodyHAHAI was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)
Add to that labeltext hud element the following:
"AllCaps" "1"
Add to that labeltext hud element the following:
[code]"AllCaps" "1"[/code]
Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud
I'm using ToonHud
Ryder_Pills-1714Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud
And by this i mean, on the friends list down the items, shop, etc buttons.
I'm using ToonHud[/quote]
And by this i mean, on the friends list down the items, shop, etc buttons.
How would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.
https://gyazo.com/8f673849234479311791d3333137ce9f
vanitasHow would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.
https://gyazo.com/8f673849234479311791d3333137ce9f
tf_use_match_hud 0 in console
much quicker than removing it from your hud
https://gyazo.com/8f673849234479311791d3333137ce9f[/quote]
tf_use_match_hud 0 in console
much quicker than removing it from your hud
WiethoofdNot_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtnAdd a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.
Edit: HudMatchStatus.res
It doesn't show up for me https://cdn.discordapp.com/attachments/397857957309579264/533699107894591508/unknown.png
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.
Edit: HudMatchStatus.res[/quote]
It doesn't show up for me https://cdn.discordapp.com/attachments/397857957309579264/533699107894591508/unknown.png
I'm trying to add a second uber percentage under my crosshair, and a second chargemeter underneath the timer at the top of the screen. I've tried just adding them to the hudmediccharge.res, but they won't draw.
okay so i messed around with the positions a bunch and it looks like there's some transparent element on top of it that's blocking it, but i don't know how to get rid of it. I've tried setting the zpos really high, but it's not doing anything, and I don't see anything in the hudmediccharge.res that could be doing it. I'm gonna keep looking thru other .res files that it could be, but I'd really love some help!
i'm doing this on ahud btw
I'm dumb as hell. The layout just had the hudmediccharge,res set really small. I resized it in the layout and got it working, after some tweaks to everything's positioning.
okay so i messed around with the positions a bunch and it looks like there's some transparent element on top of it that's blocking it, but i don't know how to get rid of it. I've tried setting the zpos really high, but it's not doing anything, and I don't see anything in the hudmediccharge.res that could be doing it. I'm gonna keep looking thru other .res files that it could be, but I'd really love some help!
i'm doing this on ahud btw
I'm dumb as hell. The layout just had the hudmediccharge,res set really small. I resized it in the layout and got it working, after some tweaks to everything's positioning.
Anyone know how I could remove this bar (the gray background of the bar not the whole bar itself)? I assume it's under pvprankpanel.res but I haven't found anything on it.
https://cdn.discordapp.com/attachments/327174982201507840/533649337209716737/unknown.png
EDIT:
Nevermind I found it! For anyone with a future reference, it's in matchmakingdashboard.res under TopBar > Gradient + BGPanel.
Good luck!
[img]https://cdn.discordapp.com/attachments/327174982201507840/533649337209716737/unknown.png[/img]
EDIT:
Nevermind I found it! For anyone with a future reference, it's in matchmakingdashboard.res under TopBar > Gradient + BGPanel.
Good luck!
Can someone tell me what the event name is for when your target is on low health or buffed?
sambalbijCan someone tell me what the event name is for when your target is on low health or buffed?
Same event is used for health in any panel, so HudHealthDyingPulse(Stop) controls the low health in targetid & spectator hud and of course HudHealthBonusPulse(Stop) for the buffed state.
Same event is used for health in any panel, so [i]HudHealthDyingPulse(Stop)[/i] controls the low health in targetid & spectator hud and of course [i]HudHealthBonusPulse(Stop)[/i] for the buffed state.
How would i change the default borders around the health and ammo shapes to black?
https://i.imgur.com/MZMMY5r.png
sorry for painful resolution google is bad
[img]https://i.imgur.com/MZMMY5r.png[/img]
sorry for painful resolution google is bad
You would need to take the vtf file itself into paint and recolour it yourself.
More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
Should "Last damage done", which some huds add in addition to the damage indicators, be visible even when the damage is offscreen? Like if a roller pill hits a player behind me, should the "last damage done" show up or no?
https://i.imgur.com/2i3YEjX.jpg
where do I edit the background for the ready up panel?
where do I edit the background for the ready up panel?
what part of a hud controls showing the names of who's playing what class when you're waiting for people to ready up in a pug? i'd like to add it to a hud that doesn't have it
Tunehttps://i.imgur.com/2i3YEjX.jpg
where do I edit the background for the ready up panel?
Pretty sure it's playerpanels in hudtournamentsetup.res, think it's under if_mvm.
Air_how do i make damage numbers bigger
HudDamageAccount.res in resource/ui. The font is in there, might be easily changeable if the font name is like "HUDFont24" otherwise you need to search through clientscheme for something with a bigger tall value.
Seinfeldwhat part of a hud controls showing the names of who's playing what class when you're waiting for people to ready up in a pug? i'd like to add it to a hud that doesn't have it
That's also in hudtournamentsetup.res, same part but under if_readymode.
where do I edit the background for the ready up panel?[/quote]
Pretty sure it's playerpanels in hudtournamentsetup.res, think it's under if_mvm.
[quote=Air_]how do i make damage numbers bigger[/quote]
HudDamageAccount.res in resource/ui. The font is in there, might be easily changeable if the font name is like "HUDFont24" otherwise you need to search through clientscheme for something with a bigger tall value.
[quote=Seinfeld]what part of a hud controls showing the names of who's playing what class when you're waiting for people to ready up in a pug? i'd like to add it to a hud that doesn't have it[/quote]
That's also in hudtournamentsetup.res, same part but under if_readymode.