http://www.teamfortress.tv/post/910154/tf2-benchmarks
That's with a stock 2600 that can't be over clocked, I think you'll be fine. Especially compared to a 6 year old mobile CPU and a presumably comparably way worse GPU.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | November 13, 2024 at 1:22 PM |
Posts | 1345 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
http://www.teamfortress.tv/post/910154/tf2-benchmarks
That's with a stock 2600 that can't be over clocked, I think you'll be fine. Especially compared to a 6 year old mobile CPU and a presumably comparably way worse GPU.
Please ETF2L let us at least have a pre-season cup for this, if not just putting it straight into S32.
Was that including hiding the icons off-screen on the main menu to preload them? I can't remember if it was foolproof but I remember someone saying that you could preload stuff by doing that.
https://clips.twitch.tv/HungryMuddyAxeUnSane
This has been a good stream
"Mouse cable attachment point is raised at an angle to lower the chance of the cable dragging on the mousepad "
Seems like a pretty good thing that more manufacturers should use in future mice.
JojoWiethoofdCoaching in CSGO is 'play calling' before/after rounds, there is no coach in spectate freecamming while also maincalling, which is imo how it should be for TF2. A coach can spectate it's own team and call how to approach the next mid, when to call a time-out etc. but no mid-round shot/play calling should be allowed (at least on LAN this can be enforced).
Pretty sure this can be enforced online using the plugin being discussed in this thread.
Not really, you can just stream your game either in discord or on a private twitch stream to the coach with a really small delay and they can still see everything mid round regardless of the plugin.
You didn't link to your actual build, that link to just goes to whatever the person clicking the link has put together.
The new demo has the new particles for the dragon's fury and shit, I think that's why it's preferred to use.
creeprooti've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0
hudanimations_manifest just shows what files are called upon to have an effect on the game. Inside either HudAnimations_tf, HudAnimations, or HudAnimations_custom. The event HudHealthBonusPulse will be present, change the rgb values in there.
#5662
Increase name_width in scoreboard.res.
or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?
I'm sure someone made one, isn't there a way that you can find out which commands the valve MM changes, and alias them iout in autoexec? like if you put alias "mat_dxlevel" "" in your autoexec you can't be put on dx9?
Then do the same for maybe mat_picmip and mat_queue_mode, and others.
kermit
Scotland
https://www.dropbox.com/s/hrz0i0iy8ch1uq4/kermit_airshot_72k.dem?dl=0
Big airshot on mid
Tob- Fixed some missing particles when running in DirectX8is this about rocket trails? I don't have the issue, but worth testing if you're stuck on dx9 because of it
I tried DX8 in scrims tonight and I had rocket trails back, been using an RX480 for ages and was forced to use DX9 because the rocket trails had disappeared from DX8.
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
PlayerStatusHealthValue is the actual value of your health, it's also inside HudPlayerHealth.res. If you want to move the health a little bit, move PlayerStatusHealthValue. If you want to move it a lot, then move the whole HudPlayerHealth part that you pasted above.
Make sure that you are moving both xpos and xpos_minmode.
Ammo is moved in hudlayout.res, it's called HudWeaponAmmo, move it as you see fit.