I can still play too if needed
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Clean TF2 doesn't work on sv_pure 1 or 2 servers, which is basically every pub and definitely every comp server. There might be some pubs that will allow it, but they'll be rare.
I could probably scout in this.
Not exactly what was asked for but I got a decent boost in fps from turning it from 0 to 4 (pretty sure 0 just defaults to 1 anyway).
It'd take like ten minutes of editing to put in the box and do the animation.
Put this in hudplayerhealth then animate it
{
"ControlName" "CExImageButton"
"fieldName" "PlayerHealthBG1"
"xpos" "212"
"ypos" "73"
"zpos" "2"
"wide" "90"
"tall" "30"
"visible" "0"
"enabled" "1"
"defaultbgcolor_override" "255 255 255 255"
"PaintBackgroundType" "0"
"TextInsetX" "999999"
}
The positioning will probs be off but just animate the alpha and it'll be easy enough to fix.
Skaznikhey man could you update this?
http://gamebanana.com/guis/30508
That's just broesel with the main font from RadsHUD. You could just transfer the font over yourself in like 5 minutes, 20 if you're not great with huds.
Do you have space bound to only +jump? You might have a crouch jump script on it somewhere in your cfg.
I dunno like I used to do quake runs on stream and I know a load of tftv people didn't really want to see it, so having a [notftv] tag would be pretty cool. I'm guessing there's gonna be a bunch of speedrunners in the tf2 community that would appreciate it. I know enigma is mad busy with ow atm though so I don't expect him to have time to do it.
Lucky_BenderMy wip hud
http://imgur.com/a/Z6Qjn
Just in case you don't notice it soon, the ammo and health aren't aligned on the y-axis on the demo screenshot.
+1 for F.E.A.R it's honestly one of the best horror games I've ever played.
Two quick things, if anyone actually watches my video, it's not completely up to date now. It doesn't have a lot of the new main menu and MM stuff but most stuff is covered I think so the main hud should still work, without a custom main menu and lobbycontainer panels I think.
Also it would be nice if people posted screenshots of the huds they want updated. It makes it easier to see what parts of a hud are edited compared to the "stock" version of them. Like Crsp broesel or the yz50 ones, they could be small edits that wouldn't warrant the effort from hypnotize and could be five minutes edits in the hud editing thread.
"cl_dynamiccrosshair" "0"
Ok just actually checked and this doesn't work any more.
What I did for a crosshair was just put a crosshair in the hudplayerclass 3d image which can be toggled on and off for any class and doesn't change size. Works pretty well.
Anime is never obligatory.