_Makkabeus
Account Details
SteamID64 76561198074921456
SteamID3 [U:1:114655728]
SteamID32 STEAM_0:0:57327864
Country Canada
Signed Up May 4, 2016
Last Posted July 7, 2021 at 11:21 PM
Posts 258 (0.1 per day)
Game Settings
In-game Sensitivity 2.00
Windows Sensitivity 6
Raw Input  
DPI
800 dpi
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse logitech g305
Keyboard CM QuickFire
Mousepad Razer
Headphones HyperX Cloud 2
Monitor  
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#11 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
fyggdoes anyone have an idea of how many teams exist already?

Uh, about 15 total AFAIK, but 3 of them aren't guaranteed.
I'm keeping a list of the teams. I'll make it into a spreadsheet after christmas.

We need 17 teams paid up to have the division btw.

posted about 5 years ago
#6 cp_workflow (5cp) in Map Discussion

Couple of friends and myself jumped around on the map. Our thoughts:

Middle: It's a very interesting high ground oriented mid. Lot of props for sticky traps and hiding spots. Almost too many places to check if looking for hiders (mostly on the right side). Scouts are also able to winger jump onto the silo-fence around the point from the rock. I don't know if this is intended or not as a scout being up there could be way more powerful than needed.

Second: The defenders have almost too much high ground around the point. Unless the attackers push through where the truck is, you're constantly on low ground before the point. Without play-testing the map, it is hard to say whether this is an actual issue or not, but it feels as though a coordinate team could shut down a push when the attackers are already halfway to the point.

Last: A shutter should probably be put over the lower main entrance. The doorway by the glass wall feels a little to easier to defend and widening it would most likely fix the issue.

Transitions: Pushing from second into last is very disjointed. Similarly to granary 2nd, a team will most likely have to go second to lobby, lobby to last when pushing. This disjointed feeling would most likely be eliminated if you got rid of the middle shutter that spits you out above the point.

Overall the map is very nice from a walkabout pov. You can see some places that have either been influenced by or ended up appearing similar to snake or process. The map still has its own unique twist though and we look forward to seeing what comes of it.

posted about 5 years ago
#10 cp_shrub in Map Discussion

Couple of buds and myself jumped around on it. Our thoughts:

Middle: It feels like this mid will have a 4 man rush onto the high ground with the demo spamming up. The mid feels very small with not enough high ground or objects to move around or onto. Except for the house which is too big. Rollouts are very fast with demos making it to mid in like 12 secs ish, and roamers are just able to fly in very fast. The walls on mid make one feel like they are in a box and add to the small sense of the mid.

Second: Really flat with too little high ground to play around. Adding more things to play around could help this point.

Last: Best point in the map. However it felt very standard or bland. Adding some charming elements or adding an interesting gameplay aspect to it could help it a lot. Feels very "left entrance, right entrance, middle entrace" with no uniqueness to it.

Transitions: Very quick to move from point to point. You walk through one doorway and you're into the next point with no lobby areas separating the points. Feels very 3cp in terms of size.

Definitely potential within the map. The mid definitely will be interesting regarding rollouts strats and how well people could play around their roamer fast bombing.

posted about 5 years ago
#906 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion
liasPlayoffs Preview:
1. Alfa team when they get JohnMilter for playoffs
2. Rip

And we didn't believe him

posted about 5 years ago
#1520 It begins! in Off Topic

https://imgur.com/4x0Q4oG

festive should make him happy right?

posted about 5 years ago
#18 ElectraHeart LFT in Recruitment (looking for team)

Def able to hang at a playoff IM level on roamer and his pocket is only slightly worse. Crazy jumps and alright DM that he is working on. His scout is questionable, but his calls mean he can def hang at the top open level.

posted about 5 years ago
#3 XBS lft in Recruitment (looking for team)
_Makkabeus_Makkabeus_MakkabeusIf he fixed his tilting problem then he has the mechanics and drive to be a playoffs IM+ med
posted about 5 years ago
#14 a light riddle in Off Topic

a heartbeat?

posted about 5 years ago
#812 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion
cindon't worry questionable ethics i know what it feels like

cinnie✧ : hope you didn't have fun

posted about 5 years ago
#806 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion
ScrewballThere is no rule against alts.

You're right, but roster lock is still a thing... that you used your alt to avoid.

posted about 5 years ago
#801 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion
ScrewballGEE FUCKING GEE
posted about 5 years ago
#52 x3noxide lft in Recruitment (looking for team)

I was honestly surprised at how good x3no was when we first picked him up. When he was able to put in a bunch of time his DM was equal to saila's. His brain isn't the best (that was his second season), but if he puts in the time to grow his brain, then he will be very scary in the future.

posted about 6 years ago
#2 mono lft in Recruitment (looking for team)

Good mechanics and good brain, he could do well on a bubble playoffs IM team.

That being said, Mono has a huge issue with his anger. He is able to give good criticism, in theory, but he will always say it in the most insulting way possible. He said he was working on it, and it seemed fine for the first while, but it slowly wore on my team. If my team had kept him past when we benched him, a third of the team would have left. So be warned.

posted about 6 years ago
#31 xbs lft in Recruitment (looking for team)
emomechanically and gameplay wise XBS is pretty good

however, at the start of this season we had our first set of scrims as a team, we tied a scrim against a team, their roamer left and they grabbed tambo to ring who was better than their original roamer and we won that scrim 4-2 and he silently left before the map timer was even finished then immediately left our roster to go sub for at the time Muscle March, this was like the weekend before the season started.

https://clips.twitch.tv/CourageousPrettiestWormDatBoi

posted about 6 years ago
#5 JEFFFFF IM in Recruitment (looking for team)

The SENATOR Jeffington McSWOLE

posted about 6 years ago
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