A lot of the map is great
In particular I like the soundscape and particles used here
https://i.imgur.com/PXaG2YU.jpg
I think the lighting outside is too bright, which is most obvious when looking at this
https://i.imgur.com/3ZLHcFo.jpg
Some more minor issues:
It's weird to see the texture being used diagonally here when you can see it being used a different way through this on the opposite side
https://i.imgur.com/kBiLQFh.jpg
You can stand on these lamps
https://i.imgur.com/Vbk4gn2.jpg
https://i.imgur.com/5Qdhz46.jpg
This type of shutter means that you can sticky the area above it in a variety of ways that could be hard to check / clear, not sure if worth changing
https://i.imgur.com/fvRkgKO.jpg
There is a tiny edge here for players to stand on
https://i.imgur.com/wNdLOs6.jpg
These areas are missing vertical clipping ramps
https://i.imgur.com/cxJBXhg.jpg
https://i.imgur.com/bTdI0xj.jpg
https://i.imgur.com/Zmnyy2A.jpg
https://i.imgur.com/YZp0x9T.jpg
You can stand on here (only just) which might be unintended
https://i.imgur.com/BsvMTAX.jpg
You can stand here due to the upwards ramp on the wall
https://i.imgur.com/hSvQxm0.jpg
The face touching the ground should not be black (and if you jump while walking towards it you can seemingly randomly lose all horizontal momentum)
https://i.imgur.com/rJIHea1.jpg
Neither should these
https://i.imgur.com/tsZ248S.jpg
Or these
https://i.imgur.com/IgHDT6O.jpg
You can stand here (the room inside also looks very very bright)
https://i.imgur.com/0U1eFBN.jpg
This thin vertical corner face looks wierd
https://i.imgur.com/uumVcUc.jpg
There are some weird shadowy spots, particularly directly above the camera
https://i.imgur.com/fnR34mT.jpg
This texture doesn't look right when viewed like this
https://i.imgur.com/epNBCJv.jpg
There are no props in the forward spawns (probably because the map is in beta), and the mid spawns have grass and sand coming in which looks weird
https://i.imgur.com/vHyktO0.jpg
This prop should not be solid and neither should the props on the table or the exit sign
https://i.imgur.com/obmWPwe.jpg
This face looks like 2 textures meeting
https://i.imgur.com/brK2Usd.jpg
The control point hologram should be larger in my opinion and maybe more high poly as the lettering wiggles as it goes around due to the presence of relatively few corners
https://i.imgur.com/VidEQ8r.jpg
The roof part just below and to the right of the rocket is missing different faces when viewed from different parts of mid
https://i.imgur.com/GhToXPA.jpg
The displacement used in this out of bounds section is only visible when pressed up against the window and jumping, and it looks weird due to how it's hovering above the ground on the right hand corner. It might be better if it was removed
https://i.imgur.com/eBaUHSJ.jpg
When rocket jumping next to this pipe you hit the top part which could be fixed with alternative clipping if desired
https://i.imgur.com/8kLsXny.jpg
When standing next to this pipe you cannot jump at all
https://i.imgur.com/kboxGvv.jpg
There's a gap in the floor, the door looks wierd (scaled down?) and the fence doesn't reach the wall
https://i.imgur.com/eUSpxH6.jpg
The diagonal beams here can be hit when surfing rockets which is probably undesirable
https://i.imgur.com/j7b335I.jpg
The same is true for these, also the corner to the right is missing clipping and the overhang might be better if removed due to the current spawn camping capabilities
https://i.imgur.com/rRHxrpf.jpg
There's this weird texture thing next to the dripping water on second
https://i.imgur.com/fSxD23T.jpg
There are some sticky spots that can easily be changed into clipping issues
https://i.imgur.com/1TD4wJg.jpg
https://i.imgur.com/4D7LrUp.jpg
https://i.imgur.com/7iVUjP4.jpg
Last looks difficult to push but the indoor areas in particular look fun to play and this map definitely deserves more testing